A great honkin’ BRK WooT of Thanks to Leksi for sending us the WoW 2.1 Patch Notes for Hunters. Yes, every class is gonna get buffed/nerfed but who do you and BRK care about?
Us. D@mn right.
A new “Avoidance” ability can now be taught to hunter pets. This effect reduces the damage they take from area of effect spells and abilities.
Intewesting… BRK can see how this might really be helpful in instances and keep our pets alive longer. Since our guild has been running Mechanar lately, Hobbes is speced with Arcane Resist Level 5, but still takes a beating. The question will be, just how many training points will be sacrificed to train Avoidance. If it cuts into BRK’s dps, we just might have to ignore it.
* A new “Cobra Reflexes” ability can now be taught to hunter pets. This effect increases attack speed but reduces damage.
Stop the F-ing presses. Beastmaster Hunters, this is Infinite Cosmic Power! More attacks, more crits, more Frenzy and Ferocious Inspiration procs. You could stop with the patch right here and we’d would give it a BRK Growl of Approval.
* “Arcane Shot”: Casting lower ranks of “Arcane Shot” than your maximum rank will now reduce the bonus you receive from attack power.
Thus goes away a beloved high-RAP Marksman trick, and introduces yet another reason to go BM. Heehee.
* “Aspect of the Cheetah/Pack”: Wand damage will again correctly daze players with this effect active.
Wand damage? Are there squishies out there think they can survive BRK with Bestial Wrath with a wand? What are we missing?
* “Clever Traps” now affects “Snake Trap”.
Tiny Survivalist buff, but it was a “nerf” that, frankly, BRK didn’t know existed; it didn’t affect our decision to not go Survivalist. It’s nice, but um… this is more of a fix than a buff.
* “Entrapment” (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP.
If you’ve been listening to BRK, you’ve been avoiding this talent. If you haven’t, well then, now’s a good time to start.
* “Entrapment”: The tooltip has been corrected to indicate it works on “Snake Trap”.
/snore
* “Expose Weakness”: The chance for this talent to trigger has increased to 33/66/100% chance at 1/2/3 talent points.
Ahhh. A sweet Survivalist buff, and a sure reason to foster some love for this neglected and abused tree. Honestly, BRK has seriously considered respecing Survivalist for the Wyvern sting and taking the DPS hit. This buff is another aromatic scent wafting from the Survival tree. Now if we can just get the massive loss-of-dps Funk out of the air.
* “Ferocious Inspiration”: This ability will now trigger “Kill Command” correctly.
Thank you. Next!
* “Flare” cool down increased to 20 seconds, and duration reduced to 20 seconds.
Hey! You rogues don’t have anything better to do than kvetch about Flare? Go practice your lockpicking and shet ep.
* “Frenzy”: This talent can now trigger from “Kill Command”.
How sweet it is. Thank you. Next!
* “Frost Trap”: This trap no longer breaks stealth from its slowing effect.
I told you rogues to get back to class and be quiet. Who runs the blog for rogues, anyway? Can’t you find your people something better to do, like teaching them that Imp Sap is mandatory for non-PvP?
* “Go for the Throat” no longer causes additional threat.
The following commentary is totally stolen from the BRK Comments, originally by Zeej, who gets +5 BRK Cool Points.
“Removing the additional threat from GFTT is actually a very good thing, the additional threat was not applied to your pet but to you. For example, if you sent your pet on Mob A and it pulled Mob B and Mob C by proximity, the first time GFTT procs B & C think you’re “buffing” your pet in some way and turn to you, even though you haven’t done any damage to them, much like you were healing your pet. This is the threat that’s been removed.”
So ain’t that just ducky? BRK thinks so. Another instance of you guys coming through with the goods in the clutch with mustard, and the spicy stuff, too, not that yellow watered-down food-coloring variety for 99 cents at the 7-Eleven on the end-cap with the five-day-old generic bread and the cereal in the yellow box called, “Cereal”. But we ramble. Next!
* “Hunter’s Mark”: This ability now becomes stronger each time the target is struck by a ranged attack.
/blink
Do we read that right? Our bonus RAP from Hunter’s Mark increases as we have successful hits? By how much? Can we see the math? Pretty-please?
* “Improved Hunter’s Mark”: Adjusted the tooltip to indicate this talent only grants melee attack power equal to the base ranged attack power on the “Hunter’s Mark”.
OK. Thank you. There was a question on this?
* “Kill Command” has been removed from the global cool down. The shout animation has been removed.
OMG!! It’s Party Time! Does BRK now grab the mob by the throat and shake him like a rag doll like we asked, too?
* “Readiness”: Now resets the cool down on “Misdirection”.
A severe crippling of the Survival tree is now fixed, and BRK rolls the idea of just how helpful a Survival hunter with two Misdirections, improved freezing traps, and Wyvern Sting would be… pretty spiffy, no?
* “Revive Pet”: The tooltip has been adjusted to indicate the pet returns with a percentage of its base health. It will not get an increased percentage of the bonus health it receives from a percentage of its master’s stamina.
Why not just bring my pet back with one health point and be done with it. Sheesh.
* “Scatter Shot”: This ability will now trigger “Kill Command” when it critically strikes.
BRK wonders if any Marksman hunters are going to care in the least, and the answer we come up with is “no”.
* “Survival Instincts” now also increase attack power by 2/4%.
If you were going deep into the Survival tree, you could basically choose +4% health or -4% damage taken. Now, you choose +4% health or -4% damage taken and +4% RAP. That’s a fun choice made more fun. It’s like having two ace pitchers and trying to choose a number one starter. It’s a problem, no doubt, but a good one to have.
* The quest creature, Death Ravager, is no longer able to be tamed.
* The Razorfang Ravager can now be tamed.
If ya like yer ravagers, there ya go. For the rest of us, /yawn.
* Hunter “Mend Pet”/”Improved Mend” Pet Changes:
Whoa whoa whoa! An entire section for this stuff? BRK is scared…
* Replaced the current “Mend Pet” channel spell with an instant cast heal over time.
/blink
Jumpin’ Jehosephat! BRK is stunned into silence. He cannot speak. Nothing escapes his lips. He feels a bit faint, actually, he’s gonna get some cocoa.
* No combat reset, resets global cool down
Resetting the global is hardly a bad tradoff for a Heal Over Time. Next!
* The mana cost has been reduced and the heal value increased.
Can I get an Amen, brothers and sisters!
* Duration on Heal Over Time increased to 15 seconds in 3 second increments.
Preach it! Bring it on home!
* Changed the graphic to better represent the Heal Over Time effect on the pet.
Graphic? Um… thank you. Ok. That’s not quite the “home bringing” we expected, but the journey was so wicked, who are we to complain.
* The “Mend Pet” heal over time buff is now able to be dispelled.
Intewesting… is anybody gonna waste time dispelling a Mend Pet buff? Honestly, anybody? Bueller?
* Bonus healing gear will no longer effect “Mend Pet”.
Awww… no more hunters soloing Azuregos.
* Added a 10% and 20% reduction to the mana cost of “Mend Pet” in “Improved Mend Pet” talent (Beast Mastery).
Smells like a talent spec review might be in order; BRK may actually reconsider his position on these two…
But don’t hold yer breath.