Shot Rotation Does Not Involve Tequilla
When we get a question at the BRK North-American Centralized Digital Communication and Ice Cream Bunker, the email is pretty specific. For example, look at my gear, check my talents, which gun is best, do you like walks on a beach under the moonlight, where can I buy some BRK Mojo, etc.
But sometimes, buried within that question is a deep, theological conundrum… and occasionally a blatant demand for kitty-kisses. The latter we forward to a more personal inbox, but the former gets special blog-attention.
BRK loves to focus on the foundation of Hunterism and Hunteristics, (both terms are hereby copyrighted by BRK Entertainment Ltd. and may not be used without the express written permission of Major League Baseball).
Without a solid understanding of the mechanics and principals of the basic elements of ranged combat with a pet, the intricacies and nuances are really not important. The concept of a Shot Rotation is such an animal.
BRK received a lengthy and kind email within which contained a question about Sting Shots and their usefullness. However, this particular sentence really caught our eyes:
“My shot rotation is usually: send in pet, hunter’s mark, concussive shot, steady shot, {serpent sting}, arcane shot and then auto shot and arcane till mob dead.”
Before we get into a lengthy diatribe, rowdy rebuttal, and messy food fight about the pros and cons of Sting Shots, we’ve got to straighten out this shot selection sequence. Do you know what’s wrong? Yes? No? Bueller?
Either way, let’s go back to the most basic question: What’s the best way to kill a mob.
The answer, of course, is: “It depends”.
PvE or PvP?
Instance with lots of help, or solo?
Lots of possible adds or all alone?
Sober and alert or drunk and slobbering on the keyboard?
The answers to these questions help form the fundamental principal of:
Efficiency versus Expediency - do you need to kill while conserving resources, or kill quickly regardless of the consequences. What BRK considers the optimum solution is to maximize both. This is the foundation of a Shot Rotation.
BRK-Definition of Shot Rotation - Preserving resources as much as possible while delivering the most damage possible while not pulling aggro from the pet/tank.
A Shot Rotation is not the Maximum DPS Possible. Any fool can blow every cooldown and fire every shot whenever their cooldown is up. Pfft. BRK calls this Rambo Mode and it is not recommended for instances or PvE.
Of course, BRK is a strong advocate of using it in PvP. Screaming inarticulate guttural animal sounds in Rambo Mode is optional, but highly recommended; it’s a hoot.
But BRK digresses.
Many people believe that there is a maximum Shot Rotation, and they’ve discovered it, and if you don’t follow their plan perfectly, you’re a n00b.
Bullpucky.
The Perfect Shot Rotation is a one-shot kill. One bullet, one kill; nothing more efficient than that is there; anything less is sub-optimal. Knowing this, we are free from trying to mold ourselves to some incorrectly-calculated shot rotation based upon a specific 2.7 weapon speed and 1700 RAP and cooldown-sequencing and pet attack speed and the high tide in Perth Amboy and other such hogwash.
Your Shot Rotation is dependent upon your gear. And as such, it shall change over time, so don’t be afraid to experiment. But this is a discussion for Advanced Shot Rotation Techniques, and we were talking about The Basics. Digressing canceled.
The basics of a Shot Rotation do not take weapon speed or any other trivia or stats into account. Now then, it’s just you, your pet, and one mob, ok? Here we go.
The Basic Shot Rotation
Step 1. Macro that sends pet and Hunter’s Marks.
/petattack
/cast Hunter’s Mark
Bind it to an easy-to-find key as you’ll use this a lot. BRK has it mapped to one of his extra mouse-buttons. Macros make your life so much easier, why aren’t you using them?
Step 2. Wait.
Don’t fire anything; allow you pet to reach the target and Growl. Growl is like Sunder in that it builds aggro. Pulling the mob off your pet is a Bad Thing, so let your pet Growl and commence fighting before you get wacky and drop an Aimed Shot on it, ok? Sheesh.
Step 3. Serpent Sting.
Get the maximum out of your Damage Over Time debuff by applying it immediately. What is the best Serpent Sting right now, 555 damage over 15 seconds? Something like that? It’s not the best debuff in the game, BRK admits, but get the most damage for your mana-buck and fire it first.
Step 4. Arcane Shot.
Does BRK need to say anything? Is anybody not using Arcane Shot? We didn’t think so.
Step 5. Multi Shot.
Never forget your Multi Shot, especially you Marksman who have talent points spent in improving its damage and crit. Yes, you can get into a lot of trouble with Multi Shot and crowd-controlled mobs, but the solution isn’t to ignore Multi Shot; the solution is to master it and know how to fire so that you don’t hit CC’d mobs. That smells suspiciously like another blog post, doesn’t it?
Step 6. Watch Your Cooldowns.
When your cooldown on Arcane and Multi Shot are ready, fire em again. BRK loves the Cooldown Timers addon that puts a nice graphical bar and countdown clock for each spell so I can see at a glance which spells are not cooled-down, and how long it will be until they are. BRK Growl of Approval for Cooldown Timers.
Step 7. Watch Your Sting.
Watch it and reapply it when necessary. You should develop an inner-clock that tells you it is about to run its course. Some hunters use an addon that tracks the debuff length, BRK doesn’t; he’s got the mojo working and knows when to reapply Serpent Sting just as it wears off.
Step 8. Prevent Adds.
If the mob starts to run away and possibly aggro another mob, use Concussive Shot and/or Intimidation. Don’t blow these two spells any earlier as you can use them to prevent adds if a mob tries to flee.
And frankly, that’s it, folks. Steady Shot, Kill Command, Aimed Shot, and everything else is a matter of taste and preference. BRK likes Kill Command as it generates extra aggro for Hobbes, others prefer Steady Shot as it will crit nicely if you are spec’d properly.
Remember not to pop Steady or Aimed Shot as your first shot into a fight. Pulling aggro of your pet is Not Good. You have a pet for a reason, and that reason is so that you don’t have to melee.
And you know not to let BRK catch you meleeing. I’m not saying; I’m just saying.
The Diet Coke of Evil is out of the basement and back on WoW. We in Legendary are thrilled, and of course a little nervous, but that’s natural. If you’re on Madoran, say Hello to Ozma. She loves people… ok, she hates people, but she’s not reading this…



taudok on 30 Mar 2007 at 7:06 pm #
Well Damh another great write up, even though I’d like to hear you go into more depth on the Multi Shot control so as not to hit CC’d mobs! Hopefully I’ll get out of work in time to at least jump on Beevo long enough to get him to lvl 20
<-Sheesh can’t he just be graced by the WoW gods and already be 70!
Anonymous on 30 Mar 2007 at 9:08 pm #
Interestink! I highly recommend the use of KLHTThreatMeter for managing threat between yourself and your pet. Once I’ve sent Snowfyre in I let him build up at least 1000 threat before I start firing. You can do it with mojo of course if you’ve got it but I find actual numbers on the screen so reassuring.
So I love my mods (I run many) and as an aside recommend Venantes to hunters everywhere (hunter version of Necrosis) although it can be a wee bit greedy resourcewise.
Macros I don’t use and have been meaning to for some time. /me looks down meaningfully at the macro guide she printed from Allakhazam.
So some excellent points re shot rotation - and I agree it of course comes down to what you are fighting and where. I’m intrigued by your comments re multi-shot - post on the details please
I’m beginning to think I don’t know how to play my hunter as well as I thought….
~ Jezrael
Anonymous on 31 Mar 2007 at 5:48 pm #
Thank you Damh. I dont want to be a noob!!
Horndog and Willow
Huma on 02 Apr 2007 at 7:46 am #
Cool.
I had a different rotation till now.. I used multi only when i was 100% not to hit anything else, or if I hit, they are already aggroed enough not to turn on me..
I used conc. + steady.. thats a 5-600dmg shot, what can be fired quite effectively..
May I have 1 question? It’s about the misdir. If I hit a mob with misdir, and it aggroes another while running the aggroed mobes will go to the tank too? or just the misdirred one? same with the multishot, but I guess, thats obvious.. if I hit 3 mobs with 1 shot, they will be all agroed to the tank.
Anonymous on 25 Jun 2007 at 10:41 pm #
Multishot?
First get a distance add on. They are based on what skill will work so the accuracy is not perfect. Learn to judge the distance from a mob - harder than it seems because many mobs share the same skins but scale up or down. Makes visual distance judging more art than science.
Second, practice getting at max range.
Third start using multishot whenever you are at max range and there is nothing closer you don’t want to hit (the sheep is further than your target).
Fourth turn to the side and see how wide your “cone of fire” is with multishot. It will not shoot behind you but it will fire a wide area in front. This is a more difficult shot, practice turning enough to hit your mob but not aggro ones near it.
With practice you can multishot all the time if the other CC mobs are further away. If you try to turn far enough you will occasionally tag side mobs. NP, just be sure your freezing trap is down in front of the clothies first.
Jason on 27 Jun 2007 at 12:07 am #
Second that on KLHThreatMeter, lets you know just when you’re about to tip the scales and send that mob right over so you can Conc shot and let your pet trail attack to pick the threat back up.
http://wow-en.curse-gaming.com/downloads/details/4204/
TrojanGuy on 08 Aug 2007 at 12:32 am #
Forgive my ignorance, but if you’re questing solo and your pet is attacking one mob, why would you use multishot? If there are no other mobs around, isn’t it a waste of mana? And if there ARE other mobs around, aren’t you going to pull the ones your pet isn’t attacking?
Anonymous on 29 Aug 2007 at 12:23 pm #
Debatable topic imo (duhh).
I believe in a raid/group it is much better to incorparate steady shot when ever possible.
With the Zhunter mod casting timer on auto shot you can time it perfectly to maximise dps and it doesnt cost much mana.
Also you should have plenty of water in instances so drinking in between is no problem.
But what if you want a quick run? Duhh AotV at all times.
From my experience incorparating steady shot into my rotations has worked a treat. I also refraim from using SS on trash mobs because its alot of mana for the damage compared to your other abilities which scale with your AP.
In solo grinding but, i dont use steady shot often at all cause arcane and multi hit hard enough to kill the mobs without the mana loss of all the extra steadies out there.
Awell just my 2 cents enjoy playing hunters!!
Anonymous on 30 Aug 2007 at 1:32 pm #
Personally I use a Boar for Grinding. Your pet can hugely influence your shot rotation. After my pet has charged I can quite happily start with an Aimed shot. Even if I crit for over 3k he won’t lose agro.
I would definitely recommend a Boar for grinding. Their threat generation is massive and virtually instant.
Also on the Multi-Shot aspect. (When grinding) I don’t think that Multi-Shot is (a) Cost Effective (b) in BM spec is not that powerful either. Even in an instance on fights you are better of in my opinion using a Sting first (Maximum time available for the 555 damage is dot’s) Arcane, Steady rotation (Allowing for the Auto in between to go off for added DPS.
Anonymous on 25 Nov 2007 at 1:26 am #
Ok just throwing this out there since the release of the patch and the improvement of all our shots…ok this is my shot rotation i use the hunters mark macro that is posted above (works well i suggest this to all hunter’s i meet). Ok about 1 sec before my kitty gets to the target i start casting aimed shot…i have a threat meter and watch it…i also always always always growl and claw as soon as kitty gets to target and i spam claw throughout fight…now as soon as aimed shot gets off i SS then concussive then steady then back to arcane and stay here with rotation b/w arcane and auto…the only time i change this is when dealing with multiple targets i don’t aimed shot the second target (unless he’s a healer or is being healed) this is b/c it takes too long to do this and it kills dps numbers…now yes there’s a high probabilty that i’ll crit with aimed shot and at current lvl with current gear that’s newhere from 1300-2000ish dmg at a time which i know greatly increases my threat…now that same crit procs kill command and that gets used which increases my pets threat which is normally enough if not what do i do?? pop an SS into the target and feign death…this completly erases my threat and is still damaging my target. takes just a second to do and get back up and on target…now my DPS does suffer a little bit from this…but not tremendously… My normal DPS (now keep in mind this is a 69 hunter with mostly green quest reward crap and a 41/19/0 build so far) is 400-450…normal high w/out popping enrage trinkets etc is 650-700…if i have to FD during a mob fight i might see my dps numbers drop 25 or so which doesn’t effect me…now also keep in mind this is my PVE shot rotation not PVP…PVP i hardly ever get to actually use aimed shot unless i stun them or get them in and icetrap…but this doesn’t happen often cause players are smart unlike MOST mobs….
Caleb on 05 Dec 2007 at 12:07 am #
I’m your basic huntard, absolutely no group skills so far, but I naturally chose pretty much the same shot rotation while grinding. My only difference is I loot and skin while my pet is attacking the next target and gathering agro.
So my first macro is the same:
/petattack
/cast Hunter’s Mark
And after I skin and loot the previous kill, the next one is
/assist pet
/cast Serpent Sting
That way I don’t have to reacquire the target which is annoying and can sometimes be hard when the pet is in the way.