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	<title>Comments on: Freak Out!</title>
	<atom:link href="http://www.bigredkitty.net/2007/11/15/freak-out/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bigredkitty.net/2007/11/15/freak-out/</link>
	<description>World of Warcraft Hunter Blog</description>
	<pubDate>Sat, 22 Nov 2008 12:23:39 +0000</pubDate>
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		<title>By: Anonymous</title>
		<link>http://www.bigredkitty.net/2007/11/15/freak-out/#comment-10302</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 19 Nov 2007 21:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=759#comment-10302</guid>
		<description>Survivalist here. I may be chomping at the bit at the loss of double and triple trapping but we'll live. Love the 341 comment btw. "What the piss son! Give me a 341!"</description>
		<content:encoded><![CDATA[<p>Survivalist here. I may be chomping at the bit at the loss of double and triple trapping but we&#8217;ll live. Love the 341 comment btw. &#8220;What the piss son! Give me a 341!&#8221;</p>
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		<title>By: John</title>
		<link>http://www.bigredkitty.net/2007/11/15/freak-out/#comment-10231</link>
		<dc:creator>John</dc:creator>
		<pubDate>Fri, 16 Nov 2007 20:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=759#comment-10231</guid>
		<description>Doh - forgot to mention - have you moved your kill command above your auto/steady line in your macro yet?&lt;br/&gt;&lt;br/&gt;You should - it no longer triggers GCD, and that way it doesn't have to wait on a shot to trigger.</description>
		<content:encoded><![CDATA[<p>Doh - forgot to mention - have you moved your kill command above your auto/steady line in your macro yet?</p>
<p>You should - it no longer triggers GCD, and that way it doesn&#8217;t have to wait on a shot to trigger.</p>
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		<title>By: John</title>
		<link>http://www.bigredkitty.net/2007/11/15/freak-out/#comment-10230</link>
		<dc:creator>John</dc:creator>
		<pubDate>Fri, 16 Nov 2007 20:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=759#comment-10230</guid>
		<description>As for the animation for volley ... THIS IS SPARTA!!!  Okay, I'm kidding, it's kinda weird looking and gets a good laugh whenever I use it on the raid.&lt;br/&gt;&lt;br/&gt;Pet issues are fortunately being fixed. Blue post said they are looking at allowing feeding while in combat - yeah!&lt;br/&gt;&lt;br/&gt;There's some strangeness going on with instant cast shots - at times it seems they don't want to go off - even when they are off CD. Don't know if it's a bug or me.</description>
		<content:encoded><![CDATA[<p>As for the animation for volley &#8230; THIS IS SPARTA!!!  Okay, I&#8217;m kidding, it&#8217;s kinda weird looking and gets a good laugh whenever I use it on the raid.</p>
<p>Pet issues are fortunately being fixed. Blue post said they are looking at allowing feeding while in combat - yeah!</p>
<p>There&#8217;s some strangeness going on with instant cast shots - at times it seems they don&#8217;t want to go off - even when they are off CD. Don&#8217;t know if it&#8217;s a bug or me.</p>
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		<title>By: Kestrel</title>
		<link>http://www.bigredkitty.net/2007/11/15/freak-out/#comment-10219</link>
		<dc:creator>Kestrel</dc:creator>
		<pubDate>Fri, 16 Nov 2007 17:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=759#comment-10219</guid>
		<description>One thing I noticed last night in Sethekk was that if I just took a step back from melee range, I was still in AOE range. While that wasn't a problem last night (low AOE damage), I can sure see that being a problem in a raid instance against a boss AOE!&lt;br/&gt;&lt;br/&gt;Talonis &#038; Talon of Kul Tiras</description>
		<content:encoded><![CDATA[<p>One thing I noticed last night in Sethekk was that if I just took a step back from melee range, I was still in AOE range. While that wasn&#8217;t a problem last night (low AOE damage), I can sure see that being a problem in a raid instance against a boss AOE!</p>
<p>Talonis &#038; Talon of Kul Tiras</p>
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		<title>By: Macciatto/Catsmeow</title>
		<link>http://www.bigredkitty.net/2007/11/15/freak-out/#comment-10218</link>
		<dc:creator>Macciatto/Catsmeow</dc:creator>
		<pubDate>Fri, 16 Nov 2007 17:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=759#comment-10218</guid>
		<description>/nod at smokybg&lt;br/&gt;&lt;br/&gt;I agree. We have to contend with CD on our traps, which can break early (resulting in kiting like a  n00b) while shad priests seeme to shackle for a loooong time, or a sheep lasts a loooong time, or a sap that last a loooong time... follow me?&lt;br/&gt;&lt;br/&gt;Not to mention, it's great while they're trapped but it isn't fabulous. We still have to worry about run time away from trap #1 to make up for the CD time on trapping #2. It wasn't all roses.</description>
		<content:encoded><![CDATA[<p>/nod at smokybg</p>
<p>I agree. We have to contend with CD on our traps, which can break early (resulting in kiting like a  n00b) while shad priests seeme to shackle for a loooong time, or a sheep lasts a loooong time, or a sap that last a loooong time&#8230; follow me?</p>
<p>Not to mention, it&#8217;s great while they&#8217;re trapped but it isn&#8217;t fabulous. We still have to worry about run time away from trap #1 to make up for the CD time on trapping #2. It wasn&#8217;t all roses.</p>
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		<title>By: Don</title>
		<link>http://www.bigredkitty.net/2007/11/15/freak-out/#comment-10215</link>
		<dc:creator>Don</dc:creator>
		<pubDate>Fri, 16 Nov 2007 16:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=759#comment-10215</guid>
		<description>Regarding Hunter racials..&lt;br/&gt;&lt;br/&gt;Agree that changing the +5 gun/bow to 1% for dwarves/trolls kind of negated the racial benefit for choosing them as hunters. &lt;br/&gt;But at least the orcs still get +5% pet damage.</description>
		<content:encoded><![CDATA[<p>Regarding Hunter racials..</p>
<p>Agree that changing the +5 gun/bow to 1% for dwarves/trolls kind of negated the racial benefit for choosing them as hunters. <br />But at least the orcs still get +5% pet damage.</p>
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		<title>By: SmokyBG</title>
		<link>http://www.bigredkitty.net/2007/11/15/freak-out/#comment-10214</link>
		<dc:creator>SmokyBG</dc:creator>
		<pubDate>Fri, 16 Nov 2007 16:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=759#comment-10214</guid>
		<description>Conceptually, traps are Fire-And-Forget items - they do not require the attention of the person that set them to operate correctly. Also, if they are separate entities, they do not depend on the state of other traps to operate correctly. Blizzard seems to acknowledge that by not changing the other traps (specifically Frost Trap, just read about it), so I view this as a deliberate change and not a bug fix. And having in mind that a mob can't jump into a mage's hands and get polymorphed, I think Freezing trap was working perfectly well, with the ability to trap two mobs (and for a short duration only!) was compensating for the lack of complete control...</description>
		<content:encoded><![CDATA[<p>Conceptually, traps are Fire-And-Forget items - they do not require the attention of the person that set them to operate correctly. Also, if they are separate entities, they do not depend on the state of other traps to operate correctly. Blizzard seems to acknowledge that by not changing the other traps (specifically Frost Trap, just read about it), so I view this as a deliberate change and not a bug fix. And having in mind that a mob can&#8217;t jump into a mage&#8217;s hands and get polymorphed, I think Freezing trap was working perfectly well, with the ability to trap two mobs (and for a short duration only!) was compensating for the lack of complete control&#8230;</p>
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		<title>By: Locknload</title>
		<link>http://www.bigredkitty.net/2007/11/15/freak-out/#comment-10210</link>
		<dc:creator>Locknload</dc:creator>
		<pubDate>Fri, 16 Nov 2007 14:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=759#comment-10210</guid>
		<description>I saw that they changed the volley animation effect to. Is there also something changed in the damage?</description>
		<content:encoded><![CDATA[<p>I saw that they changed the volley animation effect to. Is there also something changed in the damage?</p>
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		<title>By: Nightwhisper</title>
		<link>http://www.bigredkitty.net/2007/11/15/freak-out/#comment-10206</link>
		<dc:creator>Nightwhisper</dc:creator>
		<pubDate>Fri, 16 Nov 2007 10:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=759#comment-10206</guid>
		<description>No deadzone and buffs: WoW! Cool, and thanks for that but not so needed. I played a hunter from day zero and I got so used to deadzone and kiting that now Now I still move back when I can still shoot... weird :) &lt;br/&gt;&lt;br/&gt;No more multiple trapping (when I was survival I mostly done the cc with 2/3 traps each fight, and was really funny): this makes me really really sad.&lt;br/&gt;Why? Because it was the line to see who is a Pro hunter and who is a noob: multiple trap + dps + not overaggro at the same time was a amazing thing to do.</description>
		<content:encoded><![CDATA[<p>No deadzone and buffs: WoW! Cool, and thanks for that but not so needed. I played a hunter from day zero and I got so used to deadzone and kiting that now Now I still move back when I can still shoot&#8230; weird <img src='http://www.bigredkitty.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>No more multiple trapping (when I was survival I mostly done the cc with 2/3 traps each fight, and was really funny): this makes me really really sad.<br />Why? Because it was the line to see who is a Pro hunter and who is a noob: multiple trap + dps + not overaggro at the same time was a amazing thing to do.</p>
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		<title>By: Anonymous</title>
		<link>http://www.bigredkitty.net/2007/11/15/freak-out/#comment-10205</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 16 Nov 2007 08:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=759#comment-10205</guid>
		<description>If you want Hunter traps to be eq of the other classes cc then loose the cooldown and arming time!</description>
		<content:encoded><![CDATA[<p>If you want Hunter traps to be eq of the other classes cc then loose the cooldown and arming time!</p>
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