“ZOMG BRK!! The patch! Talk about the patch! Sincerely, Everybody on the Planet.”
Okay okay okay. Wow, y’all can be a pestering cult following, ya know?
While the entire Test Realm patch notes are linked here…
What BRK Cares About for All Hunters in the 2.3 Patch Notes:
Zul’Aman is a 10-player, level 70 outdoor instance located in the Ghostlands. Players will be able to confront six new bosses including the Forest Troll Warlord Zul’jin. Bring it, baby. We’re totally psyched.
Dwarf/Troll: Gun/Bow Specialization now increases chance to critically hit with Guns/Bows by 1% rather than increasing weapon skill. If we have to lose Crit to get our Hit back, it’s a moot point. If we can raise our Hit without losing Crit, this could rock. But this really seems to be a subtle maneuver to get more folks to go Survival for raiding. That’s where Surefooted gives the 3% Hit bonus and where Crit is King. Survival hunters are cheering this development, that’s for sure.
Pets will try to get behind their targets when engaging in melee combat. Now this is fascinating. Just how much melee-time will be lost as our pets reposition will have to be measured against the amount of damage they end up not taking by being behind mobs. Take Ramparts for example. A pet standing in the dragon boss’s flames dies quickly and does zero DPS. If he positions so that he’s behind the dragon, and thus totally avoids that fire AoE, he does a lot of DPS, and a heck of a lot more than if he were dead. We are cautiously very optimistic.
Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition to their normal damage. An obvious attempt to boost hunter-use in arenas, this could be pretty spiffy. Now if a warlock throws underwater breathing on his team and this is what the Arcane Shot dispels, it’s either a pretty crappy addition to our arsenal or just smart play on the warlock’s end. Or both.
Explosive Trap: The initial damage dealt by this trap is now also increased by 10% of your ranged attack power.
Immolation Trap: The total damage dealt by this trap is now also increased by 10% of your ranged attack power. We are wary of the differences in the implementation of these bonuses. What strikes us as interesting is that these are RAP-based. Most hunters who use traps for damage are Survival. Had these been agility-based we would’ve appreciated the buff to traps more. As it stands, we’ll take a wait-n-see approach.
Misdirection: This spell will now always be removed correctly if multiple Hunters overwrite each other’s Misdirection. We may actually miss having our Misdirection over-written by another hunter and watching the chaos ensue. Currently, this potential ‘whoopsie’ requires hunters to coordinate their Misdirection in raids. If this change comes to pass it’ll make Misdirecting less deadly, but maybe a little less fun.
Serpent Sting: The total damage dealt by this sting is now also increased by 10% of your ranged attack power. Another Marksman buff and yet another temptation to take Improved Stings. If your Serpent Sting does 660 damage over 15 seconds and you take 3/3 in Improved Stings and get the 30% bonus damage to stings, your Serpent Sting will do 858 damage over 15 seconds. That’s nice but not good enough to justify taking it over something else. Now take that Marksman hunter and his 2300 RAP and give his Serpent Sting another 230 bonus damage, boosting it to 1088 damage over 15 seconds. Perhaps the warlocks out there would even say that this constitutes a real DoT, (probably not, but they don’t usually cheer us on anyway.) We’re scared to say it, but we actually think this is pretty nice.
Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled. ‘Bout time. Next!
New recipes are available from Grand Master leatherworking trainers to make 20 slot quivers and ammo pouches. Spiify. But we’re not going to get to make one because…
New recipes are available from the Honor Hold, Thrallmar, and Lower City quartermasters to create 24 slot quivers and ammo pouches. Why Lower City? Could there be a 24-slot ammo bag with a 15% haste rating from Honor Hold and Thrallmar at Revered, and a 24-slot ammo bag with, can we dream, an 18% haste rating from Lower City? We are looking forward to jumping on the PTR just to see these vendors.
New macro command to target by entire name: /targetexact Woohoo! Your “/targetexact Demon Chains” macro won’t target someone your raid named Doomilias or Demetria anymore.
New macro command: /petautocasttoggle Again, woohoo! Our Growl macros shall be halfed.
When you inspect another player, you can now see their talent choices as well as their equipment. Huntard examinations just got a lot more fun. And probably scarier; how many Pathfinding level 70 hunters do you think we’re going to find?