So we just get our new Aspect of the Viper running and before we can proclaim “Buff or Nerf” we’re getting rumblings of Patch 2.3.

The Big Thing in this patch is, of course Fel Reavers as hunter pets. Yes, we’ve advocated this development in many forums and columns and it looks like sending those prepaid subscriptions to Playgnome have paid off.

Fel Reaver pets are gonna rock for many reasons:

They’re immune to Fear and Fire. Totally and completely.

X-Ray Vision replaces Bite. Rogues get hit with the biggest nerf-howitzer ever as Fel Reavers can see through Vanish.

Aspect of the Fel Reaver is only available when you have a Fel Reaver as a pet. AotFR gives the hunter a buff to all Aimed Shots where the damage from it has a 10% chance of inflicting 100% of the total health of the enemy. Basically, AotFR reintroduces One-Shotting to PvP and it makes us quiver in places we shouldn’t while at work.

This is all super-nice and all, but we’ve been toying with a Fel Reaver pet for a few days now on the PTR and we must report that there’s one huge obstacle to having one.

Taming it.

Basicially, you need to be able to tank a Fel Reaver in order to tame it. As everybody has been smooshed by one of these contraptions, y’all know how hard they hit. They are immune to Freezing Trap so you’ve got to stand there for 30 seconds and take some serious blows to the head and shoulders to complete the taming process.

Now pre-2.3 it was “illegal” to assist a hunter while he’s taming a pet. No longer. But one healer isn’t going to cut it. You’ll need at least three level 70 healers popping instant and HoTs on your @ss in order to survive the taming process. Guild-assistance will most definitely be needed in order to get yourself a Fel Reaver as a pet. Expect to be blackmailed most enthusiastically by your squishy-heally buddies.

Oh. And Fel Reavers eat Defias Brotherhood bandits for food. By the cart-load.

Now as for the other stuff, the more boring and yawnable things we’re reading about, we still have some big-time questions.

20 and 24-slot ammo bags. Craftable? Purchasable? World drops? Faction rewards? Who knows. They’re coming, though, and it’s about time. We just want to know to whom we need to suck-up.

Serpent Sting getting bonus damage based upon RAP and Marksman hunters of the world rejoice. Just how long it take before we hear the cries of “Improved Stings FTW!” we don’t know and don’t want to know.

Arcane Shot Rank 6 will now also dispel a magic effect. You want to talk about buffing hunters for arenas, well this is just the ticket, holy cr@ppola. That’s mean, that is.

The mechanics, however, concern us.

Hunter attacks Paladin. Hunter shoots Arcane Shot Rank 6 and gets to dispel a magic effect. Which one gets dispelled? Does it just randomly dispel, does it dispel alphabetically, by order of power, by a list the hunter can create? How is the spell-to-be-dispelled get chosen?

Personally, Zul’Aman is the biggest and best thing coming. To say Karazhan hasn’t been the most fun we’ve had in WoW would be a lie. Gruul’s is great but much harder to coordinate. The 10-man instance is our favorite mixture and we can’t wait to get into a new one.