The Multi Shot "Zone of Terror"
One of the benefits of the Freezing Trap is that we can, generally, place our crowd-controlled mob wherever we choose. BRK has taught you to always position your trapped mob such that AoE damage will not break the trap; keep the trapped mob away from the tank and the main DPS target so that the trap isn’t accidentally broken.
The downsides to the Freezing Trap is that it is resistible and the traps take a long time to cool down.
The super-benefits to Shackles and Polymorphs is that they are basically indefinite and instantly cast. The downside is that these guys never get positioned properly. You’ll have sheeped and shackled mobs mere inches from the main DPS target, and should you break one, the priest or mage will scream bloody murder.
A simple Misdirect onto their squishy @ss will shut them up quickly, but we’ve found that that strategy is patently derogatory toward achieving Harmonious Party Dynamics. Another solution should be found.
Here it is: learn to Multi Shot in a Crowd-Controlled Environment.
Let’s start with a diagram that shows our problem:

By turning counter-clockwise, we’ve removed the sheeped mob from our Multi Shot “Zone of Terror”. Will we still be able to Auto Shot and everything else? Yup, no fears there. This “firing off-axis” toward our target will only affect our ability to destroy that sheeped mob with our Multi Shot, nothing else.
When do we turn? You have choices. You can start your turn long before you’re ready to fire Multi Shot, or you can do a quick “flip-turn” using your mouse just as Multi Shot is about to fire, or anytime in between.
How much do we turn? Ahh. Therein lies the rub. You’ll need to practice this many times to learn the exactly how wide your “Zone of Terror is”. It’s not quite 180 degrees, but it’s way more than 120 degrees.
Big Note: for safety, it’s better to turn too far and not be able to fire than it is to not turn enough.
It’s hard to practice this as this situation is hard to recreate. If you have a mage friend who wouldn’t mind help you out in Arathi Highlands, or wherever your favorite practice zone is, that would be optimum. Otherwise, you’re gonna have to use your next instance as a testing zone. Be careful and learn quickly.
Comments
13 Responses to “The Multi Shot "Zone of Terror"”




Actually, I’ve found that sheeped/sapped/shackled mobs are often several yards further away than the main DPS target(s). This is because ‘pulls’ are just what the name implies; mobs are ‘pulled’ away from their spawn point.
You should note in your article that putting the CC’d mobs outside your firing range while keeping the main DPS target inside your firing range is often a much easier task.
to the comment above…that is MUCH easier said than done. ever try and coordinate mutiple CC’s at once at the beginning of a pull? it rarely works as intended…this is a good alternative.
BRK, i think you need to also include how to avoid wasting multi-shots on critters
Nice post. I had no idea the direction you’re facing has something to do with the mobs your multi shot will hit. I thought it hit the two mobs closest (_if_ they are close enough) to your initial target.
With some practice I can use my Multi Shot a bit more liberally from now on, thanks to BRK (:
As a Mage (Main), Hunter (Alt) I can speak from both sides. First it’s up to the mage to do his job better if he is parking the CC mobs at the tanks feet. He should have the target pre-selected and be casting the sheep as soon as possible to avoid this situation. If there are pats to worry about a good mage will wand the CC’d mob first and move to where he wants the sheep to be and then sheep them in position. Also the tank “most” of the time can move the main assist/dps mob away from a sheep at least to some degree to help aleveate this problem. If you add that into what BRK is trying to do here you should rarely have any problems with breaking CC’d mobs. It’s not just the hunters issue, the mage, tank, hunter and other dps’ers should all be working as a team.
Fyn
Nice posting. I especially like the pictures!
Crit’s on Critter’s FTW!
I’d also like to note the close safe zone for multi shots
often I’ll ice trap directly in front of myself, then blast a multi at MT and the mobs around him (with misdirect on the tank if he’s luck) because the ice cube is within melee range he won’t get a multi arrow, using this knowledge coupled with the turn to put the other CC out of the zone of terror, a hunter should be able to thoroughly impress all around him
So this last Tuesday we were doing our one day Kara clears as usual.
Anxious to get started and see what new bugs that days patch were going to bring us we zoned in at about 7:50 cst.
Along our clear to the Huntsman I had a fairly unique experience after trapping my target..
I had repositioned a full 10 yards from my trap and turned a full 90 degrees to my left, laid the next trap, and opened my salvo on the MT’s target directly in front of me.
W T F – no targets to my left, so no shot went that way, but the target in front of me AND the target 90 degrees to my right (the trap) BOTH get hit. My trap breaks and the mob comes running for me.
The second trap caught him, but I was completely dumbfounded. After speaking with the other hunters in my guild they reported to that once in a blue moon they have seen the same. So the good news is: It’s not a bug from the last patch.
If I had to guess it’s kind of like the ole’ Halo Rocket Launcher glitch, when you turn so fast and shoot, things don’t go the direction they should always. I had noticed a lag spike at the time, I’m sure that had something to do with it.
But if you have ever seen one of your multishots split out to the right or left a full 90 degrees you know it can be a shit your pants kind of experience.
Later on Moroes I asked the lovely FaeFae if she wouldn’t mind repositioning her shackle so I could get a clear multishot on the boss. She VERY curtly responded with “Just Break it!” we all lol’d and it worked. The targets CC was broken and moved out of my multishot range without skipping a beat.
I love it when a plan comes together.
-guy
PS: In other news my guild is beginning to pick up steam with progression again. We killed Kazzak and Doomwalker and Gruul last night. The first two being very exciting fights that we hadn’t done before. Tonight I believe we’re going to hit up Void Reaver and then continue our attempts on SSC bosses. I smell newer boss kills inc.
if you have a good guild group this is a non issue most of the time but when you pug all your groups like i do you never know were the CC mob will end up. i have had mage that sheep there mob as soon as the tank pulls and i have had them sheep it right next to the tank i have also had tanks charge the mob and tank it were it spawns so you need to be prepared for anything……
I’ve been trying to figure out how to replace or alter some of the ingame models, so there is a pattern on the ground (like some of the caster animations like summoning), which show (my) melee range, ranged range, deadzone and multi shot angle, but I’m still a bit dumbfounded at actually getting it to work and making it a bit more subtle then a few bright red rings on the ground.
I always thought it depended on which mob you targetted rather than which way you were facing (other than the 180 degree standard firing arc, of course), and alternate mobs had to be within a certain distance of the targetted mob (say 7 yards?). So if I have a sheeped mob off to the right I’d target the left-most mob or not use it at all.
My biggest problem with turning away from the action just to be able to fire a multi is simply that I am turning away from the action.
Not a problem in my regular group, but not every mage is smart enough to resheep in time, nut every priest can shackle and MT-heal without losing control of one of these taks occasionally. As I am usually the one buying them the time to regain CC, I simply have to have the cc’ed mobs in my field-of-view.
So this means outranging CC, or “in-ranging”, by having in my dead zone.
its risky but sometimes if the target is in front of me and the poly is linear to the targeted mob (or spaced a bit to the left or right) ill make sure im close up and splat a multi shot in my targets face
I believe as long as CC target is behind the dps target multishot shouldnt be a problemo..right..?