Song Sung Blue…
Pulled from the Animal House that is the WoW Hunter Forums, both US and EU, here are some very important blue-posts you should know about.
If you don’t know, a blue-post is a post on those forums written by a Blizzard employee. They are as Official a post as you will see and can usually be trusted to be accurate.
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I have a bit more information for you all based on some dialogue I’ve had with our QA department.
First, we’re not seeing any change in the loss of Happiness at current from our own tests. If you all have more specific information in regard to the pet you are using, the level, etc, please feel free to post in the Bug forum so that our QA team can try to reproduce the issue and track it down.
We are also not able to see the stair issue in our own testing. Again, if you have more specific information on what exactly is happening (specific boss, mob) , please go ahead and post in the Bug forum so we can better track it down. There may be a particular situation or key element that is causing this issue for you.
We also are working on a fix for an issue where pets weren’t attacking if a player had their back up against a wall or corner.
Any further pathing issues that seem strange, please keep note of where you are and what mob it may be related to. We’ll do our best to see if we can find these issues if they exist.
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Just to reiterate from another thread, we are planning to allow Hunters to feed their pets during combat in a future patch. It’s in the works right now.
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One concern that has come up in this thread is the ability to feed pets during combat. I just wanted to stop back in the thread here to relay that the ability to feed a pet during combat is in the works for a future patch. Hopefully that will be one less concern for hunters in general. Once we’re a bit closer to implementing this, we’ll do our best to get you more information on what we have planned.
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Just so everyone aware, there was a bug fix that unintentionally didn’t make it into the release patch notes, but has been added into the bug fix listing on the forum as well as is being added onto the Web version of the patch notes.
Here is the actual note for you in regard to this-
• Fixed a bug in which Hunters were able to disengage from combat using Feign Death during boss encounters.
Please note that this should only apply for when you are engaged in a boss fight and shouldn’t affect trash mobs.
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I was just about to get to this one. This was another bug fix that unintentionally didn’t get into the patch notes. It’s getting added in now in order to clear up the confusion. Here is how the note actually reads:
• Fixed a bug in which Hunters were able to use Readiness in conjunction with Freezing Trap on two different targets.
Being able to double-trap was not intended to happen so the bug has been corrected. As always though, constructive feedback on changes are always welcome. What should happen is if you trap another target, the first trap should release much like what happens when a Priest Shackles Undead or a Mage Polymorphs a target.
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“I was really excited to make a 24 slot ammo pouch come patch day, and have a bunch of hunter guildies that had gathered the mats, and got in line to have one made. Only one problem… even though the pouch is BoE, it is also Unique, meaning after I make one for myself, I can’t make any more for friends or selling.”
This is being fixed in an upcoming patch.
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“Please list the Arrow Maker and Shell Machine under the Projectile tab in the Auction Ho[u]se.”
Done! Upcoming patch will have them listed in the appropriate section of the Auction House.
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Blizz listens and will implement your ideas. However, they also sometimes say, “No”. Feeding pets after a FD looks like it’s coming back, but it sounds like Double-Trapping is gone.
/cry, we never even got to make a BRK Hunter-Guide Double-Trapping Movie
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19 Responses to “Song Sung Blue…”
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Nice… would you be able to link back to the threads you pulled the quotes from?
“Just to reiterate from another thread, we are planning to allow Hunters to feed their pets during combat in a future patch. It’s in the works right now.”
That’s fantastic!!
“We are also not able to see the stair issue in our own testing.”
I have definitely seen it on the single pulls on the stairs leading up to Moroes :/ Whenever this happens, I’ve found that hitting Kill Command seems to force the pet to move (YMMV).
Not being able to double trap for my casual rp guild in kara I am the only cc since we have no priest and way to many mages and shamens also makes me so much less useful in a heroics since my guild doesn’t run those ill get allot less pugs now, the patch pretty much ruined my grouping chances
- Vafrous
I always loved double trapping. It makes those points in SV worth it. Unless a trap breaks now, there’s really no point in getting reduced CD on them, imo. I hope it (double trapping) will be reinstated. If not because it’s useful, then because it takes skill to accomplish. Somehow it feels wrong to remove a tactic that was very technical, because it lessens the rewards for playing well. or maybe im just bitter that i learned to do it and now its gone
we miss you, double traps!
there is a lot of comments on the double trap thing as well. about the differences that a mage esp have no cooldown on poly and other stuff.
i think we will see some change to this as well
I too miss double-trapping, and even though I “understand” the fix, I still don’t like it the tiniest bit… No biggie, though, got plenty of alts of other classes lined up in the 20-60 range!
Of course, even if they reduce the cooldown, it will always be 1 mob at a time. And, after all, there’s no big point in actually HAVING a cooldown! PvP CC effects get shorter durations and diminishing returns, and it’s not like mage’s frost nova where you can keep hitting the frozen target! So they could as well reduce the CD to 10 secs or such: wouldn’t make hunters OP…
/sarcasm_on: The Feed Pet in Combat is a nice change to see in the works, so, should they implement it in 2.4, that means that, in 2.5, we’ll be able to actually use it! That shouldn’t be more than 6 months away! /sarcasm_off
Note: I really like the feed pet in combat option! It’s just that, knowing how Blizz works, the first time they implement that it will be non-working, same as the pet pathing which, much to my surprise, was working ok on the PTR, and then when it goes live, no longer works! Of course, even better would be to have the pet loose a lot less happiness on death, say 100 happiness? Although that would make hunters less conscious of their pets!
I don’t have a problem losing double-trapping, because I never did it. But I do feel for my SV brethren who could pwn CC. What woulb be nice is if Blizz would increase the amount of time a mob is trapped…say up to 45 seconds or a minute.
Not a hunter, but this would explain why my blueberry wouldn’t move from the corner I was in, no matter how many times I smashed the command button. Thanks for the info.
it is too bad, for everyone else. but i got to see it live and in person (character)! thats right. way back when, before our kara days, i was running an heroic blood furnace with brk and some friends.
we were not very well geared at the time, and kept wiping on the event before the second boss. you know, the one where you pull the lever and 4 groups of 3-4 elite fel orcs come looking for blood…in succession.
well, after about the 3rd wipe, brk just couldnt take it. his traps were getting resisted, our tank was getting stunned and our healer was gaining aggro. so he said, “screw this, ill be back in 10 minutes.”, and went and specced survival. when he came back? i watched the mighty dps machine of brk and hobbes successfully control three mobs. at once. two freezing traps and a wyvern sting.
i thought to myself, wow. that sv tree is really some powerful stuff. im personally kinda bummed that sv (doesnt really matter for bm or mm, because it rarely happened anyway) hunters cant double trap anymore. maybe this was never “intended”, but i dunno, if i was a sv hunter, id be a /sadpanda. hopefully it will come back in some form or another.
oh. brk went straight back to bm after the instance run. i think there is a post about it here somewhere…
Not sure if this was intentional or not, but hunters can’t dismiss their pet and tame a new one. You have to run to the Stable Master and drop off your pet, and run and tame the new one. It’s Old School.. Ugh..
Well I had a hard enough time getting into PuGs before, and I had just gotten good at trapping. Rats. Well I guess it’s back to experimenting with my character again more to see what else I can do. At least we can still kite like normal…or even let the mob get a little closer.
Losing the FD/pet feed trick will be difficult until fixed. I really have had very little time online since the patch, so the only thing I really noticed was that I had to download all the newer UIs so far.
The double-trap thing is upsetting. I saw a hunter double-chain-trap two naga in heroic SV one day and I still think it’s the the coolest thing I’ve ever seen in WoW.
I can’t believe all you sad hunters are just gonna drop trou and accept this trap nerf with a whimper.
Someone said…
‘I too miss double-trapping, and even though I “understand” the fix, I still don’t like it the tiniest bit… No biggie, though, got plenty of alts…’
Even BRK has tossed up his hands and bent over in acceptance.
I don’t understand it one bit. It looks to me like they broke this skill trying to appease some complaints or possibly exploits of the Readiness Talent. Can someone help me on the timeline here? How long has Readiness been in the build tree and when did they allow traps in combat? Was that all in the same patch? BC expansion perhaps? I dunno, it just seems to me that it has always been working as intended and they decided to change it.
Other classes can’t CC more than one mob? Why did I hear someone say in Vent last night during Shade of Aran, “When they spawn I will banish one and fear one” or when doing Black Morass I see 3 of the birdlike adds go racing off in fear from a single cast?
• Fixed a bug in which Hunters were able to use Readiness in conjunction with Freezing Trap on two different targets.
-Umm, no they didn’t. They broke the Freezing Trap instead of just removing it’s cooldown from the Readiness Talent effect. Freezing Trap was working as intended, Readiness was not.
There goes the reason I spec’d SV in the first place. No more CCing 5 mobs at once.
Why is there a SV tree again?
Actually, we think Blizz did the complete opposite of what makes sense. We believe the only hunters that should be able to double-trap are Survivalists specifically because of the Readiness talent.
However if Blizz says that Readiness is not supposed to allow double-trapping, than that implies that double-trapping isn’t supposed to be part of the game mechanics at all.
A Warlock can fear and a banish at the same time, but they cannot double-banish.
A Hunter can trap and Scare Beast at the same time. A Hunter can trap and Wyvern at the same time.
Jeebuz, an SV hunter can trap, Scare Beast, Wyvern, pop Readiness and Wyvern a fourth and Scare Beast a fifth!
Double-trapping, according to everything we’ve read, should be on the same level as double-banishing, double-seducing, double-fearing, double-shackling, and double-rooting, or whatever; A no-Go.
I never really had a need to double trap. I was able to do it but just never came upon a practical application for it beside just screwin around.
That said - its a ridiculous change. It really makes the SV tree pretty crappy. Now the only real benefit from that tree is expose weakness.
As far as people comparing it to mage’s being able to frost nova and fears - you can’t compare them because they are technically different game mechanics. Freeze trap is a root. Sheep is a root. Banish is a root. Shackle is a root. Cyclone is a root. Across the board a character can only have one root effect up at a time. Everything makes sense there.
But what about frost nova? Well, thats a snare. Frost trap - snare. Fear…well im not sure what category falls under. Maybe it’s its own category I don’t know. But all these abilities are only limited, as far as amount of enemies effected by it, by the amount of enemies around you.
So while I think the change is utter bullshit, I can see why they did it. I can also see why mages can frost nova 12 people at a time and Locks can fear 12 people at a time.
I can double frost, double snake, double immolate; aren’t those Traps? Isn’t that Double Trapping?
I don’t see why all of a sudden Blizzard has pinpointed Freezing trap to act differently than all the other traps in my book.
Sorry, but I’m not gonna change my mind on this, it’s wrong.
“Double-trapping, according to everything we’ve read, should be on the same level as double-banishing, double-seducing, double-fearing, double-shackling, and double-rooting, or whatever; A no-Go.”
BRK, you know that isn’t true. Traps are fundamentally different, they are, unlike a fair few of the mentioned, on CD and can’t be targeted. If you have a stationary target you need aggro BEFORE you (hopefully) apply the CC. The others act in the opposite way. The only CC that is comparable in weakness is Sap, and it has the advantage of being decidedly long and doesn’t draw aggro.
Like I argued in the EU boards, about Sap, traps aren’t comparable to the other skills. And honestly who ever complained at doubletrapping? If you managed to pull it off in PvP, then I applaud you, in PvE it was but a small bonus.
But at the same time I thought, that if I should ever want to be a trap-king, I would go Survival. Well, that seems pretty bunked now. A shitload of previously vital Surv talents have been hit soundly over the head. And you BRK have even argued against them in one blog, so it wasn’t as if they were über to begin with.
No, it seems Survival is not going to happen for me. Likely it never was, but at least I knew I COULD go there and not feel half my talents were wasted.
This was another BLUE-post that appeared shortly after the one listed above concerning double trapping:
OP: Q u o t e:
I would understand this change if Traps weren’t
1. Harder to use than other CC methods and
2. On a 30 second CD
My feedback is this: I don’t like this change and believe it was totally unwarrented.
BLUE Reply:
Noted. I’ll be keeping an eye on these threads and will expand their capacity just so that I can pull feedback from them. Please keep it constructive.
So sayeth BRK, so layeth everyone down? No, post your feelings on the forum if you disagree with this nerf.
I can’t understand how Blizz is not able to replicate the pet pathing and non-attack bugs. I have seen the problem happen consistently on both my hunter and warlock pets, with fatal outcomes on several occasions. If Blizz devs are like most devs, they’ll naturally be inclined to resist the notion that a bug exists, and if forced to replicate it, they’ll spend a token amount of time testing it.