Things We Think About Kara So Far

BRK » 31 July 2007 » In Raids »

Not only should the size of each boss’s loot list increase, the variety of each type of gear should likewise grow. Whenever you hear a sentence like, “Well, the Paladin shield dropped,” the next statement should be, “Which one?” Variety is the spice of life, Blizzard. Each boss dropping 2 of 12 items every frickin week gets old and boring.

How about putting a washroom at the front and back door, each with an attendant. If the raid pays the attendant 1000g, the trash respawn timer is reset.

Where the bloody h3ll is the goblin merchant caravan? Big instance, deadly mobs, you’d think the goblins would setup shop right outside, right? At the very least they’d be at the alliance and horde flightpoints nearby. Cowards.

Don’t forget to keep a Scorpid Sting up on both Attumen and Midnight until they join. We wish we had thought of that idea, but we’ve adopted it whole-heartedly.

There is no more spectacular way to wipe your raid at Moroes than to back up into the dancing elites while trying to get range as you fight Moroes’s trash.

If you’re assigned to chain-trap one of Moroes’s guards, initially trap him at one of the length-wise ends of the room. Once he’s safely trapped, run all the way to the other end of the room and set your second trap. Your mob will have to run the length of the room to get to you once the first trap breaks, and that can add 5-10 seconds to the time he is controlled.

Dwarf hunters have Stoneform and can use it to break Moroes’ garrote. Keep it handy on your action bar.

We don’t even spam Mend Pet when fighting Maiden. Avoidance Rank 2 prevents rapid death, so slapping a Mend Pet when your pet has a debuff or is at 1/2 health is all you need.

Maiden is wearing a jockstrap. Don’t tell us differently.

The Opera events are our favorite, even more so than Chess. It’s a bloody pity there are only three; the possibilities are endless.

For the Big Bad Wolf event, if you are “Little Red Riding Hooded” you can still Feign Death and let your tank grab aggro again. It won’t cure the LRRH but the fight will continue as normal while the debuff wears off.

Can we get some handrails on the bridge to the rear entrance, please? How many people have to die because they can’t hit the water? Perhaps a Bridge Jump of Accuracy should be included in the getting-kara-keyed procedures.

Your pet can definitely help with the Curator’s arcane bombs, don’t let anyone tell you otherwise. A macro to target those bombs, send your pet, and start firing is very handy:

/target Astral Flare
/petattack
/cast Auto Shot

There is way too much trash from Curator to Illhoof/Aran. Can we get an amen?

More books and more procs. The Library is like finding a Whitman’s Sampler box but only the yucky ones are left.

Do we really have to melee the mana feeders, whatever they are, or is someone playing a big trick on us?

What do you think a warlock is thinking when he gets overdose on AoE damage and spams Seed of Corruption for 10 minutes straight on Illhoof? It can’t be good. He or she isn’t gonna buy girlscout cookies or listen a telemarketer on the phone patiently after that fight, no sir.

Next time we go after Shade of Aran, we’re packing our stamina-heavy PvP gear. 9000 unbuffed health is our goal. Less Glass, More Cannon - that’s what we’re saying.

Comments

23 Responses to “Things We Think About Kara So Far”

  1. tinwhisker on July 31st, 2007 6:59 pm

    Shade of Aran favors heavy melee. Rogues, Warriors and to some extent other melee classes will far outshine players who must avoid either the rooms edge (Blizzard) or the rooms center (silence).

    When he’s casting Flame Wreath is the perfect time to head to the center and blow AR/BF and any trinkets you may have.

    If your Rogues/etc are good and vigilant about interrupting the Frost/Fire casts, they should be able to put out more total damage than he does (set SWStats filters to verify).

  2. Zerei on July 31st, 2007 7:01 pm

    Amen.

  3. Guy on July 31st, 2007 7:07 pm

    Do we really have to melee the mana feeders, whatever they are, or is someone playing a big trick on us?

    LOL – yes, this is a trick, perpetuated by casters who’s DPS is useless on them.

    Feel free to stand back and shoot to your hearts content. Just because the clothies can’t fight at range on them doesn’t mean you can’t. Mobs like this are what let hunters and rogues not just pull ahead of casters, but dominate the meter.

    You my friend have been had.

  4. Zemulos on July 31st, 2007 7:07 pm

    BRK it warms my heart to see you acknowledging how important stamina is in kara. You didn’t seem to be on board with us before about it, but I guess Shade is a good one to teach otherwise ;)

  5. tinwhisker on July 31st, 2007 7:34 pm

    You my friend have been had.

    True, but the interesting part is that by standing back to get range and shoot, you will draw the worms apart from each other.

    When we do this we do it the quick way. Everyone bunches up so they don’t get out of melee range from the rogues and the rogues hit BF.

    The three worms last maybe 7-8 seconds at best. If you’ve got one of the big guys with them, let the casters zero-point blast the big guy so it dies just after the worms. Alternate these pulls with the Protectors and the rogues will have BF ready again. If you’re quick and smart you can practically chain pull the whole area.

    Next room be sure to have the rogues KS the mobs when they begin to expand so the explosion doesn’t go off, saving healer mana. You can chain pull there as well.

    Be smart about the trash and it won’t seem so long. Let the classes that were made to handle the fight, handle the fight. Take a break there because you’ll be picking up other people’s slack at other points; that’s the way it works.

    You may be gracious and team minded with loot, but when it comes to getting the job done, your writing seem dictate it should all hinge on you which is just silly.

    And stop running the meters during trash… all of you. *rolls eyes*

  6. BRK on July 31st, 2007 7:39 pm

    …your writing seem dictate it should all hinge on you which is just silly

    We totally admit that it doesn’t all hinge on us.

    It hinges on hunters. All of it.

  7. Lauchis on July 31st, 2007 7:43 pm

    My guild runs do the trash pulls from Curator to Aran/Illhoof this way. The tank pulls the little fish/eel guys for the melee to deal with and then pulls one of the huge mechanical dudes for the caster types to DPS down.

    We (the casters) usually take down the mechanical dudes and then help the melee/hunter & pet DPS down the last of the eels by leveling dagger/mace/staff skill. =P There is a reason why my mace skill is above 300, and those mana feeders are it.

  8. The Egotistical Priest on July 31st, 2007 8:17 pm

    1) The lowered loot lists was done intentionally, so that everyone had a chance to get their gear upgrades before the entire raid decided they wanted to move on. Pre-BC, there was a lot of hullaballoo about people being forced to move to the next dungeon before their desired loot dropped, before they finished one of their tier sets, etc.

    Boring perhaps, but I like knowing that we all pass on the leather dps pants because everyone has them, rather than half the raid bemoaning the fact that their item (25th on his drop list) STILL hasn’t been seen.

    2) Washroom? Only if it’s run by gnomes and thus has a good chance of exploding, wasting the money and debuffing everyone in the raid with “Revolting” debuff.

    3) Goblin Merchant Caravan for the win! Where’s the petition? I’ll sign it!

    4) Backing into the elites? Leaving the room at all is dangerous, since that’s how you can reset the encounter.

    5) Maiden also has a rather epic-sized wedgie, judging from her “bored” animations

    6) Someone else covered the melee on the mana feeders - the only reason would be so you don’t pull them away from the rest of the group. A quick heal tends to distract them from the hunters on our team, and we need that ranged dps

    7) Too much trash from Curator to Aran? Damn skippy. WAY too much trash. The benefit of clearing Aran night 1 is immesurable, especially if you don’t have him on farm status yet.

    And he’s VERY irritating. We ended up having to fear/banish/CC the water elementals in order to finish the fight.

    Warlocks basically tank on Illhoof. So long as the healers are prepared, it doesn’t make any difference. They tend to be geared out with Stamina, and the imps do fire damage when possible, so the cloth armor doesn’t matter. =]

  9. nyxilyn on July 31st, 2007 8:25 pm

    Kara needs its void crystal drop rate nerfed.

    Seriosusshly.

  10. Anonymous on July 31st, 2007 8:42 pm

    I never understood why people would use SoC on Illhoof. With talents (Intensity) and a pally aura, Hellfire is basically uninterruptable and kills much faster. (Destro is a great raid spec as well, why wouldn’t your lock spec that way? The upgrade in Pyroclasm makes Hellfire even better.)

    Healer for the Lock
    Healer for the MT
    “/tar Demon” macro
    Tanks/Lock in the circle
    DPS on Illhoof/Chains
    Ignore Kil’Rek (let Hellfire kill him)

    =Win

  11. Guy on July 31st, 2007 8:55 pm

    Tin sounds like an out of shape rogue who doesn’t like to move around.

    No, I think I’ll stick to our method. A couple of multi-shots, maybe an FD, tanks can always AoE taunt.. It really isn’t an issue for hunters to fight at ranged here.

    Telling your hunters to melee just so the rogues don’t have to run around is just gimping your raid. You’re doing things slower than it really needs to be done.

    Here’s a hint, not every mob in this game needs a monumental amount of strategy. I can only recall one trash mob in the entire game that that really requires everyone to bunch up around it. (I’ll give whatever BRK points I have to the person who can name it).

    But dear lord.. Let the hunter do his job at ranged on these packs.

    Besides.. How many rogues are you really running with there? And whatever rogues you do bring with you have to be spec’d for BF.. so your method.. while having the merit of being.. ehh.. thought out.. doesn’t work for everyone. Where as letting the hunter(s) rip them to pieces should be preferred.

    And I’ll run the meters when I feel like it, tyvm. AoEers get to have their fun before and after Moroes, I get to have mine. Seems fair.

    -guy

  12. Lassirra on July 31st, 2007 9:07 pm

    Scorpid Sting is actually fairly helpful throughout the clear to Moroes as well.

  13. Doomilias on July 31st, 2007 9:09 pm

    /agrees with guy

    trash is trash. its trash. some strategy is needed, but not always. i think tin is assuming that all rogues are speccing x/41/x to raid. pfft. im not, and ill smash any other rogues dps to pieces.

  14. Thar on July 31st, 2007 9:21 pm

    Guy - the mobs that require melee only dps are those rock dudes in Molten Core. Doggie Pile Party Time! Those guys were fun!!

  15. Ontherocks on July 31st, 2007 11:52 pm

    I was thinking it was the MC Annhilators. http://www.wowwiki.com/Lava_Annihilator There were always some people who just couldn’t seem to get it through their head to “Hug A Rock”. Funny, those folks weren’t there when we started killing Twin Emps…hmmm.

    -Chris

  16. Guy on August 1st, 2007 12:03 am

    Chris is right! HE gets my points.

    I’m going to now quietly delete my last post proclaiming the wrong mob..

  17. tehkrons on August 1st, 2007 12:27 am

    So how about the brutes in gruul’s that charge out and one shot, or the whatever-they-ares in Arcatraz that do that one thing that means you have to stand right next to them?

  18. Anonymous on August 1st, 2007 12:53 pm

    I loved typing /hug while fighting the Lava Annihilators :) That is how I leveled my staff skill when I first got the epic hunter bow/staff, too.

    It was also fun to yell “Hug him up!” after pulling a Lava Surger and watch a couple squishies get, erm, squished…

    Ah, Molten Core reveries.

    -Dunmirik

  19. Anonymous on August 1st, 2007 4:20 pm

    I do enjoy this site, and dont consider myself a noob anymore, but do you know how unreadible this particular article is for anyone who has not personally experienced Kara yet ?. And that is by far the largest part of your audience.

  20. Triger-Perenolde on August 1st, 2007 4:27 pm

    First, of all you dont need any extra stam for Aran, your healers should easilay be able to heal throught the arcane misslies and most fo the other spells should be interupted.

    Second, on Moroes tell your guild to pull as the cooldown for trap is coming up so u dont have to run all willy-nilly across the room.

    Third, you should keep scorpid sting on all bosses that hit hard and are not immune. But i find that Midnight doesn’t need it but it helps on actual attumen

  21. Zemulos on August 1st, 2007 5:34 pm

    /agree with scorpid sting. When I run as my hunter, every raid boss gets it no matter what. If it saves the tank 2k damage over an 8 min fight, that’s good enough for me.

    /disagree with the stam thing. 9k buffed at least or please don’t come to shade with me. It really annoys me to have to battle rez before shade is past 90%.

  22. Triger-Perenolde on August 1st, 2007 6:50 pm

    well buffed yes but not unbuffed as stated before, with priest buff, food buffs, and commanding shout. Give or take class differences. If you dont have at least 9k somethings wrong

  23. Echosnare - That sexy EU hunter on August 4th, 2007 5:47 pm

    Try keeping the pet on curator the entire fight BRK, you’d be surprised how much dmg this does - especially if you keep Kill Commanding. If your DPS can cope with nuking down the flares its more beneficial for the raid.

    On Aran as BM i tended to have issues with my pet being 1 shotted by aran after losing health from another spell. Provided your entire raid knows the boss abilities and how to react to them its an easy fight.

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