“Can you explain what “hit rating” is and how it factors into a player’s stats? …If I have the choice between an item that is +agility or +hit rating, which should I choose? … If my hit rating is zero does it mean I’m just a waste of good ammo?

“P.S. I took your advice and respec’d from MM to BM even though I was very skeptical. Boy what a pleasant surprise, you were “bang” on. Thanks.”

Beastmaster Converts! BRK giggles like a little girl with each email we receive announcing a new arrival to the club. WooT! But to answer our friend Kellibug’s question, let’s start by reviewing a little WoW history.

With the deployment of WoW 2.0, Blizz introduced the Combat Rating System. Previously percentage-based ratings were converted to a sliding-scale that is based upon your character’s level. Hit Rating is one of these items in the CRS.

Your Hit Rating is just an additional percentage chance to hit a target; please notice the word “additional”. At level 70, in order to increase your change to hit by 1%, you need your +Hit to be 15.77. Here’s a quick chart, courtesy the nice folks at Thottbot:
Looking at this chart, if you are a level 35 hunter, you need 5.19 to your hit rating to increase your chance to hit by 1%. What this also means that as you advance in level, if you don’t improve your gear, your Hit Rating effectiveness will go down, even as the actual number stays the same.

BRK does not advocate sacrificing agility for hit rating. When you start adding gems and enchants, consider anything with +hit as a bonus. Remember that you need almost +16 to your Hit Rating at level 70 to increase your change to hit by 1%.

If your Hit Rating is zero, you just don’t have any additional percentage to hit; your other stats are not affected, and you are not a waste of good ammo.

We do leave that category available to melee hunters, however.