Chain Trapping Tutorial
It’s a four pack. No, there are five. OMG it’s six-pack. /shudder
You’ve got a mage and a rogue and that’s good. But you, Mr. Hunter, are about to be pressed into service into another role in addition to providing large quantities of sustained, ranged DPS.
Welcome to Crowd Control City, population you.
This is Chain Trapping, my friend, and the mechanics behind it are intricate and detailed. So let’s do what we always do when presented with a stressful situation where our reputation and membership in the BRK Hunter Pantheon of Excellence is in danger.
We cheat.
OK, cheating isn’t really the answer, but practice is. BRK takes his trappers to Arathi Highlands for training, so hop the Refugee Point Express and meet us there.
Remember our raptors from our kiting training? They’re back. Remember those figure-eights through the camp we made you do? Welcome to your past because we’re gonna do them again.
Let’s find a nice pretty raptor… ah, there’s one. Let’s name him Chucky. OK, we’re gonna trap Chucky and kill him. Drop your freezing trap, target Chuckster and fire. Here’s he comes, right into the trap, and *pop* there he is. Notice how your Auto Fire button is still flashing? What happens if you run more than eight yards away and turn toward your trapped Chuck? Try it.
OO! Lookie, you just fired at Chuck and broke his trap. That’s not good is it. How do we fix that? Well, when we want to trap a mob, we use our Pull Shot Macro:
/cast Arcane Shot(Rank 1)
/stopcasting
This will keep our Auto Fire from turning on and prevent us from accidentally freeing our trapped mob. Very important this is. Let’s try another Chucky.
Trap down, nice Pull Shot, here he comes… and *pop* in the trap. WooT. Your Auto Fire is off so it’s safe to run around. Let’s do just that and run down the road a bit. Further, further.. ok stop. Is your Freeze Trap cooldown up? Yes? Go ahead and drop another.
Oh look! Chucky is free and he’s coming right for you! Ahh.. now you see, don’t you. Stay right beside your trap, here he comes, and *pop* he’s trapped again. That was your first chain trap, nicely done.
Here’s the Big Points about chain trapping.
- Your trap can exist without going off for 60 seconds.
- Your trap cooldown is 30 seconds.
- A mob will remain trapped for 20 seconds.
- You can only have one trap down at a time.
Because of all these facts, you have a lot of time-management for which you must account.
Let’s try another raptor. Drop your trap and wait. Your trap can exists for 60 seconds, remember? Let it sit and ponder Chain Trapping, what are we waiting for?
The trap cooldown, that’s right. If we wait at least 30 seconds before trapping Chucky, we’ll have a fresh trap to put down in case Chucky resists the first trap. The lesson is that we don’t drop our trap the second before the mob we want to trap arrives; we want to drop it as soon as possible before the pull so that our trap cooldown is up in case of a resist.
Your trap cooldown is up, so pull Chucky. Nice Pull Shot and *pop*. Now run down the hill into the camp. That’s far enough, now drop your next trap. Good. Chuck has been trapped for 10 seconds so you have another 10 seconds before Chucky is freed. But remember too that it takes Chucky 10 seconds to run the same distance you did. Since we know where he is, where he is going, and how long it will take him to get to us, we can consider this “run to the hunter” time as trapped-time or crowd-controlled-time, whatever you prefer.
Now take Chuckurinio on a nice figure-eight, chain trapping the whole way. Good. OK, let’s head off somewhere a little harder.
Shadow Lab.
We’ve already cleared the first boss and are about to start clearing Blackheart the Inciter’s trash mobs. The first two packs are four-pack and we’ve got the Blue Square. We’re going to be pulling into the clear room behind us, so how do we start our chain trapping? Before the tank pulls, we go back into the cleared room and head off to a side area where we’re sure the AoE damage isn’t going to occur, drop our trap, return and stand beside the tank, target our Blue Square and wait.
The party is ready and the tank pulls. The Blue Square mob comes into range and we smack our Pull Shot. We’ve got aggro! Our Auto Shot is off thanks to our macro so we just turn and run for the trap. We arrive, stop, turn around, watch Blue Square come at us and *pop* he’s ours. Smack your Assist macro which causes your to automatically target the tank’s target, smash your Pet Attack macro and off your pet races to begin DPSing.
Done properly, the tank has pulled his target down the tunnel and inside the cleared room. Start running to the other side of the cleared room, putting some distance between you and your trapped mob. DPS the tank’s target as you run, but once you reach a safe position, stop and DPS like a madman.
But keep watching your trap cooldown. As soon as it’s up, drop another trap. If you’ve timed everything well, your second trap should be down before Blue Square has broken free.
That’s exactly how it goes down, how lucky for you. But eventually Blue Square is freed abd running at you. Remind the rest of the party that you’ve got him and not to fear or off-tank him. Oh good, they left him alone and he’s still coming your way. Yay and *pop* he’s trapped again.
Get on the move one more time, back to the position of the original trap. By now your party should be finishing the third mob and the tank will be able to pick up your trapped mob, but be ready for an early trap-break anyway. Watch your trap cooldown and as soon as it’s up, drop your trap.
When you do the five-pack mobs, you might need to trap three times. When you do the six-pack mobs, you may need to do four. Yes, it’s very engaging work and, when done properly, is tremendously fun and will earn you heaps of accolades.
There are things that can go wrong, of course, such as Blue Square gets hit with an AOE and he aggros someone else. Target him and blast him until you get aggro back. Once he’s running at you again, manually turn off Auto Shot and you’re back in the chain-trapping game.
What if Blue Square gets feared or hit with a DoT debuff? Well, then it’s hopeless to try to trap him again. If there is a free mob running amok, tell the rest of the party that you’re trapping him, like, “Hunter is Trapping Circle!”
Always remember that good communications will keep a party alive in a tough spot. BRK has been in a party that has pulled one of the six-pack mobs and the level 71-elite demon and survived because of chain trapping and excellent communications.
And he has seen that same party wipe on the non-elite skeletons before Vorpil because of bad communications. Boy, that was really funny.
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41 Responses to “Chain Trapping Tutorial”
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Everything else aside, the two talents that most make me want to go Survival and screw my DPS is Clever Traps and Resourcefulness.
Say it with me: 26-second Freezing trap…. 24-second cooldown. Effortless chain-trapping, not to mention Readiness in case of a resist when you don’t have time to adequately prepare.
Losing all that DPS would really suck, but maybe the significantly higher crit rate would help soften the sting of that somewhat. Expose Weakness is also a wonderful ability; if you have 500 or more agi you’ve essentially regained Trueshot Aura (even better, actually; it’s raid-wide instead of only party-wide) and anything over that is just tasty.
Not to mention Lightning Reflexes is (supposedly) getting a buff soon.
C’mon patch!
Great stuff BRK! That’s exactly the info I’ve been after.
I’m relatively new to the class (lvl 30), and trapping is not something I’ve put alot of time into. Simply because a few bad experiences (not disengaging autofire mainly) have caused problems.
With that “pull marcro” in hand, I’m gonna get practicing and get my trapping skills sorted.
I regularly check/research your blog, and its the first place I come to - to learn about the hunter class.
Great blog, great info, great read
Cheers
I’d love to have a video of this in action, since i can’t seem to find my application for the school.
I have a buddy named Accident (Great name for a Hunter, huh? hehe), anyhow, he has managed to do something that perplexes even me… he can DOUBLE TRAP. What that means, is he can freeze two seperate mobs at once, and still be ready to pick up the other mob after it breaks the first trap. He doesn’t have readiness however. Any way to shed some light on just what he’s doing, or is he just some sort of time management beast?
Time-management beast, though he probably has Clever Traps.
Drop trap 1, wait for cooldown.
Pull.
Mob1 frozen.
Drop trap 2 underneath mob 2.
2 seconds elapse. (trap 1 has 24 seconds left, traps cooldown is 28 seconds)
Mob 2 frozen.
24 seconds elapse. (4sec traps cooldown remaining)
Mob 1 is unfrozen. Hunter is standing >4 seconds away, cooldown finishes, trap is dropped. Mob 1 is refrozen.
Although now mob 2 is coming for you and you have no traps. Hopefully your tank is free now!
Had my response all typed up and J beat me to it.
But yeah… I agree completely. Use a little space and time management, and you should be able to double-trap at the beginning and chain trap one of them, even without any trap talents.
Yeah, clever traps isn’t a necessity, I only included it ’cause it’s a very popular talent.
It can be done without, you just need more running space.
The more I play hunter the more convinced I become that it’s one of the most complex and challenging classes (and thus the most rewarding, when done properly) in the game.
Excellent write up of chain trapping. Very detailed.
I don’t mean to hijack this thread, but I have an only slightly off-topic question. Though my MM spec has some wasted pts (I’ve mentioned I haven’t respecced in a long long time and was learning the class as I went) one of the things I’ve been glad I have is 8pts in BM for the endurance training and tough hide. In looking at the MM/SV trees, I can see myself being happy with either 41/20 or 21/40.. but how much will my pet suffer as off-tank? For you math guys, how much health/armor would I lose in this situation? And other experienced hunters… does it matter anyway? Should I let go of the belief that these 2 BM talents make my pet a better OT? And finally…. how much of a n00bcake would I be to run 8/41/12… I’m sure you can figure out where i’d be placing the SV pts in that build without me typing it. Wouldn’t have trap resist bonus, but I’d have trap duration bonuses.
Thanks for any and all responses.
Zem
Good write up. Very precise.
Any hunter can do this as long as they time it right. Trapping two mobs is easy on the pull regardless of spec. You just need to set it up 20-30 seconds before the pull.
Clever traps is an extra 6 second bonus to it. (SV Spec)
The beast lord 2 piece bonus is an extra 4 seconds off that. (Any Spec)
And Scattershot is another 4 seconds off that. (MM Spec)
I’ve made mention of this before, the BEST trapping hunter I have ever known is currently BM spec. Though this spec offers nothing in the way of trap support, all it takes is a hunter who’s good at timing to do things right.
Him and I in 5 mans chain trap the crap outa everything, a seriously good time.
-guy
8/41/12 sounds like a perfectly decent spec to me.
There are really only 3 talents that make your pet a better tank - these two and Catlike Reflexes, for 9% additional dodge.
10% health can be from 500 to 800 or more, depending on how much stamina you’re wearing, and 20% armor is gargantuan.
And you’ll never hear me argue against longer freezing traps.
Not to mention Lightning Reflexes is (supposedly) getting a buff soon.
Please let this be true!! Where did you hear this? I haven’t even heard that rumor…
Thanks for the response, J. I’m hoping to get a little more feedback about my 8/41/12 build option, as I’m really leaning that way. I was considering 8/21/32 also. Although I recognize the benefits of going further in a spec than what this spec would represent, I think it has a lot of good stuff… but then I’d be one point shy in EW(only 66% then) which makes it not nearly as fantastic. So this is probably not really a viable option. I would love to hear the non-biased, totally objective, and impartial opinions of BRK on this 8/41/12 option also
Looking for thoughts on raid utility, 5man utility, and also solo play as I will be doing further quests in outlands I’m sure 
Guy, I’m with you on having a different specced Hunter tagging along. We just started running Kara and we have 3 Hunters, each running BM, MM and SV(me:)). It’s nice to have the different procs of each tree up and even nicer that the MM Hunter and I are always on the top of the list (the BM Hunter is having problems with her shot rotation - I just found out she doesnt use Steady Shot cause she didnt know she had it…:(). Anyway, I would like to request a bumper sticker from the BRK Department of Propaganda and Ethics - a bumper sticker that reads, “I brake for ALL Hunters”. Or the standard, “Crit happens” would be nice.
- Misfit
Borrodir:
From here:
http://www.wowinsider.com/2007/03/09/dev-feedback-on-hunter-concerns/
It’s nothing solid. Reading between the lines, the devs are aware that Lightning Reflexes is somewhat lackluster now that our one and only job is no longer “OMG GET AGI a;aoiasfjdlkvba”
Anyway, here’s the relevant phrase:
“In this particular case it is possible that the developers would want to change a talent (ie: Lightning Reflexes) to mesh better with the itemization.”
Sounds like ethereal plans for a LR buff to me.
Misfit:
Here’s the big question. What kind of DPS difference have you noticed between MM and SV, and how are the two of you geared in comparison to each other?
I ask because the lure of having more control over my battles is slowly getting to me, and I’m curious as to what others have experienced.
So there is hope! …
I’m a leatherworker. The reason I stuck with LWing was for the BoP recipes at the end. I could make a lot of money by picking up another gather profession and just paying someone else to craft things for me. BoP gear gave me hope of a unique and rewarding future in the profession. So, considering the very high material cost of my BoP epic set (including two primal nethers), you would think that it would far superior to, say, a blue set craftable at 350LWing.
Here are the stats:
Felstalker Armor:
1286AC, 62Agi, 202AP, 0Stam, 54int, 20HR, 0Crit, 6 Sockets
Ebon Netherscale:
1628AC, 0Agi, 166AP, 71Stam, 45Int, 20HR, 70Crit, 6 Sockets
Now, I love the EN amount of crit (3.2%!!!), but I want to go survival. I don’t mind a small AP hit with this crit increase, but I do mind losing 60 agility, which is about 70RAP (after LR) and gives my EW another 18RAP (after LR).
See, that’s what kills me about LWing right now. I’m not wondering if upgrading to the Ebon Netherscale set is worth the cost. I’m wondering if I would take it if it were free. As a non-SV, I definitely would… As it is, I don’t know. I’ve always been an advocate of balancing ones gear with their spec and the other way around. As this set is much better than I will pick up for a while, perhaps I should just wait to respec to SV until I pick up some T4, which will have a good amount of agility on it after the patch. Or maybe I’ll just socket 6 +8 Agi gems and shut my mouth. Who knows…
“Crit Happens”
Lol, I nearly fell out of my chair.
It’s unfortunate but true, Locks, mages, shadow priest, and shamans synergize good. Shamans, rogues and feral druids, warriors all synergize good. In fact, nearly every class synergizes pretty good with each other and promote diversity. Except the hunter. We can continue to supply advantages for those other classes in every situation, but their help to us is HIGHLY situational.
Hunters synergize with each other better than any other class. But the system works against us because those other classes offer the diversity and synergy to produce the same DPS AND bring class balance.
Three hunters of a different spec in kara (who knew what they were doing) could rip that place apart, any raid leader would be thrilled with the performance of not just the hunters, but the entire raid, you could really go far.
But that severally limits your class balance for the other 7 people who would come along. Not to mention you have 3 hunters and however many other classes that need the same type of upgrade vying for that stuff.
Meaning, a lot of loot would go to waste and very few hunters would progress as fast.
It’s “teh suckage” for 10 mans and below.
20 man instances and up though..
As far as the one BM hunter and her shot rotation.. If you’ve flushed out SS, have a fast weapon, and/or quick shot procs, that throws off a lot of things. On one hand I can see it being a very difficult thing being a BM and having a “shot rotation” on the other.. so many other things are instant cast or close to it. Putting steady shot in should improve things.
As a MM, I have to say, I enjoy being able to throw in an extra Scatter shot or Silencing shot, even though the target might be immune to those attacks, they still take the 50% weapon damage from those two attacks. Those are instant abilities that don’t throw off the shot rotation either.
-guy
Dubble Freezing Traps aren´t that hard, and with the talent Readiness even a tripple-freeze is rather easy.
And if you go deep into survival for the Readiness, don´t forget to use Wyvern Sting to CC two extra mobs for 12 seconds each.
Any class who can compete with the hunter-CC? Don´t think so. ;-D
/Breledorm, EU-Aszune
Lousa DPS, good at traps.
Haha yeah its funny you make that last comment guy. I was running through Crypts last night trying to get an enchant (which i’ve seen drop once in about runs and I lost the roll) and everyone cept me died on both bosses. The first boss I killed with 300ish health left with a raptor crit. and the second boss I was able to kill with a scatter shot crit with about 1k health left. Gotta love instant shots and lucky crits!
Should say “…in about 60 runs…”
@J
Well, right now I’m in a transition period. I was geared, enchanted and gemed for max RAP when I was BM. When I switched to SV I was severly lacking enough Agi to really make SV useful. I have been replacing gems and changing my enchants here and there, but it’s been slow and am now only at 543 Agi unbuffed (having a hard time getting rid of my Savagery enchant). 543 Agi isnt bad, but per the current SV tree mechanics it doesnt help me with keeping up with the MM damage.
With that disclaimer out of the way, I trail my MM friend by about 5-7% over the whole run. In boss fights we are about even, but I never have to drink a mana pot, whereas he usually has to pop Viper for a while and lay up on his shot rotation. During the trash mobs is when he annhialates the meters. Of course this is due to me being responsible for trapping while he gets to lay into his DPS. I dont mind. I would rather offer utility to the group then DPS - that’s just the way I play.
As far as gear goes, we are about even (both 1 short of the BL set), with the exception of the enchants and gems I mentioned above.
Honestly right now I am not a fan of my spec, but the fact that the patch will help me out and I like having different specs in the group will keep me in my 0/21/40 build.
@Guy
Our guild is Mage-less and Lock-less at the moment so it’s Hunters or nothing for ranged DPS. Otherwise we would not have more than 2 Hunters in a run…oh well.
- Misfit
What is that mod in the lower right of Markus’ photo of the triple trap? That looks handy…
I’m a big fan of making things work.
Regardless of balance, or spec. I think trying the unconvential way of doing things is the funnest.
Someday I would like to do a 5 man without tank or healer. Just high powered DPS.
The closest I heard of that was when one of our tanks decided to drop his sheild on a heroic in favor of an off hander. They had a healer too, so i guess it didn’t count, but i was impressed.
For level 60 end game me and my guild at the time had a SV, MM and BM hunter and we did everything together. Kinda miss those days now that we’ve kinda all gone to sepreate guilds.
I digress.. Hunters need to realize that their best friends are their pets. Their second best is eachother.
Roll together and you’ll do a lot of cool shit, roll by yourself and you’re likly to get squashed on the DM.
-guy
@Sylvina
I can’t remember the name, but I have it too. Just search curse gaming for hunter cooldown timer, and I think you’ll find it (can’t check from work).
@guy
I love trying the ‘incorrect’ group makeups - I think they make you think more about what you’re doing, and require you to know the strengths and weaknesses of other classes better.
One time we were in SL waiting on our healer to arrive, and the 4 of us decided to see how far we could get without heals. We had a fury warrior, fire mage, me (BM hunter), and a demonology warlock; we almost took down the first boss, using a combo of kiting and aggro bouncing (warrior didn’t try too hard to hold aggro, so the mage or I could easily pull aggro, kite, then feign or shield/invisibility).
If we’d had some more dps from the lock (had just respecced and didn’t really understand the new abilities - reading tooltips is apparently for noobs), we probably could have gotten all the way to Blackheart the Inciter. Definitely could have done it with a 5th dps.
Just for fun, I want to see a run with 5 druids or 5 pallies. Just imagine the possibilities of a bear, 2 cats, an owl with three trees, and another tree.
One thing that I’ve been doing to assist chaintrapping hunters on big pulls is to cast a single rank 1 frostbolt if a trap breaks early. Very low threat so the hunter can override it easily, but i’ll give the hunter all the time in the world (especially with Permafrost) to get the next trap ready.
We have a modestly small guild:). Short on mages, high on hunters. We run Kara with 2 hunters: BM, and MM (me). Both of us are deep enough into survival for clever traps. Those talents are well spent for 5-10 mans (25 mans, along with the gear from Kara, will cause me to alter my spec a bit).
One thing to add: Feign Death.
NOTE: Distracting Shot does NO damage and thus does NOT break any CC that breaks only on damage (Freezing Trap, Polymorph, Shackle). This is SUPER important for chain trapping in long fights and non-ideal situations when you have to FD. Did you just trap that pat as it proximity agroed your group? Well, as soon as your trap breaks, that mob is going STRAIGHT to your healer or shadow priest. One distracting shot (use a modification of Dahm’s macro so that you don’t auto-shoot immediately after and break your trap) and that mob will likely come right into your next awaiting trap, or be primed for kiting if needed. The important thing is that it’s NOT beating on your healer.
EX: We usually kill Moroes 3rd (out of 5), and use our two hunters(with help from other classes’ fears/stuns as needed) to CC the last 2 adds for the fight. This is a tough spot to be in. You’ve killed the 1st 2 adds and are busy chain trapping and keeping agro on your add while dpsing the boss. But you’re getting pretty high on the boss’s threat meter… probably just passed the off-tank… what do you do? Feign Death! And watch the mortal strike warrior your were CCing head straight to the priest who just topped you off and 2-shot him! Nope, you know better and continue to throw a distracting shot at the add every time you can (while misdirecting the off tank every time you can… off-tanks don’t generate much rage on boss fights and need all the help they can get).
There are other situations where you may need to FD while you have an add trapped. If you get a resist, use your kiting skills (the blessed among us have both scatter shot AND deterrence for those moments where everything seems like it will fall apart). Remember, often times, you and your awe inspiring threat modification capabilities are the only thing between the priest and the cloth-hungy mob.
Many times, if that extra add gets loose and heads to the healer, I’ll toss out a scatter shot, followed by a distracting shot (he’s still disoriented!) followed by whatever trick I feel like pulling out next. But the healer is safe to heal.
Well Vaerlin..
I can’t say I agree with your Moroes Strat, but I run with a different group than you.
We usually run with 2 priests, 2 warriors and a pally, the mix up changes week to week really. But we would rather have my Windserpent off tank a mob that everyone burns down first.
While that’s happening, one warrior tanks Moroes and another tanks BOTH Moroes and an add. The thing to remember is that Moroes will apply the bleed effect almost exclusively to the second highest on his agro table, so ALWAYS FD before he vanishes and it’s better to have that effect a warrior or pally than any other group member
We take down my off tank, then the warriors off tank (which is occasionally feared by a pally) then we kill Moroes, and take down our last two adds.
Trapping in this fight is an effective form of CC, but it behooves you to let the priests shackle as they can spam that shit all day long while you bring consistent DPS.
Through out the whole fight we place traps on the ground between the shackles and the priests just incase. But let the priests handle CC as they can recast that shackle every other cast, while you are on a 30 second timer for something that’s a lot less effective.
-guy
PS: VERY interesting insight to an UBER cool use for distracting shot, I never thought to macro it like that before, I’m going to have to play with that. THANKS!
Well, i also use chain-trapping regularly (mainly because our core-insatnce group consists wothout a mage) and i like it. Yet, i would not recommend using Arcane Shot Rank 1.
In the time the mobs runs to your next trap (wich you need because of the cooldown, once every while, the healer graps Heal-aggro of that trapped mob while running.
I use all of my damaging shots is have during the time he runs to me, ensuring the follwing:
- No heal-aggro, i got more damage
- On larger pulls, on which i have to do 3-4 chaintraps, the mob is down to 75% life
Once the mob is due to be killed, let the Tank do 1-2 strikes and work his magic, then FD. If your tank can’t get aggro, even with resists, get a better tank, has never been a problem to me.
And: Use Scatter Shot. It’s of course depending of situation, but if you can spare it, it gives you some more secondes fpr your colldown. Every Chain-trapper can imagine what happens if the target resists your 4th or so trap.
@ Sylvina Solaris:
I use the “Kharthus’s Hunter Timers”. Great addon for timing your abilities. The traps are most important of course. Can be found on curse-gaming.com, just like Dave said.
Happy hunting!
/Breledorm, EU-Aszune
Thank you BRK! I just recently joined a new guild, and thanks to you, I’ve been getting a lot of praise for my excellent chain trapping. They all honestly act like they’ve never grouped with a competent hunter before, and I’m glad I could change that.
I actualy tanked normal Under-bog,the entire thing,trapping at the same time as well.Had 3 pre 70 guildys and a 70 mage in the grp.Was alot of fun,considering I am MM
When you’re chain trapping mobs in one of your vids BRK, you use misdirect several times and i was wondering what macro you use for it.
Help! I’ve been following your advice and become a pretty good chain trapper — with one exception.
If i can get them to my trap, they are down for three traps. The if comes from Pally tanks and their aggro aoe. I’m having a tough time pulling aggro away from them in a maximum of three or four shots. I’ve tried different combinations of arcane shot, distracting shot, auto shot and steady shot. I’ve tried hitting them before the aoe or waiting till after, but I’m still pretty inconsistent in pulling them off the tank. And my gear is good for my level. Any suggestions?
Thanks and thanks for this wonderful site!
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N00b here. I spell it Nirriti, but that’s just a cover name. I’m totally a n00b when it comes to making macros.
Help me Dr. BRK, it doesn’t hurt (the mob) when I do this!
/cast arcane shot(rank1)
/stopcasting
That is exactly as I typed it in and I get nothing. Have I spaced where I shouldn’t or should there be spaces between shot and (
or any other combination I might have messed up.
Thanks in advance if you get to my wee qestion.
/cast Arcane Shot(Rank 1)
/stopcasting
or with spaces replaced with underscores:
/cast_Arcane_Shot(Rank_1)
/stopcasting
BRK,
The pull shot macro above is no longer working for me with the 3.0.2 patch - I have seen others with the same problem in the WoW Forums.
Any hints? Are you aware of any recent issues?
Accelerator, I don’t know why the macro isn’t working anymore but I can give you a quick work around that should do the job.
/cast arcane shot
/target pet
Targeting your pet will break your auto shot. If you want to get fancy in instances you can instead:
/cast arcane shot
/target focus
/assist
Of course, make sure your tank is your focus.