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	<title>Comments on: The Fallacy of Spell Hit and Traps</title>
	<atom:link href="http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/</link>
	<description>World of Warcraft Hunter Blog</description>
	<pubDate>Mon, 08 Sep 2008 10:27:45 +0000</pubDate>
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		<title>By: Gof</title>
		<link>http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-29352</link>
		<dc:creator>Gof</dc:creator>
		<pubDate>Sun, 24 Aug 2008 11:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-29352</guid>
		<description>Just get a decent tank who needs 0 cc? roflmao</description>
		<content:encoded><![CDATA[<p>Just get a decent tank who needs 0 cc? roflmao</p>
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		<title>By: Shelagh</title>
		<link>http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-13397</link>
		<dc:creator>Shelagh</dc:creator>
		<pubDate>Mon, 14 Jan 2008 06:45:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-13397</guid>
		<description>Traps resists seem to work in the same way that spell resists work for mages?  Frost resistance is binary, it either resists completely or it doesn't resist at all whereas fore resistance is usually a percentage which is when your spell does a proportion of the damage it is supposed to.</description>
		<content:encoded><![CDATA[<p>Traps resists seem to work in the same way that spell resists work for mages?  Frost resistance is binary, it either resists completely or it doesn&#8217;t resist at all whereas fore resistance is usually a percentage which is when your spell does a proportion of the damage it is supposed to.</p>
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		<title>By: Fjurr</title>
		<link>http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-12789</link>
		<dc:creator>Fjurr</dc:creator>
		<pubDate>Tue, 08 Jan 2008 14:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-12789</guid>
		<description>Hmm interesting reading. It truly is painful as hell when your traps get resisted or just brake way to early. 

Has anyone noticed any changes in the trap duration whan adding spell hit to ze "trapping suit"?</description>
		<content:encoded><![CDATA[<p>Hmm interesting reading. It truly is painful as hell when your traps get resisted or just brake way to early. </p>
<p>Has anyone noticed any changes in the trap duration whan adding spell hit to ze &#8220;trapping suit&#8221;?</p>
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	<item>
		<title>By: bigdid</title>
		<link>http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-12684</link>
		<dc:creator>bigdid</dc:creator>
		<pubDate>Sun, 06 Jan 2008 16:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-12684</guid>
		<description>Update on my older post..

I went to steam vault with  +44 spell hit gear to test the naga's trap resist.

I got 1 initial resist (2 in fact but I forgot to change gear back after the first boss) when I had 3 or 4 before. So I suppose it is going the right way.

I will change the 2 +6 by +8 (total will be 48) and see if I have some improvements to test in the steam vault cause I still need the beast leggins...

I also have the 2 slots necklace I can equip if needed, so I will update this post eventually after more testing..

Did</description>
		<content:encoded><![CDATA[<p>Update on my older post..</p>
<p>I went to steam vault with  +44 spell hit gear to test the naga&#8217;s trap resist.</p>
<p>I got 1 initial resist (2 in fact but I forgot to change gear back after the first boss) when I had 3 or 4 before. So I suppose it is going the right way.</p>
<p>I will change the 2 +6 by +8 (total will be 48) and see if I have some improvements to test in the steam vault cause I still need the beast leggins&#8230;</p>
<p>I also have the 2 slots necklace I can equip if needed, so I will update this post eventually after more testing..</p>
<p>Did</p>
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	<item>
		<title>By: bigdid</title>
		<link>http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-12584</link>
		<dc:creator>bigdid</dc:creator>
		<pubDate>Thu, 03 Jan 2008 22:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-12584</guid>
		<description>Hi and HNYear,

To Doug, cause you are supposed to trap AND dps the main target or as assigned...

I'm scryers so I will try the trinket ( 32SH) with 2x  6 spell hit gems which makes  44 actually, change to 2x  8 if positive, more if affinities...

Did (french reader and 70 Hunter)
 </description>
		<content:encoded><![CDATA[<p>Hi and HNYear,</p>
<p>To Doug, cause you are supposed to trap AND dps the main target or as assigned&#8230;</p>
<p>I&#8217;m scryers so I will try the trinket ( 32SH) with 2x  6 spell hit gems which makes  44 actually, change to 2x  8 if positive, more if affinities&#8230;</p>
<p>Did (french reader and 70 Hunter)</p>
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		<title>By: Doug</title>
		<link>http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-12577</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Thu, 03 Jan 2008 19:09:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-12577</guid>
		<description>If the trap breaks...why not just kite the mob?</description>
		<content:encoded><![CDATA[<p>If the trap breaks&#8230;why not just kite the mob?</p>
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		<title>By: anonymous</title>
		<link>http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-12432</link>
		<dc:creator>anonymous</dc:creator>
		<pubDate>Mon, 31 Dec 2007 16:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-12432</guid>
		<description>I think what the writer of the letter meant to do is just swapping out the 2 Beast Lord Set with +spell hit during trash mobs (or MAYBE, during Moroes) when he is assigned to CC (which is obviously most of the time).. And just swapping back in his DPS gear during boss fights in which trapping is not necessary (i.e. Curator)..

So, yes, a hunter will gimp his DPS a little during trash pulls, but will provide a reliable CC throughout, which imho, is very important.. And just to remember to swap his gear before boss fights or he'll end up losing A LOT of damage..

And btw, happy new year to you BRK and to all! :D</description>
		<content:encoded><![CDATA[<p>I think what the writer of the letter meant to do is just swapping out the 2 Beast Lord Set with +spell hit during trash mobs (or MAYBE, during Moroes) when he is assigned to CC (which is obviously most of the time).. And just swapping back in his DPS gear during boss fights in which trapping is not necessary (i.e. Curator)..</p>
<p>So, yes, a hunter will gimp his DPS a little during trash pulls, but will provide a reliable CC throughout, which imho, is very important.. And just to remember to swap his gear before boss fights or he&#8217;ll end up losing A LOT of damage..</p>
<p>And btw, happy new year to you BRK and to all! <img src='http://www.bigredkitty.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p>
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		<title>By: Fedaykin98</title>
		<link>http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-12429</link>
		<dc:creator>Fedaykin98</dc:creator>
		<pubDate>Mon, 31 Dec 2007 16:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-12429</guid>
		<description>Imho - and purely imho - even if there are ways to gear to improve your trapping abilities (or go 41/0/20, like the gentleman above), it is totally not worth it to nerf your DPS in favor of more reliable traps.  Even if you could get to foolproof traps it would not be worth it, because as BRK hath said, the mission of a Hunter is to provide massive quantities of sustained ranged DPS.  

You shouldn't surrender the mission in order to decrease the number of still-inevitable bad traps.  Most traps work well already; if you trade DPS for fewer resists, etc., you are decreasing your usefulness as a DPSer in all fights in exchange for greater usefulness as a CCer in some fights.  Not a good trade, imho.

Or to put it in practical terms:  I'd rather have to fight Moroes twice because a trap broke than not down Curator at all because there isn't enough DPS.

Not a Hunter, btw, just a fan of them, and a raving BRK fanatic. =D</description>
		<content:encoded><![CDATA[<p>Imho - and purely imho - even if there are ways to gear to improve your trapping abilities (or go 41/0/20, like the gentleman above), it is totally not worth it to nerf your DPS in favor of more reliable traps.  Even if you could get to foolproof traps it would not be worth it, because as BRK hath said, the mission of a Hunter is to provide massive quantities of sustained ranged DPS.  </p>
<p>You shouldn&#8217;t surrender the mission in order to decrease the number of still-inevitable bad traps.  Most traps work well already; if you trade DPS for fewer resists, etc., you are decreasing your usefulness as a DPSer in all fights in exchange for greater usefulness as a CCer in some fights.  Not a good trade, imho.</p>
<p>Or to put it in practical terms:  I&#8217;d rather have to fight Moroes twice because a trap broke than not down Curator at all because there isn&#8217;t enough DPS.</p>
<p>Not a Hunter, btw, just a fan of them, and a raving BRK fanatic. =D</p>
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	<item>
		<title>By: Happyshot (Skywall-A)</title>
		<link>http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-12413</link>
		<dc:creator>Happyshot (Skywall-A)</dc:creator>
		<pubDate>Sun, 30 Dec 2007 20:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-12413</guid>
		<description>I beg to differ that spell hit has no effects on traps.  I levelled using a 41/0/20 ("BM / traps") build, and ran instances extensively, so I know how handy the trap talents are.  I currently run heroic instances with a 40/21/0 ("BM / Scatter Shot") build.  Losing the trap talents caused a noticeably higher rate of trap resists and early trap breaks.

I then picked up a 63 spell hit rating "trap suit".  This much hit rating essentially provides as much "resist reduction" as Improve Traps (against up to level 62 mobs).  Trapping using this gear (which also includes 2pc Beastlord) makes traps easy to manage (more time to delivery massive qualities of sustained range DPS! ^^ ).  Most noticeable is the rate at which traps fail disastrously (two resists in quick succession, which leaves an angry mob next to you or making for the healer): with the trap suit, it happens once every 5 or 6 instances; without the trap suit, it often happens more than once an instance.

For my trap suit, I use the following:

Beast Lord Mantle (socketed / enchanted for DPS)
Beast Lord Handguards (socketed with 2x 8 spell hit, enchanted with 15 spell hit)
Girdle of Living Flame (item provides 16 spell hit, socketed with 2x 8 spell hit)  -- yes, you basically give up this gear slot in exchange for effective trapping : /

I would highly recommend to any hunters instancing without trap talents to try this out for themselves before speculating on the effectiveness of spell hit.  If you're on a budget, you can use 6 spell hit gems (which are much, much cheaper, esp if you get them direct from a JC)... you'll just need to socket 2 more of them to hit the magical 63 spell hit rating.  Scryers have a 32 spell hit trinket available at exalted, which can entirely replace the belt.</description>
		<content:encoded><![CDATA[<p>I beg to differ that spell hit has no effects on traps.  I levelled using a 41/0/20 (&#8221;BM / traps&#8221;) build, and ran instances extensively, so I know how handy the trap talents are.  I currently run heroic instances with a 40/21/0 (&#8221;BM / Scatter Shot&#8221;) build.  Losing the trap talents caused a noticeably higher rate of trap resists and early trap breaks.</p>
<p>I then picked up a 63 spell hit rating &#8220;trap suit&#8221;.  This much hit rating essentially provides as much &#8220;resist reduction&#8221; as Improve Traps (against up to level 62 mobs).  Trapping using this gear (which also includes 2pc Beastlord) makes traps easy to manage (more time to delivery massive qualities of sustained range DPS! ^^ ).  Most noticeable is the rate at which traps fail disastrously (two resists in quick succession, which leaves an angry mob next to you or making for the healer): with the trap suit, it happens once every 5 or 6 instances; without the trap suit, it often happens more than once an instance.</p>
<p>For my trap suit, I use the following:</p>
<p>Beast Lord Mantle (socketed / enchanted for DPS)<br />
Beast Lord Handguards (socketed with 2x 8 spell hit, enchanted with 15 spell hit)<br />
Girdle of Living Flame (item provides 16 spell hit, socketed with 2x 8 spell hit)  &#8212; yes, you basically give up this gear slot in exchange for effective trapping : /</p>
<p>I would highly recommend to any hunters instancing without trap talents to try this out for themselves before speculating on the effectiveness of spell hit.  If you&#8217;re on a budget, you can use 6 spell hit gems (which are much, much cheaper, esp if you get them direct from a JC)&#8230; you&#8217;ll just need to socket 2 more of them to hit the magical 63 spell hit rating.  Scryers have a 32 spell hit trinket available at exalted, which can entirely replace the belt.</p>
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	<item>
		<title>By: jumb</title>
		<link>http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-12395</link>
		<dc:creator>jumb</dc:creator>
		<pubDate>Sun, 30 Dec 2007 03:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/2007/12/29/the-fallacy-of-spell-hit-and-traps/#comment-12395</guid>
		<description>The word "fallacy" always reminds me of the word "phallus" for some reason.</description>
		<content:encoded><![CDATA[<p>The word &#8220;fallacy&#8221; always reminds me of the word &#8220;phallus&#8221; for some reason.</p>
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