Don’t Shift Blame; Solve the Problem
“Dear BRK … I have a level 61 almost 62 cat and I am BM spec, having issues where I am out DPS’ing her and aggro is falling on me. She has the highest-level growl and claw that I can give here at this time, she also has prowl 3.
“What would be the best training specs for leveling for her? I feel like I am missing something. All was fine until I hit 62 and got steady shot, now DPS and [aggro] are through the roof and she can’t keep up. Koragg”
One of the pitfalls of having a pet is that it becomes very easy to blame the pet for our mistakes. If you’ve properly spec’d him with the highest Growl and attack-spell he can have, (Bite, Claw, Gore, etc.) and you pull aggro from him…
It’s not the pet’s fault; it is yours.
Folks, you’ve got to allow your pet to keep aggro. Massive quantities of sustained, ranged DPS is dependent upon the mob staying… at range.
“But BRK, how do I do that? I keep pulling aggro!”
You get a “threat meter” and run with it active, even when soloing, that’s how. Our favorite is Omenand we link to it on our Addons sidebar. Use Omen all the time; it should always be active.
What is your opening shot once your pet has attacked, Arcane Shot? Let’s assume you start with that. How much damage do you inflict when Arcane Shot crits? Let’s say your Arcane Shots crits for 800. Your pet attacks a mob and what do you do?
You sit there, that’s what.
Watch your Omen meter and make sure not to fire until your pet has generated more than 800 aggro. If you fire Arcane Shot before your pet generates 800 aggro, you run the risk of critting the mob off your pet. Yes it takes your hunter to have 130% of your pet’s threat to pull the mob off, but your Auto Shot is going to kick in right after that Arcane Shot goes; it won’t take long for you to exceed the 130% threshhold and for that mob to get up in your grill.
Watch the threat meter as you fight. Don’t pop trinkets or max-DPS if you start to catch up to your pet’s threat. Use Feign Death to drop your threat to zero and then your pet will have a huge thread-lead that you can use and abuse with your shot rotation.
A pet’s Growl can miss and it can be resisted, and so can its melee and Claw/Bite/Gore attacks. Just because your pet has been fighting for 3 seconds does not mean it’s generated a sufficient amount of aggro for you to step in and start bombing from range. You will avoid pulling aggro from your pet if you confirm how much aggro your pet has generated by reading the data from a good threat meter.
Running with Omen active all the time also makes you more proficient at using it properly for when you do instances and raids. Nobody should be more familiar with and how important a threat meter is than a hunter specifically because we should have it active 24/7 so we don’t pull aggro from our pet.
Omen. Get it, know it, love it. That’s the solution to your “pet-aggro” issues.
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41 Responses to “Don’t Shift Blame; Solve the Problem”
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I will continually caution people from using OMEN and other threat meters. I think the lesson is more properly learned if you instead learn how threat/aggro works and adjusting your attack sequence accordingly.
That is, while grinding or instancing, I open with a Scorpid Sting as it does not front-load threat(and damage) and instead distributes it over time. It also lets me begin DPS’ing sooner with my white(autoshots).
Run with a good tank, or your pet. Learn your aggro limits, what aggro/threat charactersitics your abilities/pet abilities have and learn when and how to react to things such as Growl being resisted, large multi/aimed/steady/arcane crits etc.
The benefits of your cooldowns for aggro, FD, disengage, intimidation, bestial wrath, trinkets, etc.
Don’t just watch the bar and keep away from 130%, learn where the ceiling is first, on your own.
That’s specifically why we recommend a meter. It teaches you how threat/aggro works and provides feedback when you adjust your attack sequence.
I love the new website. I can use my WoW character name better here!
Sometimes I tend to pull aggro off my pet. When I do, feign death is a good “uh oh” button. Aggro goes right back to the pet, especially if you wait a few seconds.
That’s okay, Mangaras, but in an instance, where I’m required to do CC, Scorpid Sting breaks the freeze trap. Arcane, Concussive or Aimed are much better.
Omen is just another tool, as is a Damage Meter, which has been discussed in these pages. I couldn’t run without Omen. I haven’t found a guild yet who doesn’t run with a threat meter if they are doing endgame instances. In the hectic-ness of a 10 man raid, a visual graphic of just where you stand beats trying to guess any day. And if you’re on your way up in Outlands, you won’t know how much threat you generate on birds in Sethekk Halls because you’ll never have been there before and you can’t just walk in and start firing.
Plus, and you didn’t hear this from me, pulling aggro off a tank who irritates you and then beating the snot out of it…..priceless.
Gimmlette and UrsaMajor
I use KTM (KHL Threat Meter) while leveling my hunter. I also found problems with aggro once I got steady shot.
the thing to keep in mind is to hold back slightly until your pet has secured aggro.
Seeing as the writer is also BM, have your pet open with Intimidation. Then you’re able to open with an aimed if you so choose.
As BRK had stated, managing aggro is a hunter’s job. The more we can gain control of the aggro, the better it is for everyone in the group.
So just to sum up what’s been suggested: Intimidation, Feign Death, hold off on damage for a bit.
It’s the little things, but they can add up to a lot.
Pfft … just get a boar. I’m a decently geared 70 hunter alt. My boar is only 68, and I can’t grab agro from him. Baring the occasional resist that is. I open with aimed/steady/arcane. A triple crit [i]might[/i] grab agro, but when exactly am I triple criting?
Basically, the boar is the solo pet. He grabs agro, I unleash hells fury, mob dies. But BRK is absolutely right. Learn your agro. Watch the bar till you can anticipate all on your own when you will grab agro. Once you have that down, work on it with a tank.
Can’t agree more with BRK on this issue. Omen is the key. There is no reason NOT to use it. Omen will never keep you from pulling aggro (off a tank or off your pet), because you pushing buttons does that. but Omen will tell you to ‘watch it or else’. It is invaluable in learning to balance new skills/new gear/new instances. Get it!
Even though my Hunter is 42, I’ve found it very easy to send in my cat, Serpent Sting, and then just auto-shot to death.
Happens pretty quickly, I don’t pull agro except if Growl is resisted, then I just use Intimidation.
I remember when I first hit Outland, I use to pull aggro all the time. One thing I did was level my pet in Azeroth to level 58 or 59. The reason, he was missing all the time. In Azeroth, I would send him in, wait a couple of seconds and blamo! DPS time! So after I got him up a level or two, I would send my pet in and let him fight the mob until he got the mob’s health down to 90-95% and then started DPS’ing. I knew then, unless I got a string of crits, he had aggro. This work perfectly for my boar. After awhile, I got Omen and it made it easier to know when I had to throttle back a little, mostly when I was critting back to back.
Couldn’t agree more for the suggestion of boar. For soloing, the boar can’t be beat imo. Its charge is a HUGE agro generator. Even now with mark/surv spec, unless I crit aimed, steady, auto, and arcane within the first few sec, I won’t immediately pull agro. The boar has good hp and armor to help it survive multiple pulls in a row without needing to heal it. Get a boar for soloing and a high dps pet for grouping. Oh ya, watch omen too.
Scorpid Sting does not break freeze traps, Serpent Sting does.
Which is why when you accidentally have Serpent Sting on a mob which you suddenly need to freeze, fire Scorpid Sting to replace the Serpent Sting and all is good.
I’ve been leveling a new cat and a windserpent. I think your best bet is to find someone to group with, I’ve met lots of nice people who are more than happy to have my help with quests here and there. If your pet is close to your level and can actually hit and do some damage, you may want to buy some cheap, low-powered ammo to help keep mobs from running after you. Then again, you can practice your kiting techniques. You can also use MD when it’s not on cd for a little extra pet staying power or as a panic button to get the mob back onto the pet.
Omen is pretty good at providing some good data on your TPS / aggro generation cycle. Watching it along with your pet will give you a better idea when to throttle back. i.e. after a few crits in a row, you may want to drop out of a shot rotation and just go auto until your pet generates more aggro. I use the same strategy for running with tanks with slow initial TPS generation.
As a side note, re-speccing pets is cheap, so don’t be afraid to train it with stam / armor while you’re leveling it up to give it a little more survival time.
I’d answer the original question with a more concise…
Discipline
- or - the more verbose version…
A threat meter and Discipline
Blizzard knows that the average game playing human lacks self-discipline and is addicted to social drama. They simply provide the in-game mechanics to fuel that fire.
DPS classes are given sufficient firepower such that, unless they exercise discipline at specific parts of a battle, they can out-threat the Tanking classes. When you pull aggro off your tank too often or at inappropriate times, social drama will ensue.
Success as a DPS member of the team depends upon discipline and knowing when you can go nuclear.
Drawing aggro sucks, but as you go up in level, you will find your damage scales faster than your pet’s threat. If you always stay below your pet’s thread, you will effectively cap your DPS — which is time inefficient.
Instead, plan on going over it. Send your pet in, open with aimed shot, immediately follow with arcane shot, then feign! Bam, several thousand DPS (if you’re lucky) and zero aggro. FD’s cooldown is 30 seconds. You can use it almost on every pull.
Or, instead of FD, use Intimidate, freeze the mob for a few seconds. Your pet should re-grab aggro, but even if not, 3 seconds should be around 1800-2000 damage more on the mob. He should be dead now!
Okay, so FD and Intimidate are on cooldown… oh noes! Okay, concussive shot, and strafe to get some distance while your pet keeps hitting him and you maybe take another shot or two.
Oh, and if the mob does get in melee range, don’t forget disengage (-1000 threat, more or less). Or just wing clip and strafe away, leaving him behind for your pet to chew while you get distance.
Oh, don’t forget misdirect. That can work nicely too, of course.
2.3 made it even easier with less distance needed to get into ranged-shot range.
But do use Omen, too. Get a feel for it, learn it, understand it with groups, etc. But don’t pass up on your other skills! You have enough different abilities on short cooldown to never have to wait for threat from your pet.
Guys this is one of the most important things a hunter who is looking to one day raid should do.
Get OMEN/KLH and practice with your pet.
Hunter is the only class that can practice threat mechanics aside from a warlock. Every other class gets their first practice in a group quest or instance, you get to practice it daily!
Now that aside, I advocate that every hunter puts their pet away to practice now and again. Practice kiting! TBC created an era where hunters no longer needed to kite their WS demon for their epic quiver, or kite drak to get a group for UBRS. One of the big things I learned by being a hunter was player control and when I see a hunter who cant jumpshot and turns with A/D keys I feel bad.
Put spot away and drop a mob the old fashoned way.
Then bring Uveros to Adal and freak everyone out!
I should have clarified more apparently. I think its OK to use a threatmeter such as OMEN in Pugs/raids whatever so everyone’s life is a little bit easiar.
I worry when people just stare at the bar too much and instead should put it away and feel the shot-weaving flow and when you will actually pull aggro.
Call me old fashioned, but I always felt that when threatmeters were introduced for fights like Vael. (people remember that?) That they were introduced as crutches.
(this is coming from the 2nd tank in a 4-tank Vael rotation in a BWL clearing guild)
Ok, I’m going to play devil’s advocate. The problem IMHO is Prowl. Prowl is useless once your pet is in combat. You’re much better off ditching Prowl and throwing in Bite. Also, as a BM hunter (that’s all I’ve ever spec’d and am at 67 on my hunter now), I found that cats are nice dps, but you CAN pull aggro. That means you have to stop autoshot and let your pet build up if your pet is a couple of levels lower than you.
Honestly, I love my ravager and almost never pull aggro. However, I don’t just start firing when we attack. I usually wait until he builds at LEAST 1K threat, and I do that with all my pets. I also make sure I am at max distance. While he’s building threat and I’m solo grinding, if possible, I try to move back until I cannot shoot and then gently edge in until I get into range to allow the max distance between myself and the mob. Usually, I don’t have an issue, but if it’s a mob I know I’m going to have problems with, I’ll do this.
Also, if you do run into an issue, knowing how to kite properly is essential to survival if your pet dies or looses aggro. Usually kiting a little when your pet loses aggro will help to gain it back since you’re not doing max dps
I was grinding some undead last night when open came in handy.
I was using auto, serpent, auto, arcane and grabbing aggro. Switching to auto, serpent, auto, auto arcane let the pet keep aggro.
On these particular mobs, I was only getting one serpent and one arcane per fight. Delaying the arcane to allow for an additional auto made all the difference in the world.
Ya gotta have BRK luv for a tool like Omen that helps you adjust your style for a particular situation.
I’ve found the simplest way to battle aggro problems is to use your strengths as a class to defeat the need to have pet hold aggro.
I use a cat (high DPS) pet for everything (till the new pet leveling patch, then I’ll level some others) - if you’re soloing or farming, you’re typically going up against monsters that won’t live longer than 30-45 seconds under your sustained dps. If you stick to a simple, high dps high survivable shot rotation, the monster will die before it even reaches you.
Hunter’s Mark - Send Pet - Aimed Shot - Auto - Concussive - Steady - Auto - Arcane - Steady. Typically speaking (for me) at this point, I’ve critted at least once if not more, allowing for a Kill Command or two - and the monster may or may not be running at me, but it either dies at my feet, or with one swing of the axe, I wipe out the last 2% of health it has. Less mana wasted using FD/Intimidation, and faster killing (esp. since you can kill fast enough to make good use of Rapid Killing proc).
@Mangaras
I’ve been around long enough to remember fights like Vael. Back in the day i was in a couple BWL/AQ40 guilds, and a AQ40/Nax close to the release of TBC. A lot of people thought the same as you did when stuff like KTM first came out, and our guild had a lot of struggles over whether we would require the use of it or not. At that point, I was playing my druid and spent time both healing and Tanking. What I would say is that yes, any fight can be done without a threat meter. Everybody can eventually learn exactly how much damage they can put out with a certain tank during a certain encounter. However, does that mean its the best way to do it? Or that doing it another way is wrong? No. It doesn’t. What Omen/KTM and other threat meters allow you to do is learn much more quickly when you are going to pull aggro off of your pet/tank. You fairly quickly learn exactly where your threat should be at when you run a threat meter, so you don’t look at it unless you notice a big string of crits.
I most definitely wouldn’t try to discourage people from using them. Doing so is just condescending. People will learn when they will pull aggro, people will learn their shot rotations, they will “feel” when they are pushing the limit. But it takes time, and especially when somebody is learning a new class, there isn’t anything wrong with a little help. There is no reason to be putting the threat meter away, ever. If you don’t like them for soloing with your pet, don’t use em. But don’t tell people they suck at their class because they DO use them.
The simple solution of letting your pet build aggro first has a downside: it takes longer to grind, and it’s tempting to get in to the action.
Solution? Grind more than one mob at a time. Send your pet in, use MD, pew pew, then *before* the mob bites the dust send your pet on to the next target (/petattack [target=mouseover] is handy here) … while you finish off the first mob the pet is building aggro on the next. Go loot, your pet is still building aggro, send your pet to the third target and you finish off the second one. Repeat.
Not only will this (a) grind faster, (b) be more exciting, and (c) teach you threat management, it will also teach you (d) mana management (essential for “sustained” dps).
This is a timely question, as I was about to pen the same Q to BRK. Thanks Koragg and BRK.
This letter reminds me of an argument I got into with a friend of mine over playing a hunter. I explained my tactics for getting into combat:
1. Send Pet
2. Open with any low threat shot like a sting, concussive, or auto shot
3. Let pet slather two helpings of Growl on the target (pre KTM/Omen)
4. Go to town
She thought I was effing nuts for doing this, kept saying the idea of a hunter was to kill the target via a gun/bow/xbow and the pet was just along for the DPS ride. If the mob was pulled into melee oh well. Try as I might I could not get her to understand the pet was supposed to act as the tank, and pulling aggro from the pet means you’re DOING IT WRONG!
I normally send the pet in…wait for 2 growls then start with aimed shot. But the time aimed shot fires the third growl is almost ready to go and even if I crit with it for 1700 points the pet still holds the mob. I save intimidate for if I draw aggro off the mob. All this while watching Omen.
Like the new digs BRK:) I was just talking about my hunter and her aggro pulling. I do run omen, always have, and it’s helped the whole time. I hit 62 today, I got my adamantite stingers loaded into my quiver, added my shot rotation macro for max sustained dps, and I’m having little to no trouble. After JUST realizing intimidate was a seriously high threat spell (yeah, l2read tooltips Jess) I started using it whenever it was available, no aggro to me. If it’s on CD disengage usually works, or FD on the rare occasions I need it. Also the Hypnotist’s Watch trinket from the quests by the crashed Zeppelin in Hellfire, just west(?) of Honor Hold helps!
I actually open with Aimed Shot as the pet is running in. By the time it hits (given AS long cast time) the pet has built up a bit of threat and if it crits and pulls I might FD or hit intimidate or at other times I just keep shooting as the mob is making a beeline towards me only to have it drop dead at my feet. Makes for easy looting.
Definitely use Omen
Or… if you do pull aggro, make sure you kill it before it gets to melee range! then the loot is at your feet
Howdy BRK long time reader first time poster. You are going to pull aggro off your pet, it is inevitable, sun sets, tides rise, wife aggro increases. However your a hunter. they gave the hunter a bunch of tools to let that pet get aggro back, and trust me they knew what they were doing when they gave you, traps, intimidate, concussive shot, feign death, and disengage. My first character was a lock, and I was a solid affliction lock, to the point it is the only lock speck I ever was. About the time I hit 50 I hated my Voidwalker because he could not hold aggro for long, unless I waited an obscene ammount of time (5 seconds is a long time in WOW) before I DOT’s the mob down. When I rerolled as a hunter it was all my lock dreams come true, a pet that could hold damage, decent DPS, and I got to be an orc. WIN WIN WIN. So are you going to pull aggro, yes. Is there a magic answer to stop it from ever happening, no. Does OMEN help, if you let it. Is my wife mad now seeing me talk WOW. most certainly.
At level 60 I have 2 pets, both are 55 (damn patch…).
We go to Outland to level up skinning, and the aggro problems come out when facing those Demon Boars.
At 60 I produce WAY more threat then my pets, so Omen is absolutely the most important addon in this phase.
My strategies: I open with my “farming macro” (target nearest, pet attack + hunter’s mark) then watch Omen.
If my Boar (the leveling pet) can land Charge + Growl on the mob (which is 5 or 6 levels above and gets to resist a lot) he immediately generates about 3.5k threat, which is enough to open with scorpid-arcane-auto-arcane etc.
Charge is so powerful that I can start shooting right after it lands.
If he gets resisted I just use scorpid and a mend pet, and let him establish his aggro as my Boar does not generate enough dps to keep aggro while I shoot - I tend to overaggro him when the mob is at about 50%.
My cat (the instance pet) on the other side has no instant-threat-generation skills, so she opens with about 500-600 threat (way less then the boar). So I have to wait a few seconds, until she has at least 1.2k threat.
On the other side the cat is a dps machine compared to the boar, and if the miss rate is not too high she can sustain my dps much better.
Using Omen every day has thought me how to stay alive in instances when you have a bad tank and most of all keeps me from making party-wipe sized mistakes.
I also suggest, if you don’t like wing-clip and kiting, just disengage and get 2-3 hits, the mob WILL turn to your pet and you have time to get to range (after 2.3 it’s just 2 steps away now).
I also never FD because I am leveling with my girlfriend, and she is a nice squishy priest and she always hides behind me… FD is the main enemy in our repationship
What about this: Use lower ammo! For farming or questing solo you can use the ammo from lvl 20 or 30. You will still kill the mob, but generate less aggro. And you can allway swap back to your high-end ammo if you wish. Plus, it saves money.
I use Omen for raids, but seldom use it for soloing or 5-mans. I lean toward a purist attitude: I don’t like using too much addon stuff because it can make a player (i.e. me) lazy and reliant on someone else’s work to do my job properly. Everyone plays differently, that’s fine with me; I just prefer to have my ingame performance uninterrupted by patch day and all my addons crashing.
Threat meter IS valuable in a raid, because you have to think about the other players as much or more than yourself. Over-aggroing is amateurish and ignorant, and easily avoided by pacing yourself. Sometimes though you need to go balls-out, and that’s when a threat meter helps keep you from getting yourself and everyone around you killed.
Typically when soloing, I send in my raptor, wait til the second Growl is about to go off, then light the target up. Even level 71-72 mobs die fast at full burn (usually before the first Scorpid Sting expires), and if I do pull aggro, I either hit Intimidation or Concussion Shot to buy the time I need to finish the mob off. Do I do the same thing in groups? Hell no! But if I’m only risking myself, and I can trap/feign, why not push the limit?
I certainly agree that aggro management is ALWAYS on the player, not the pet.
I am amazed that there are people capable of keeping a running total of two sets of numbers both coming 1 or 2 per second, and doing a multiplicative compare every second and a half or so. While playing World of Warcraft. And probably conversing with their buddies.
Not for me though. Even if I could train myself to do it, it wouldn’t be fun for me.
To those people who don’t start with aimed shot, why not? At the start of a fight is the only time that you are going to be able to get it in, and it gives them a nasty debuff. Don’t the mechanics say that a 1000 point aimed shot is the same threat as 2 500 point auto shots?
Thank You Kindly,
Corwyn
for Kafsha and Shaelee
Like others its simply:
Heeeeeeeiiiiiiiiiiiiihhhhhhhhhh!!!!!
(Noise of a boar charging, boar owners know)
I can start an aimed shot, and 50% in, send in the piggy, it hits about 1/4 second before my shot unleashes and it still has enough aggro to hold a crit aimed shot.
Levelling, use a boar.
For leveling with a DPS pet. It turns into a dps race and 75% of the time, you will win if you go all out dps. Threat meters are a great tool for helping so you can calm down your shot rotation and let the pet generate some more threat. I had that same problem and switched it up and grabbed a boar and that seemed to help having a tanking pet that is made to generate lots of aggro. It holds the aggro like a champ, no matter what shot i open with. But thats just my experience with leveling my hunter. I still love my ravager tho and i just give it a few seconds before i unleash my sustained ranged dps.
Right now I’m leveling my first hunter ever, and first dps character in a long, long time. I think the key with Omen is using it to learn what to expect after either you gain new ranks/talents, or your pet does. I’ll use Omen to test the waters and see how far I can push things with the new setup. Once I have it figured out, then I don’t pay too much attention to it until the next time one of us learns something new.
Raids and groups are a completely different situation, though, as other have said.
For those of you using DPS pets (cats, ravagers, etc) - for soloing be sure to get dash3 - you can send pet and start an aimed shot same time, and pet will reach and have aggro no matter what, unless you crit. Now, if you’re critting like me, its for about 2200-2400, which in most cases is about 30% of the mobs hitpoints. Throw a concussive on if the mob starts coming towards you (you are at max range, of course), throw a steady shot-arcane shot as he moves at you. With your pet damage and yours, the mob wont be at more than 10% hp typically, wingclip, two-step jumpshot arcane and find your next target. Why do people even waste time with Scorpid - huge waste of mana?
The best tool to ditch out Aggro is of course the Hunter’s one and only Feign Death, as this Shows
http://www.cursebeta.com/articles/details/4193/
Who would have though!
On this post I just have to say my 2 silver:
I read about BRK using Omen back in the day, started using it to check it out and maybe learn (that’s a key word here) how to manage my (and other’s) Aggro.
Can you Imagine how many Huntards (and other’s) life’s I’ve saved from Obliteration (or Wipe) because of a threat meter like Omen? It’s use and Usefulness is priceless.
Download it, Learn it, Share it with Guildies, and rejoice from the wonders it provides when you don’t have to Feign death, end up being /ignored by your tank/healer (tired of Getting a Mob of your back). Of course it’s Still Beta, but hey great things come in Beta (look at Gmail) it’s a sign of constant development!
Vel and Belial, Happy Omen Users to death!
Omen is a must! Like BRK said there are almost no guild running endgame instances that dont require it. We are no exception. If someone joins that doesnt have it they have to get it. As for the soloing with my hunter, I have quite a bit of good gear I am like the other dude said, Go in, send in cat, and autoshot for a while, then right at the end I just blow em over, bam, agro pulling is no prob. You really should never go all out on a mob at the begining. Always start off slow and go out with a bang.
Manito: Scorpid Sting is now a -5% to hit penalty on all melee and ranged attacks. It’s probably not necessary for 10-second solo fights, but every bit helps in a raid or Heroic instance. If it stops the tank taking an extra 1000-5000+ pt hit or two, it’s worth the mana cost. I use it soloing to condition myself to use it when I’m in a raid/instance.
And he probably mixed up Scorpid with Serpent Sting again. People seem to constantly confuse these two.
And by the way, since path 2.3 Serpent Sting has been scaling with AP and thus is more useful to keep up on boss fights.
I don’t know why everyone has problems with this, honestly. I never pull aggro of my cat.
Macro Improved Hunters Mark+Pet Attack, Aimed Shot, Kill Command (if aimed crits), Auto shot, Sting (which sting i use depends on mob type), and then my rotation of SS, Auto, Arcane using kill command everytime it pops which is often.
I use omen, and im generating around 2500 to 3500 tps, and the cat keeps his threat. OH, and for those usein omen and not watchin it constantly set your warning lower, a couple hunters in my guild had theres set at or above 115, so when your warning goes off, your chances are pretty high that you’ll slam home an auto shot before you can shut it off.
/thanks all.