Patch 2.0.6 - Is It Safe to Freak Out?

BRK » 22 January 2007 » In Patch, Spells, Talents »

From the Public Test Realm notes, we learn the following nerfs are probably headed our way:

“Silencing Shot” now does only 50% of weapon damage instead of 75%.

I don’t use Silencing Shot, but if I did, I really wouldn’t care. The purpose of Silencing Shot is to keep a caster from healing or doing damage for 3 seconds. It is now on par with Scatter Shot which also does 50% of weapon damage, and so this nerf kinda makes sense.

The base damage for “Arcane Shot” has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%.

The big ole Blizz smackdown arrives. With the 2.0.1 patch, they reduced our agility contribution to RAP by half so they can give us, paraphrasing, “New and unique weapon and gear stat combinations.” Now with 2.0.6 we get a 25% RAP-bonus nerf, and don’t let anybody tell you otherwise. If the bonus damage from RAP is reduced from 20% to 15%, that’s a 25% cut in RAP contribution. All hunters are gonna be angry about this, but if you’re a Marksman spec’d hunter, you have my sympathy. The more RAP you have, the bigger a slap in the face this is. Damn. Invest in some quality ear protection, because the anger from the Marksmen is about to shatter the forums like the Burning Crusade blew up Outland.

The bonus damage for “Barrage” is now 4/8/12% for ranks 1/2/3.

A reduction from 5/10/15%, yet another Marksman kick in the groin.

The bonus damage for “Improved Barrage” is now 4/8/12% for ranks 1/2/3.

Another reduction from 5/10/15%, and this final blow means that Walgreens is gonna sell a lot more high colonic packages to get Blizz’s foot outta our Marksman-spec’d, collective @sses.

If these changes go live, we’re gonna be one angry class, folks. Just don’t expect a lot of sympathy; keep your vitriol and venom contained to this blog and other hunter-only Internet hideaways. Last things we want warriors and warlocks to think is that we’re a bunch of crybabies.

(sniff…)

Comments

7 Responses to “Patch 2.0.6 - Is It Safe to Freak Out?”

  1. Excaliber1 on January 22nd, 2007 1:03 am

    lol, sucks to be a MM hunter, thank god im BM all the way!!! =)

  2. Anonymous on January 22nd, 2007 1:58 am

    Currently Marksman specced. I’ve ben debating switching to BeastMaster. This clenches it.

  3. Anonymous on January 22nd, 2007 2:54 am

    I welcome hunter nerfs with open arms. GO BLIZZ!!!

    - Faz

  4. Lassirra on January 22nd, 2007 7:43 am

    :*(!!!

    This makes me a sad panda….

    And I did so enjoy being marksman spec’d….

    While it lasted….

    NERF FTW! :*(

  5. sapphira on January 22nd, 2007 8:59 am

    damn, damn and damn again :( why oh why does the blizzard nerf us in this way? i am an almost full marksman and, damn, i want to do some serious dps, not some crappy shots :( me and some hunters in the guild are thinking to respec in a strategic way, 3 or 4 hunters go mark, 1 BM and 1 survival…i think i’ll be one of the hunters who is gonna respec..:( …buhuhu :( i am really confused…

    Sapphira, a sad 62 ne hunter, Burnign Blade

  6. Keystone on January 22nd, 2007 3:48 pm

    Well, before I went Frost Spec on my mage I would have been all for this; however, since respeccing Frost I haven’t had problems with Hunters.

    I don’t think this nerf is really needed, any class can spec to beat a specific class, sort-of.

    If Hunters piss you off in PvP, then search your talents for a way to beat them, but by doing that you’ll be weaker to other classes.

    …rock, paper, scissors

  7. Doeg on January 23rd, 2007 3:02 pm

    In my experience as a PvP-er, and having played warrior to 60 and druid to 46 (and PvP with both), and now in a party with my wife’s hunter to 40…

    Hunters are very overpowered (the competently-played hunters, anyways).
    Especially with the new 41-tree talents and some UI improvements in recent patches.
    Of course, that’s common knowledge, and frankly, I don’t care.

    I’m running with a hunter (beast master) as a shadow priest (we got nerfed too in 2.0.6), and I love running with a reliable tank + dps/off-tank combo in PvE. They’re so tough that I never need to heal; our ‘healing’ is all Vampiric. We do yellow and red quests and ‘group’ quests with little problem. Sometimes we lose a runner, or a patrol steps in, and we have to kill 5+ mobs above our level, and the only risk is that the priest might die.

    So when we rolled BE for future play, what do you suppose we rolled?
    A hunter and a warlock, of course!

    If you can’t beat ‘em, join ‘em, I say…

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