Seriously, We Detested That Guy
“ZOMGBBQFTW BRK!! Talk about the dead zone!! Talk about losing the dead zone! Jeebuz pete, talk about it! Thank you, everybody.”
OK. There is one place where the loss of the dead zone will be triumphant and make our lives unbearably easier. One critical, diabolic, and freakishly hellish, deviant situation that shall be resolved for once and for all.
Yes, we’re talking about Stromgarde.
Lord Falconcrest, the heathen b@stard, is found in Stromgarde and Alliance toons have to fight in close-quarters all the way through that miserable place to defeat him. And ya can’t see, you have no room to maneuver, and ya can’t shoot sh!t. It sux and blows and to this day we loathe and revile that place.
Are there many places in Azeroth that, even as a 70, you don’t want to see again? Stromgarde, baby. No thank you.
But with the elimination of the dead zone, perhaps someday we’ll look Falconcrest up and bury his @ss a time or two. Close-quarter combat on the stairs and in those god-forsaken hallways? OK, now we’ll be ready. Stitches we’ve smacked around and made him pay for all the times he smooshed us, but Falconcrest remains unpunished.
But not for long.
“NO NO NO!! PVP!! Talk about the dead zone in PvP!”
Frankly, if people getting in your dead zone is the #1 cause of your PvP problems, you need more help than this modification. As a hunter, you’re going up against classes that either want to get in your face or don’t want to get in your face. We have tactics to deal with both. The people who want to sit in our dead zone are hoping for a bizarre set of circumstances that would prevent us from breaking crowd control measures and be unable to fire back.
Beastmasters have Bestial Wrath. Marksman have Scattershot. Survivalists have Surefooted. We all have anti-crowd control trinkets. The majority of hunters have problems in PvP arenas due to line-of-sight problems, not dead zone issues.
When we get bored and run an Alterac Valley battleground, you know what we see as the big difference between now and pre-arena tactics? We see a whole lot more cooperation on the horde defense, especially two and three-man teams roaming the alliance offense, looking for solo-artists to pick off. They are brutal, these teams.
It has gotten to the point where if we see a single horde standing at Frostwolf Graveyard daring the tip of the alliance push to attack him, we are certain that there are two or more stealthed rogues just waiting for someone to stand still. They are a marvel to watch, actually. It’s really impressive. The one thing the horde have always done better than the alliance is teamwork. The alliance has gotten better since the introduction of arenas. The horde has become amazing.
And as long as were diverging, let’s keep going. Why the heck do you hunters have problems with warlocks? They wear cloth, people. We watch our guild’s warlock class leader duel people outside of Gruul’s Lair and she creams them. over and over again. Then she says, “I guess it’s time to go get wiped out by Kitty,” and she challenges us. Splat goes she, each and every time. Snake traps, Intimidation, Bestial Wrath… warlocks are delicious.
“But, but… they just hide or stand on rocks and tree and lampposts and everywhere and DoT the unholy heck out of us! They have seventy nine DoTs on our noggin before we can fire a shot!”
Right. That’s their mojo; make the opportunity to get all their DoTs off and then hope you die before they do, or at least watch you die after they do. And if he’s underwater and you ride by and he DoTs your butt and you can’t find him and he laughes as you succumb, that’s his tactics beating you, not his power. Guile > Strength. Give him his props.
If he stands in your path and starts tossing DoTs and you send your pet with Intimidation and Bestial Wrath, or Wyvern and Aimed Shot, or Scatter and Aimed Shot, he’s gonna eat it. People adapt their tactics to their strengths. Make them fight on your terms and you stand a better chance of winning.
You want to know who we have a problem with one-on-one? Marksman hunters and paladins. Marksman hunters are obvious as they are our class’s burst-damage spec and they can do more damage in five seconds than we, can each and every time.
But there is a trick for a BM hunter to defeat a MM hunter in a duel. You’re not going to like it, and we cannot believe we’re going to tell you what it is.
Actually, we’re not. It’s too repulsive. Let’s move on.
Paladins are the worst for us to dual. Wearing plate, they mitigate so much of our damage it’s ridiculous, and of course they heal. Mana-consumption wars are what these duels are, and every paladin will confirm to you that their ability to regenerate mana is unmatched. If you try to win a dual by out-DPSing their ability to heal, you’re probably going to lose. Paladins are the cockroaches of the warcraft universe. They can survive just about anything and, although they’re unpleasant to look at, aren’t that much of a threat. Paladins don’t kill us, it’s more like they wear us out and smack us down after we cry No Mas.
When a rogue gets the jump on you and he crits and stunlocks and does 7000 damage in five seconds, you can be impressed and raise your eyebrows and applaud. When a paladin just watches you dump everything you’ve got into his armor and he just crit-heals himself for 7000 health, with his mana only decreased by 10%, it’s frustrating and disheartening.
What was the point of this post? Oh yeah, the dead zone. So anyway, the loss of the dead zone will help tremendously against the frost mages who love to Blink in, freeze your un-cooleddown-trinketed-tuckus in place, then stand in the dead zone and blast you. But for the rest of the PvP action, both in battlegrounds and arenas, don’t think this “upgrade” is a Savior that will release all the potential you’ve been denied.
As a hunter, if you stand in one place and don’t kite your enemy, you are going to die, dead zone or not.



Thomas on 19 Oct 2007 at 6:35 pm #
Oh BRK, go ahead and say it. “To beat an MM class hunter in a duel, sick your pet on ‘em and stay in the dead zone, or keep toe to toe.” It IS sick and perverted… and works. Play your strength (pet) to their weakness (their pet).
It’s kind that you can’t say it, but BRK, where else can we go to get such straight talk about our cool class?
Brady on 19 Oct 2007 at 6:57 pm #
Ahhh, this post was quite amusing! You’re the man, BRK.
I would just like to comment on the warlock issue. WARLOCKS do not give me problems, and shouldn’t. As you said, they’re cloth. A soul-linked DEMONOLGY specced warlock on the other hand is a vicious little b@stard. When you attack one of these guys with 11k+ unbuffed health, and 20% of your damage is transferred to there pet, not to mention they are drain life/siphon-lifing your life away, effectively mitigating my damage by oh….a lot. Take my good warlock buddy Hextal(Dunemaul server), for instance. His siphon life heals him for over 400hp a tic. And he dots my pet with it, too.
Give me an affliction lock, or even better, give me a destro lock!!! They’re nice and tasty. SL’d locks, though…they leave a bitter taste in my mouth…the taste of resurrection sickness.
As for MM…I’ve never lost to an equally geared MM, at least not that I remember.
What’s this trick you speak off?
Cynddl
Dunemaul
Shifttusk on 19 Oct 2007 at 6:57 pm #
That strategy works in a duel but starts to fall apart in a pvp/arena setting where you being in the hunters face is asking to be frost trapped (with entrapement) and stabbidied by a rogue/warrior.
As far as your fear of paladins BRK its a matter of method. To kill a holy redoubt specced palladin 1v1 the best tactic is to outlast him. Tools =
-Concussive shot
-Scorpion
-Snake Traps
-Viper sting
Get him low on mana while using a minimum of yours. go into mele trinket HOJ and wingclip him and get back and pop another viper sting. 10 minutes later he will be OOM and you can deal him a deathblow.
Brady on 19 Oct 2007 at 7:00 pm #
Gah!!! Forgive the typos please. “there” should be “their” and “off” should be “of.”
Addendum: Soul-linked warlocks are about as unsquishy as a squishy can get.****Insert as 5th sentence of 2nd paragraph.***
Zenki & Zulu on 19 Oct 2007 at 7:01 pm #
Ha too funny! Just had a mental picture of BRK meleeing another hunter with Hobes riping their face off.
Whatever works BRK!
Sonvar on 19 Oct 2007 at 7:04 pm #
Pally aren’t an issue if you can keep kiting them in arena and letting you pet gnaw on them since they don’t bother to deal with the pet most of the time.
Deadzone will help a bit as it makes scattershot not as necessary a talent as still at this point its the only shot you can make at point blank or in the deadzone. Not saying it will be worthless but at least the main sticking point people had about it will be gone.
Really the other advantage I’ll have with deadzone gone is that I’ll be able to hit those stealthed rogues that I see with detect stealth cause they don’t show up on my screen till they are in the deadzone which is rather annoying.
Zball on 19 Oct 2007 at 7:31 pm #
On the Blizzard forums, I’ve seen so many deadzone signatures that I made one of my own for my mage.
(-melee-)(–deadzone-X-)(–ranged–)
(-melee-)(—-ranged—————)
Where “X” is a living mage. Where is he in the second?
I agree. If someone camping your deadzone is that big of a deal, you aren’t playing properly.
2ndworst on 19 Oct 2007 at 7:34 pm #
@BRK
“The one thing the horde have always done better than the alliance is teamwork. The alliance has gotten better since the introduction of arenas. The horde has become amazing.”
thank you. but it’s mostly cause, on our server for example, we were outnumbered 5 to 1 for the first year and now it’s kind of evened out at 3 to 1 ….fair odds i would say ….lol
Megan on 19 Oct 2007 at 8:15 pm #
How to out Mana Pally’s (especially in Arena):
1) Viper Sting
2) Scorpid Pet
3) Imp. Stings
And Locks pwn Hunters of all specs. =P
QuestionC on 19 Oct 2007 at 8:16 pm #
Note that the Deadzone change depends a lot on your model. I get the feeling Dwarves don’t really appreciate the Deadzone problem as much as the larger-deadzone’d Tauren Hunters.
Anonymous on 19 Oct 2007 at 8:17 pm #
I play both hunter and mage. For hunters it’s a buff. My mage is gonna hate it though. Hunters are one of the few classes I do well against because of the deadzone. W/o it they will just become another class that will eat me up.
As far as pallies go all I do is kite with viper sting on and intimidate to keep distance until pallies are low on mana. Then they are goners. One of the easier fights for me.
Sonvar on 19 Oct 2007 at 9:18 pm #
@megan
I’ve never been beaten one on one versus a lock even when they are better geared. I get beaten by locks when they have help.
Anonymous on 19 Oct 2007 at 9:40 pm #
Err…I must have missed something, what’s this about the dead zone going away? Got a link to a source for this info?
Pike on 19 Oct 2007 at 9:51 pm #
@ Megan -
My boyfriend isn’t going to like the fact that I’m telling you all this (so don’t tell him, shh! =P) … but he’s a warlock and I’m a hunter and I beat him handily each and every time we duel. I mean my health hardly even goes down. Now I will be fair and say that he rarely, if ever, PvPs and I PvP a lot, so that PvP experience that I have does probably give me an advantage… but yeah.
For me it’s not so much “such-and-such class/spec owns me” but “such-and-such person’s skills own me” I think… though yeah paladins are pretty annoying. xP
Dagashai on 19 Oct 2007 at 10:12 pm #
This was the first mention I’d seen of the proposed dead zone removal… it will help a lot, I think, specially when kiting crap… getting within 8 is easier than within 5… too many times I’ve tried to Con Shot crap just as it hits the dead zone…
But really, how can you have problems with MM hunters? You can Freeze their pets… taking away 10-15% of their damage… with you having the only pet… they can’t steady shot without pushback, and you can, another damage boost… if they kite, the pet tears them apart.
One nasty nasty MM/Sv vs BM trick… snake trap the pet. The first real damage the hunter does will pull the snakes offa the pet, (or the first mend pet tick)and they’ll head for the BM… freaked me out the first time I saw a swarm of snakes heading to me across the field…
Freejack on 19 Oct 2007 at 11:03 pm #
@ anon
Dead Zone Reference
http://www.wowinsider.com/2007/10/13/hunter-deadzone-will-soon-be-doa
Anonymous on 19 Oct 2007 at 11:13 pm #
Paladins are cake. take thier mana, a paladin with no mana is a dead paladin
Levesk on 20 Oct 2007 at 9:30 am #
I have to agree about deadzone not being a problem. I still suck in PvP, but it’s not deadzone’s fault
Anonymous on 20 Oct 2007 at 10:36 am #
I for one will be thrilled, and I have to agree frost mages are the cheese but hopefully the bane of my existance will have the nerf tree blizz put up our you know where plunged deep into them and that the drud, well atleast we can fear ‘em in feral (grumbles about in out form to get out of traps).
But on to the good no longer will I have to have the extent of my DPS in Gruul’s trash mobs comeing from my one handers w/o a tank or healer yelling over vent. WE SAID HUG THESE MOBS.
Scathatch
Christine on 20 Oct 2007 at 12:11 pm #
“Paladins are the cockroaches of the warcraft universe.”
No truer words have ever been spoken. Well, maybe “It IS the rabbit!”
I hate pally’s. I hated that they brought them into horde territory. I would, however, like to know how anonymous grabs their mana.
johan on 20 Oct 2007 at 1:16 pm #
As for dueling MM hunters or any hunter i´d say since nobody brought it up MD on your pet will buy you a couple of seconds headstart unless the other hunter has some incredible epics and u don´t hes never gonna catch up even if he´s a MM burst damager.
johan on 20 Oct 2007 at 1:18 pm #
Unless he dose it first of course
wich is how i learned to use it every duel since.
Megan on 20 Oct 2007 at 2:27 pm #
@ sonvar + pike:
Hmm, I know it must mostly be anecdotal, but perhaps you could link the armories of these Locks that you are beating? I’m curious.
A PVP geared Lock with 300-400 Resilience should walk over Hunters, even if they are equally geared in Gladiator/Honor. The only Hunters who can get close to offing me 1v1 are pure PVE “I’ve cleared Hyjal and BT and have tons of Haste rating” Hunters. And to wear that type of gear for 1v1 is fine, you won’t catch one in Arena with it if they feel like living for more than 10 sec.
An Affliction Lock, who usually specs Nightfall and Shadowburn (41/x/11), will simply DOT you up and Drain Life tank through your DPS. Your pet will also have Corruption on it ticking for extra % to proc Nightfall, making the only time the Lock Shadowbolts is when it’s instant, Shadowburn is instant, Drain Life is instant, all of this adds up to negating the pushback abilities that a Hunter has over casters (see Mages QQ about trying to cast a Frostbolt when a Hunter + Pet is on them).
A SL/SL Lock (24/37/0 or some variant) will do the same thing, minus the DPS some spamming Shadowburn. Their DOTs won’t tick as hard as an Affliction Locks, but they gain Soul Link mitigation can still Drain Life tank.
A Felguard Lock (x/41/11 or 20/41/0) will do the same thing with a big noobguard beating and cleaving on the Hunter. Alternatively, the Felguard can be put on the Hunter pet and do some Intercept setups. Again, the advantage is with Soul Link, Drain Life, and time.
Sonvar on 22 Oct 2007 at 2:35 am #
@megan
I don’t have links as I normally don’t pay much attention to names when doing pvp my main concern is living through it. Though if I faced a warlock with that much resilience in my current gear yeah I’d get pwned. If I’m decked out in equivalent pvp gear the warlock is at a bit of a disadvantage with their dots now less effective because of resilence. And when they start drain life I’ll feign death to break it up and throw an intimidation their way when they try it again. If I see a felguard they’ll be frost trapped. I can see an SV hunter maybe getting beat but a heavy MM or BM spec with equivalent gear should be fine.
Anonymous on 22 Oct 2007 at 2:17 pm #
i cant believe no one has mentioned what dead zone removal does for kiting?? 4 yd concussion shot FTW
TrojanGuy on 23 Oct 2007 at 10:39 pm #
Locks pwn pretty much all classes, sadly.