The Hit Cap Cr@p Slap Map
So the good ole boys and girls on Elitist Jerks are fleshing out just what the bloody heck the Hit Cap is and if they had a PayPal account we’d send them some moolah to help with their research. They rock, they do, even if it takes 500+ pages of notes and slams to get to a single, simple answer.
(That’s a total lie. We’d never send anybody moolah. Mrs BRK would explode; she needs her bam-bam.)
The Non-Math Basics on +Hit (Well, with as little math as possible.)
When you fight someone of higher level, their higher Defense rating causes you to miss.
Defense Rating = 365
Weapon Skill Rating = 350
DR > WSR thus you miss. Not all the time, but a percentage of your shots shall miss.
To counter these misses we can raise our Weapons Skill. Dwarves get +5 to Guns and Trolls get +5 to Bows.
Defense Rating = 365
Weapon Skill Rating = 355 thus we still miss but just not as frequently as if our WSR were 350.
To further reduce our misses we can increase our Hit rating. As we increase our Hit rating, we increase our Hit Percentage. As Our Hit Percentage goes up, the possibility of a shot missing goes down.
Simple.
The Hit Cap
With the combination of Weapon Skill and Hit Rating, we can almost entirely eliminate the probability that we’ll miss a shot. If one has no bonuses to Weapon Skill, the de facto standard for eliminating misses is achieving a Hit Percentage of 8.6%. If one has a +5 to Weapon Skill, like we do, the necessary Hit Percentage is reduced to 7.6%. This 8.6%/7.6% is known as The Hit Cap.
What would happen if we ramped our Hit Percentage to 10%? We’d be “wasting” that 3.4% as there is no benefit to it. The number of misses would not be reduced as we’ve already minimized the possibility of a miss.
If one is over-hit-capped, one is free to reduce their Hit Rating and increase another stat. For example, replacing an agility/hit gem with an agility/stamina gem.
ElitistJerks folks have been toying with the idea that The Hit Cap was either incorrectly derived or it has shifted and the correct value is 9%, (8% with a +5 Weapon Skill Bonus). We have no position on this argument and will happily accept the learned opinion of those theorycrafters.
But it should be noted that our Hit Percentage is 7.1% and we haven’t recorded a miss since… well, since we don’t know. We haven’t kept a record of our Hit Percentage and the number of recorded misses, but we do know that since we started running WoW Stats we haven’t recorded miss at all. Not one.
What could this mean?
- WoW Stats is flawed and is missing our misses.
- We’ve just been really lucky and haven’t missed even though we mathematically could have and statistically should have.
- We haven’t accumulated enough data to record a miss because the chance of a miss is so low.
- The Hit Percentage required to eliminate most, if not all, misses is being established too high.
One, two, and three could all be true, easily. But so could four; perhaps the Hit Percentage calculation isn’t linear.
Supposition: The higher your Hit Percentage, the chance of a miss decreases non-linearly.
Let’s make up some numbers and pretend we’re level 70 and attacking a level 73 mob:
If one’s Hit Percentage is 0%, the change one will hit will be 90%.
If one’s Hit Percentage is 2%, the chance one will hit will be 93%.
If one’s Hit Percentage is 4%, the chance one will hit will be 98%.
If one’s Hit Percentage is 6%, the chance one will hit will be 99%
If one’s Hit Percentage is 8%, the chance one will hit will be 99.2%
In this mathematical universe, the benefit to attaining a Hit Percentage of just 4% is tremendous, increasing the number of hits by 8%. However, once past this point, we experience diminishing returns. To increase one’s Hit Percentage from 4% to 8% one needs to double one’s Hit Rating. When we double our Hit Rating to achieve this new Hit Percentage, the number of hits only increases by 1.2%. Not as efficient as the 0%-4% increase.
What we’re theorizing here is that, yes, the Hit Cap of 7.6% - or whatever number the ElitistJerks agree upon - will probably be accurate in that it will almost totally eliminate the possibility of a miss. However, it could also be stated that diminishing other stats in order to reach that Hit Cap may not always be the most beneficial use of stats.
The Hit Cap may not be as important as a Minimum Hit Percentage.
If you look at our made-up numbers, we would say that it is more important to achieve a Hit Percentage of 4% than it is to achieve a Hit Percentage of 8%. Getting to 8% would be great, of course, but it would be d@mn well critical to get that 4% in order to get our misses down from 10% to 2%.
Having a Hit Percentage of 0% would be bad.
Having a Hit Percentage of 4% would be reaching the Minimum Hit Percentage, as it would eliminate all but 2% of one’s misses.
Having a Hit Percentage above 4% but less than 8% would be great, but not as important as perhaps increasing your RAP.
Having a Hit Percentage above 8% would be over The Hit Cap and unnecessary.
Um… Theoretically.
Again, we made up all those numbers. We built them off the modeling we’ve done with our 7.1% Hit Percentage and how we haven’t seen a miss with it, even though it’s 0.5% below our 7.6% Hit Cap.
Bottom Line: we’re in no rush to increase our Hit Rating until we start seeing some misses.
Edit: Do not look at the Java signature and think those are our stats. Right now it shows our crit at 21.57% when it is really 25.08% and we’re positive our Hit Rating is higher than 93. We logged out without something on, active, or peculiarly set.
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54 Responses to “The Hit Cap Cr@p Slap Map”
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i wish it were this easy for rogues. even sitting at 230 hit rating, im still missing about 18-20% of the time with melee.
but i have some of the same suppositions as you do about hit rating. slightly different, but if i can maintain 600-700 raid dps, im happy for now.
Doomilias kinda answered my question, but I want to ask it anyway just to make sure. Does melee +hit work differently than ranged +hit and spell +hit different still? As a mage I don’t get a special + to any schools of magic so I rely completely on my spell hit. Am I looking for a 8.6% as well? And if so, how much +spell hit is that?
~Erastus, Staghelm
Doom is right about rogues. I’ve pushed my hit rating as high as 295 and found that my DPS went down.
The gains from combat potency proc’ing more often because of a higher hit rating were not making up for the loss of DPS though trinkets/etc.
Currently I sit around 250-260 hit rating which seems about right for a combat spec rogue (hit cap is 308 with talents, 270-something if you’re sword/human).
I imagine you’re seeing diminishing returns for a similar reason as well.
@Erastus
I believe casters have a larger percentage that cannot be mitigated through +spellhit. I’ve heard rumblings that 6% plus talents will max out your hit but you will still have more misses than melee due to the higher miss value that cannot be mitigated.
As a mage, you actually do get talents to add to spell hit. Arcane mages get +10% spell hit to arcane spells with Arcane Focus. Fire/Frost Mages have elemental precision that gives +3% spell hit. With at least elemental precision, you would need 164 spell hit rating to achieve 99% spell hit, which is the spell hit cap for casters.
There’s a great summary of the EJ work-up over at TKA Something in their Guides section.
http://www.tkasomething.com/hitrating.php
The article’s not dated, so I can’t tell if it’s out of date or not.
If it is right, and BRK has a HR of 93 as shown on Armory, your chance to miss will be about 0.1% as a BM spec’d gun-toting dwarf.
This is why I read this web page religiously. Thank you for the great explanation. I’ve asked the senor Hunters in my guild about this many times and no one ever had any answers. Keep up the great work.
@ Thomas
Thanks. I was wanting that one number that I need to work towards. Of course, can I live with 98%? Probably, but at least I know where I am in relation to where I’m not. (Where I’m not being where I should be, and where I am being where shouldn’t be)
Erastus
Nice write up. At least its understandable how you explain it and in the numbers. I’m wondering if hit rating is the same for all melee classes. I know casters also have +hits to their spells for their hit rating just like melee class does too.
Ok, let’s say the hit rating system is non-linear. That means that you get diminishing returns on hit rating, before you hit the cap. (Actually with a non-linear system there might be no actual cap…. but whatever). Then why, oh why, would blizzard make that handy-dandy tooltip showing your increase to hit % as a linear function of your hit rating? It boggles the mind. +4% hit chance increases my chance to hit by 8%, while +6% increases it by 9%?
I accept that it is possible, but that would make the in-game tooltip patently false. And why would blizzard have bothered implementing a combat rating system, translating hit % items to hit rating items, only to turn around and make the system non-linear? The idea is that twice as much ap means twice the dps increase, twice the crit rating means twice the crit % boost… and, I hope, twice the hit rating means twice the increase in hit %.
BRK can’t answer that, Matthew. All we know is that we’re below the Hit Cap and not missing.
We’re not saying our idea is Right, we’re saying, “We’re not missing, we should be missing, and we have no solid proof as to why we’re not missing.”
A non-linear +Hit rating would explain it. Is it the right answer… dunno.
Melee especially dual-wield have a miss percentage as well, I don’t know the hard numbers. And I bet it changes based upon the norms (+hit gems and Human Sword bonus). I shudder to think that dual wielding glass cannons could somehow hit my ass more… scary thought.
GREAT read today, 2 posts that have gotten back to the reason I started to read BRK… numbers and information, though I did stay for the comedy.
/guilty
Ok folks, this is how it works:
The base “physical” miss rate for a 70 vs a 73 is 9%.
The base “physical” miss rate for a level 71 (355 weapon skill) is 6%.
Any +5 weapon skill racial gives a gigantic THREE PERCENT chance to hit (vs raid bosses and orange mobs - it’s less against “normal” stuff).
(Totally unbalanced, IMHO, but that’s another argument. You shouldn’t get that big an end-game benefit on the character creation screen. Kinda like Fear Ward.)
That’s why BRK is hit-capped at 7.1% - he’s actually 1% too high.
Also why he’d be crazy to ever roll on a bow instead of a gun. *chuckle*
+hit is simply linear otherwise.
As an aside - the base “miss rate” for spells vs a +3 level mob is 17% - you need a lot more spell hit to get to the “1% miss cap”. The cap for physical is 0%.
Aside #2: Dual-Wield melee is at an additional 19% miss rate.
Source:
WoWWiki, Weapon Skill (chance to hit section)
I have only researched for melee hit rating and its effects on dps, but i know that there is ALOT that is ONLY theory, and not fact.
An excerpt from a post I wrote a couple of weeks ago:
“Ok so, in this post on the WoW-Euro forums, Cryinfreeman writes what seems to be a fairly informative breakdown of some hit rating theory. It’s important to note that it is just a theory. At no point has Blizzard ever revealed as truth or fallacy the ideas/calculations presented on forum posts like this or on sites like wowwiki. However, he does present some very strong game-tested evidence, via screenshots and such.
Anyway, he gives a pretty solid argument as to the existence of a circumstantial 1 or 2 roll system. As it pertains to melee, if the attack is non-special (aka “white damage” or “autoattack”) then the roll may have only one result: [Miss] [Dodge] [Parry] [Glancing Blow] [Bock] [Critical Hit] [Ordinary Hit]. If the attack is a special or skill attack, then the roll will result in one of [Miss] [Dodge] [Parry] [Block] [Hit]; then, well, to plagiarize, “If value rolled is block then roll for blocked hit or blocked crit If value rolled is hit then roll for ordinary hit or critical hit.”"
This is the link to the post I wrote:
http://doomilias.blogspot.com/2007/09/hit-rating-and-noob-within.html
I have read what EJ have to say about rogue hit rating, and I can’t say that I completely agree. Their spreadsheets all make sense. But how the hell can you spreadsheet for any particular boss fight? In my mind, there are just too many circumstances, LARGEST of all that every single theory about hit rating for melee is just that. a theory, with no PROVEN results.
until blizz tells us the exact calculation ratios for hit rating versus the assumed defense of raid bosses as well as the assumed attack tables (hit/miss/dodge/etc.), noone will ever know for sure.
Jabari has shed light on the problem. And we are all better for it.
Hit Cap was either incorrectly derived or it has shifted and the correct value is 9%, (8% with a +5 Weapon Skill Bonus).
Here is an incorrect assumption. The first +5 weapon skill gives 3% to hit, making it 6% with a +5 Weapon Skill Bonus.
Noone ever suggested that +5 skill will give 1% hit rating. At least I don’t think. its been proven over and over again that weapon skill is overpowered in pve. It reduces the itemization needed greatly. The problem? The gear has the hit anyway and you end up looking like BRk or Shifttusk. I’m a troll with 359 bow skill (wear the doomlord panties) with 7.1% hit rating. The fact is the best gear I have obtainable to me right now places me over the hit cap.
I’m sitting at 359 skill, 1764AP, 26.9%crit 7.1% hit in my pve gear and I’m over the hitcap and crap out 1200 dps all the same
I’ve seen several hunters in BT level gear with well over 150 hit rating as well just because its on the best gear as well. My guess is the itemization was alittle hit happy since enh shamans want to raid.
In short, roll troll, you win. Berzerking +5bows = best pve hunter ever!
Plus we’re from down by the beach BOY!
And about the lower hit and crit u see is cause the armory is screwed up showing ur ammo instead of ur headpiece seems to be the same on everybody // Manek & Charlie
Awesome link, BRK.
I’ve dreamt of someone doing something of an energy-landscape type analyis of many features of WoW. This comes quite close.
to whit: you comment about “just say no” to strictly +hit gems. Unless you’ve run an exhaustive analysis of all possible combos of gem-slotted gear, crossed with all possible combos of gems… well, then your comment is blithe.
but, I read you for fun and understand the context of the quick’n'dirty advice. Still fun to peruse more “exhaustive” analyses, n’est pas?
Grind & Plucky
While we’re on the subject, what would a warrior’s hit cap be. Or an enhance shammy? Do all melees have the same hit cap?
@Shifttusk
My Orc hunter still loves you man.
Just curious, I was never able to find if the Orc’s passive Command is multiplicative or additive to any other pet melee modifiers.
@shift:
BRK (in the blog entry) seemed to think that the +5 skill was 1% - that’s gsh was referring to.
My hunter is an orc - is +5 bow and zerking > blood fury and +5% pet damage for a BM hunter? Probably, but it’s really really close. Blood Fury is SO good.
I wish zerking either lasted longer or was a 2 minute cooldown instead of 3.
(My warrior is a Troll - first char I created, didn’t know any better *sigh*)
@durtythrust:
I always hate on +hit gems, because they don’t give you as much “bang for the buck” in item budget as other gems do. A +6 hit-rating gems is at the same level as a +6 crit-rating gem, even though the crit is “more expensive” to put on an item than hit rating is.
Spellhit is a different story, as it is by far the best stat for casters until they’re capped - see Megan’s analysis of AC’s last Gruul attempt.
@Anon: All physical damage is the same as hunters. 9% base miss rate vs a +3 level mob. Add another 19% for dual-wielders (28%). Yellow (special) attacks do not get the DW penalty though.
+5 weapon skill has the same effect too - it’s 3% extra “hit” for human rogues/paladins/warriors (swords) or orc shamans (axes) against +3 PvE mobs.
“BRK can’t answer that, Matthew. All we know is that we’re below the Hit Cap and not missing.”
Don’t forget the miscellanous hit mods. A melee-class Draenai will give you another 1% hit. Improved faerie fire can give you 3% hit. For casters, a caster Draenai, an Elemental Shaman’s Totem of Wrath. Etc, etc.
Don’t rely on having these things, but be aware that if you do have access to them on a regular basis, it might be beneficial to swap out a few gems or something like that.
And that’s why Fio is the GM.
Shoot.
We need an addon that tracks the auras, blessings, and whatever other crap the lesser classes are slapping on us.
+5 weapon Skill is great
My troll is at 6.02% ranged hit and like BRK i cannot remember the last time i missed.
for the couple questions about spell hit, as a lvl 70 vs a lvl 73 boss, spell casters have a 17% chance to be resisted. we can reduce that to 1% through spell hit, and the magic number for that is 202.
info stolen from the good folks at ej; great overview here - http://elitistjerks.com/f31/t12855-working_theories_theorycrafting_2_1_a/
I always hate on +hit gems, because they don’t give you as much “bang for the buck” in item budget as other gems do. A +6 hit-rating gems is at the same level as a +6 crit-rating gem, even though the crit is “more expensive” to put on an item than hit rating is.
Jabari, you have this backwards.
You need 15.8 hit rating to get 1% hit. You need 22.1 crit rating to get 1% crit.
1 hit rating costs the same as 1 crit rating in Blizzard’s itemization formula. But getting 6 hit rating gives a greater percentage increase than 6 crit rating. That’s what’s meant by crit is more expensive than hit. You need more crit rating to get the same effect as hit rating.
I was going through my gear last night i realized that i can get a hit rating of 185 or so. I know this is WAY OVER KILL. I don’t raid due to working 2nd shift so i am content with pretty much be the best in blues. lolz
I can get that high using the ebon netherscale set, 4 pieces of desolation (head, pants, gloves, shoulders), sonic spear, etc.
I also have 3 pieces of beast lords and alot of various blues that i have collected since turning lvl 70. I have about 3 18slot bags in the bank filled with blues.
Check me out on the armory Vorian on Andorhal Relm if you have any suggestions i would love to hear them.
Jabari, you have this backwards.
*think*
*think*
/bonk [target=self]
Oh good grief - have I really been screwing that up all along? I suck.
I was under the impression that +hit was cheaper on the item budget than +crit, but it seems they’re both just 1 “point”.
Thanks for the correction - that makes sense.
I don’t currently have Leatherworking for my hunter, but i keep glancing back at the Ebon Netherscale stuff.
But then i wouldn’t have a skinner… unless i drop Engineering from him. But i want to stick with it this time because i know SOME DAY it will get some love. Then you’ll see. THEN YOU WILL ALL SEE. I will ride my flaming chariot-copter through the skies, raining death upon your cities and totally using my trinkets in the arena.
My druid has herbalism and mining. I don’t want to give up mining because he supplies ore for prospecting of gems and for my hunter’s engineering. I don’t want to give up herbalism because he supplies herbs for elixirs and potions.
However, i can buy those things on the AH, generally. The question is, which one would i rather give up to replace with skinning?
I’m leaning toward herbalism.
Oops? The Veteran’s Chain belt and wrists are about good as the Ebon Netherscale ones. It’s just the chest that’s so compelling. I think i can get over that.
Triple post! YEAH!
@BRK: You didn’t log out with something on! The armory is screwed!
REALLY! They show “Felbane Slugs” as the tooltip for your Head piece! So, it looks natural that it may not be adding that piece’s stats to your totals! Everything else looks “right”, at least it’s all Rare or Epic stuff for *those* slots and stuff that a hunter would use…
Edit: I meant, “with something off” as you said you did!
Everyone’s throwing numbers around without showing where they come from. I’m an old schooler, like may of you, who remember what hunters *used* to be like… We were tranq bots. Which meant you COULD NOT EVER MISS… well, you could, but the raid leader would yell at you.
Back in BWL when hit gear was scarce and missing at all wasn’t an option, the powers that be shot millions of arrows and talked with warriors and rogues and figured out what we needed to not miss.
Against and even-level mob, you have a 5% base chance to miss. (5%)
For every level higher than you the mob was, you got +1% MORE to miss. (3% more against a lvl73 or raid boss… now we’re at 8%)
For every point of defense above your weapon skill, you receive .04% to miss. (73 mob -> 365 defense - 350 weapons skill = 15 * 0.04% = 0.6% more to miss)
All this gave a grand total of 8.6% chance to miss. Only the equations were done with lvl 60 and 63 with 300 and 315 skill.
From the above calculation, 5 weapon skill would give you +0.2% chance to hit. Yay… but there’s always been a bit of confusion about whether it ALSO takes off one of the +1%’s the mob gets for being higher level than you. I knew back in the day, I can’t remember now… because there’s no point. Hunters are a completely different class and the game mechanics received a huge overhaul.
Weapon skill for a hunter back then didn’t mean much. It meant a TON for rogues who reduced their chance to miss, their chance to be dodged, and chance at making a glancing blow… even better for your tank who now reduced his chance to be parried or blocked on top of that!
Now they removed the reduction to glancing blows… and made it affect crit chance more.
But they also moved to the new rating system, and changed the game mechanics ALOT. I’m late at work so I can’t check elitist jerks… but I’m guessing that +5 weapon skill may give you a %1.2 increased chance to hit these days. Someone should whip out a fast rifle (moonsight) and fast bow, some weak ammo, find some weak raid boss and a tank+healer to help out. (MC maybe? BloodLord in ZG?) And do some extensive testing… it won’t be me because Blizz keeps making the game less and less fun for my hunter.
Anyone else want to go farm the same instance 30 times for one drop so you can contribute better to guild progression? Hunter itemization is fun… Off to level my Paladin!
No no NO Stop!!!
+5 weapon skill level (NOT RATING) racial bonus to dwarves and trolls = 3% hit rating.
OK?
Everyone got that?
3%! It’s HUGE. Imba. Awesome! Except Shifttusk is right of course, gear gives you more than you need anyway. It does, however, give us a bit more flexibility in choosing gear and especially gems.
This has been proven over and over again many times by various elitist jerks.
In fact, I wrote an email to BRK some months ago with this exact info.
Then I posted in this blog’s comments saying this exact thing.
+5 weapon skill level = 3% hit
Lemme break it down a bit:
anything over 350 weapon skill but below 356 gives 0.6% hit per weapon skill level. Above 355 it gives 0.1% hit per skill level.
Weapon skill RATING (that’s the gear stat, not the racial) is 19 to 5 weapon skill level ratio. So you need 19 rating to get the same benefits as the weapon skill level racial.
BTW this applies to mobs 3 levels higher than you, i.e. bosses.
OK so, to the people who want these comments to be sourced.
/cast Rant (Rank 5)
Google is an awesome tool. With just a few keystrokes all of the great and awesome noise of the interwebs is at your disposal. Sift through it. Do your research. Look at WWS reports (yes you can search through them). Look up people from these reports on armory and see their hit rating. Hmmm troll and dwarf hunters wearing weapons that match their racials don’t seem to miss… Weird.
Grab this tool and verify it with Dr. Boom or on your next raid run. Compare yourself to a guildie hunter. Do it. Stop asking other people to do research for you. You should be glad someone pointed this out to you. Demanding that they PROVE it to you is, in my opinion, just being lazy.
/stopcasting
for a level 70 hunter with 350 weapon skill, the base chance to miss a shot against a raid-level (L73/skull) mob/boss is at 9%. with the 3% hit chance from dwarven/troll racials, you only need to get an additional 6% hit chance to cover that 9% miss, and 6% hit chance = 95 hit rating. otherwise, you need 9% hit chance = 142 hit rating.
if you have 3 points invested in the surefooted talent, you get an additional 3% hit chance, necessitating you to get only 3% hit chance (48 hit rating) from your gear. (again this applies for those with weapon skill racials)
and yeah, with the hit rating capped, you will never (and not just ALMOST never, but never indeed) miss a shot.
Many questions here find an answer on the Blessing of Kings blog BRK pointed somes days or weeks ago.
Nice and clean
P@tch @ Hyjal-EU (shadow priest sexy devil)
Mouchi & BlancheNeige @ Hyjal-EU (happy hunter & friend)
Not sure where all the mystery is coming from, BRK is over the hit cap, so it doesn’t surprise me he doesn’t miss.
I’m also a dwarf, I also use a gun, I wear about ~6.2% +hit and I also haven’t had a miss in 3 weeks of WWS in KZ. (6.2+3=9.2%)
The miss rate as a level 70 player (using 1 weapon, be it 1H, 2H or range)
vs Level 70 mob: 5.0%
vs Level 71 mob: 5.5%
vs Level 72 mob: 6.0%
vs Level 73 mob: 9.0%
Knowing all the level brackets is kinda important as well–you can manage to stay hit capped at only 6% +hit on EVERY mob outside of raids, and pretty much ALL raid trash. This is what I did when I first started KZ and my +hit was a little lacking. I kept my hit rating at (3%+3% from weapon skill) until we fought a “??” boss, then changed into my 2-3 heavy +hit pieces, and sacrificed a bit of dps for more hit, and it paid off well. During boss fights I would typically pull ahead a bit of the other physical dps players in the raid.
You gain a generous bump of 3% hit chance for the first 5 points of weapon skill above 350, and then highly diminished returns above that, to the tune of .01% per skill point. This IS sorta imba/op, but I’m glad they worked the miss table this way.
The racial weapon bonuses didn’t seem that great ‘on paper’ even at 300 skill, but here at 350 skill, those 5 points seem to have even less weight.
I have a human 2H dps warrior, a dwarf protection paladin, and a dwarf hunter. The miss table as described by EJ and the 3% racial weapon bonus seem very accurate and obvious to me after observing my misses on all three toons, using racial weapons. My dwarf pally suffers quite a bit with misses because of having no melee weapon skill bonus, and the other 2 get away with very minimal hit rating.
I’m glad to see weapon skill make a moderate come-back. Everybody pretty much took a $h!t on it when they nerfed it regarding the glancing blow mechanic, but ever since I equipped an obsidian edged blade on my human MS warrior way back in the day and ran around with like +14 weapon skill rating, I always thought it wasn’t a stat to ignore.
*weapon SKILL, before combat rating
Slightly off topic… I read the blogs of you and your fellow guild members and would like to commend you on keeping the fun in your “end game” content. Were it not for that horrible transfer fee I would be tempted to come join you. I appreciate what appears to be very active guild memembers and wish I could motivate the slackers I game with to do the same, not for “end game”, but just for fun. Keep up the good work.
FYI… I usually lurk but due to TJ’s post I thought I should at least comment.
Great post there!
Shows how important it is to have at least some hit rating.
Thanks for this info.
I can definitely tell you your hit cap is below 7.6% or whatever because mine is 7.6% as a 2H Arms Warrior with Weapon Mastery (+4 to all weapon skills). My gear naturally has ~6.6% hit, and then I swap on Steelhawk Crossbow for raid bosses, which puts me around 7.6-7.7%. I noticed when I forgot to put it on, I did miss sometimes, but when I remembered, I effectively never did. So the most recent EJ numbers others have posted here seem to be correct, at least so far.
(Poor DW Fury Warriors get really jobbed — they pretty much have to wear a ton of Rogue gear, because there ain’t much DPS plate outside Arenas until well into 25s.)
Demanding that they PROVE it to you is, in my opinion, just being lazy.
I am God.
..What? Prove it? Now you’re just being lazy.
@melnayo
When I read that you were quoting me I was so hopeful for a second… Then I realized you had no point.
The burden of proof is on those who desire to make a change in how something is perceived by the public. If you want to convince people, you’ll have to do better than “it’s true; go prove it to yourself”.
Now, regardless of how you present it, it may or may not be true. I am inclined to trust the testers and their results. They have evidence.
Furthermore, you have not strengthened your argument by saying i have no point. The point should be evident to people familiar with satire, but perhaps your culture doesn’t use it as heavily as we do in the US. I was being sarcastic.
Just wanted to reiterate what others have already posted, that the current mechanics of +weapon skill indeed give 3% hit for +5 weapon skill.
So with 7.1%, BRK is already well over the hit cap and we wouldn’t expect him to miss.
Short of the hit cap, all theorycrafting coupled with empirical testing indicates that +hit is purely linear.
@melnayo
“I was being sarcastic.”
Nooooo! Really? (see what I did there?)
I have no intention of changing how anything is perceived in public. I have no intention of convincing you or anyone. Perhaps you missed that in my rant. I’ll quote it for clarity:
‘You should be glad someone pointed this out to you.’
I’m not charging in here with “be it resolved that weapon skill level blah blah blah…” I am not writing a term paper. This isn’t my PhD thesis. I will not do footnotes or references just so some lazy f*ck can click something they could have googled. I don’t care if you “trust” my information or not. I gave you info, you get off your lazy ass and research it to prove it to yourself.
If you don’t believe the info, so be it. You’re too lazy to do the research, so be it.
I’m sure you get a warm and fuzzy feeling inside (and the chicks must love ya) when you break out that “burden of proof” e-peen. Makes you feel all smart, don’t it? Like you actually did 1st year philosophy course or something.
Type “elitist jerks” in google and sift through the forums and/or search through WWS reports to provide a compelling example of racial at work (linking to armory profiles of hunters in the reports too). Then grab all those links and post it here. Why couldn’t you do that? Why do you expect me to do that for you? Are you paying me? Do I owe you something?
Dear me, seem to have hit a button. Well, i suppose you are right about misunderstanding the purpose of your “rant”. I thought it was to inform, when apparently you just wanted attention.
That’s fine; i’m just not used to talking to people who complain about things and insult others without trying to accomplish anything productive by it. I don’t read the official forums much.
I’ll keep that in mind for your future posts so we won’t have this misunderstanding again.
However, please clarify one thing for me: what do chicks have to do with this subject at all?
@melnayo
See, the irony is that your only reason for replying to my rant (and when were rants supposed to be informative? their purpose is to vent frustration and hopefully get some people to stop being idiots) was so that you could slap the “burden of proof” on the table like a 4 year old that just found a hammer. You have no information to provide. Your post serves no purpose except to call out attention to the fact that *you* are at least somewhat familiar with how claims are supposed to be presented formally. Good for you, your family must be proud.
On the other hand, I presented useful information, even if it was unsourced. The rant was to all the people for whom the information isn’t enough, they can’t handle going the extra mile and confirming it themselves.
Hahah, well, you’ve probably got me there. I get a little carried away like that sometimes. Actually, though, there is a bit of information provided: that someone trying to make a case for something should provide evidence if he hopes to be convincing, rather than accusing his readers of being lazy. In your case, as that wasn’t the priority, no harm was done.
Hi,
is this +Hit cap up to date? Yesterday in SSC I missed 10 times while the fight against one of the first trash packs with lvl 71+ and 72+. Or is there a difference to Elite Mobs? I had a +Hit of 144.
Thanks
Avis
ok, last night in kara, since my hit% is only at 5.14% I have been fretting about if I’m missing a lot since starting to raid… so I set up another chat window, and turned on 1 and only 1 thing… no guild chat, no raid alerts, just misses by me…
occasionally I’d pop over to that window and see what it said…
we went from aran to chess to illhoof, wiped 5 times on illhoof and recorded 0 misses… not one, nada
now I have seen that I can STILL miss occasionally, but it’s rare! so rare that it never happened in 3 hours in kara last night.