Where and Why We Differ
“Good lord, BRK, this is terrible advice. First, Fel Mana potions give the same regen regardless of whether or not you’re in or out of the five second rule. It’s silly to use them like that.”
We would prefer a less confrontational introduction, but we’re putting our Big Boy Void Reaver Greaves on and not retaliating with similar style. We can accept that someone may not agree that our methods are The Best, but terrible? We think our weekly raid statistics are pretty solid proof that our techniques work.
Now nobody said Fel Mana potions had anything to do with MP5, but we do want to regen as much mana as we can, in as little time as possible. That’s why we do everything possible – Fel Mana, AotV, and non-casting MP5 – at the same time, to maximize our mana-regeneration phase’s efficiency.
“Also, your OO5SR regen is so pitifully low as a hunter, the regen is pretty small. On my T6 hunter, for instance, I have 92/32 MP5. So you’re gaining 60MP5 while cutting your DPS in half. That’s silly, BRK. Not using Kill Command, which costs around 75MP5, gives more gain at a much smaller dps loss. Moreover, Rapid Fire reduces the cast time of steady shot! You’re utterly wasting Rapid Fire like that.”
We certainly aren’t cutting our DPS in half, that’s an overstatement. With the combination of Rapid Fire and our RAP-trinket, we are able to maintain a very high DPS rate during our non-casting phase, although we readily admit that our DPS is diminished. But it’s only for 10 seconds, during which period we regenerate ~60% of our mana. That’s the tradeoff we want you to recognize as a Win.
Max mana regeneration, minimum time, that’s what we want to achieve.
“Here’s a better strategy. Always use AotH (it’s well over 100dps) unless you are less than 10% mana, then switch to AotV.”
AotH grants 155 RAP, not 100 DPS. An additional 155 RAP will not achieve an additional 100DPS in any way, shape, or form. It’s statements like that that make an otherwise reasonable argument suspicious.
If one has Improved Aspect of the Hawk, AotH will proc it and that will jack your DPS considerably. However, a level 14 hunter can have 5/5 in IAotH and there’s no way he’ll do an additional 100DPS with it. AotH’s DPS modification is unique to each hunter; do not try to correlating the additional RAP to anything without knowing the specific hunter you’re talking about.
We advocate never even getting to 10% mana. With your double 1h weapons and +30 Intel enchants and shadow priests and mana totems and Fel Mana potions, how the heck are you letting it get that bad? Oh that’s right, you never stop Steady Shooting.
If you stopped Steady for just ten seconds and followed our movie-example, you’d regenerate so much mana you’d never have to worry about going OOM and the implications thereof.
“Use Fel Mana potions as soon as you are 2500 mana under your cap (why 2500? because you’ll use 700 more in the time it takes for all its ticks to go by).”
That’s a sh!t-load of Fel Mana potions, holy cr@p.
But Fel Mana potions have a two minute cooldown. You mean to say that with non-stop Auto/Steady, you won’t burn 2500 mana in two minutes? That doesn’t sound right…
“The good (and bad) side of AotV is you get more regen the less mana you have, but generally you get enough to maintain a steady shot rotation without running out of mana, so if you get THAT low, just go AotV and stay there using only steady shot.”
And if you’re running with nothing but AotV, you’ve just wasted those 5/5 points in IAotH. We would rather spend 10 seconds in Mana Regen Mode than half a boss fight with zero mana and perpetual AotV.
If you’ve run out of mana and the boss is still alive, you Failed. The simple solution is to get around 25-35% mana, chug a Fel Mana, switch to AotV, keep your DPS high with Rapid Fire and a trinket, and regen almost all your mana in 10 seconds. Switch back to AotH, let the IAotH procs fly, keep your DPS massive and your mana reserves high.
Do you all not see the benefit of taking a small DPS hit to regen all that mana? And when you have the mana oil and totems etc., you’ll only be getting to 35% mana once or twice every boss fight, anyway. The most we ever chug in one fight is three, and that’s against Lurker Below where we’re never in range of any mana-regen constructions. Look at our DPS and total damage reports; does it look like we’re suffering?
AotV does do more regen at lower mana-levels than higher, which is why we recommend not slamming a Fel Mana as soon as you can consume one. We want to combine our Fel Mana potions with AotV. As you saw in our demonstration, we went from ~30% mana to 87% mana in 10 seconds. Any remark that stopping Steady Shots for 10 seconds, while we regain 60% of our mana pool, is bad because its hurting our DPS, is something with which we will not agree.
“If necessary, get two one-hand weapons and put +30int on each. Make a macro to switch to them. When you need mana, switch over, hit AotV. Keep steady shotting. This will give you around 30mp5. Plus, put Superior Mana Oil on both, giving you 28 more mp5 (and 14 more mp5 than a single weapon with the oil on it gives).”
We specifically did not cover Raid Buffs and How They Help. But we find it very interesting that some people are willing to sacrifice their 95 non-casting MP5, yet get special mana-regen 1h weapons with Intel enchants and mana oil, and develop a melee-weapon swapping macro, to gain 28 MP5.
“Use Elixirs of Major Mageblood.”
We use Elixir of Draenic Wisdom. EoMM is 16MP5 for one hour, EoDW increases Intel and Spirit by 30 for one hour. We don’t have the math in front of us, but we recall reading that, for hunters, EoDW provides more mana, (could be wrong here; we didn’t do the math ourselves.)
“Try to get in a group with a Shaman or Shadow Priest. Get a paladin to use Judgment of Wisdom. Get a Mark of Conquest.”
No no no. Of course you want to be in a group with a shadow priest, but they belong to the healers. You are there to assist the raid, not the other way around. Always assume you’re getting zero mana-regeneration help from the raid and prepare accordingly.
Wisdom is 2nd on the list of pally buffs, but not before Kings. And if you can get your raid to stop putting Salvation on you and give you Wisdom instead, you’re golden.
“There are tons of strategies, but for the love of god, don’t stop steady shotting! Never, ever stop steady shotting. Ever. You aren’t a priest, don’t try to play games with the five second rule.”
You’re really gonna get upset when we tell you our rules for going Auto/Arcane/Multi instead of Auto/Steady. Ha!
When you’re about to pass the main tank on the aggro list and your Feign Death is resisted, you’re going to stop Auto/Steady then, we hope.
You’ve got 5% of your mana left. You could switch to AotV, slam a Fel Mana potion, stop Steadys and in 10 seconds get your mana back to 50%, or you can swith to AotV and keep slamming Auto/Steady – except when your mana goes to 0% – never getting your mana back, and never seeing another IAotH proc. You’re recommending chooseing the latter?
Our non-raid-buffed, casting MP5 is zero. Our non-raid-buffed, non-casting MP5 is 67. Raid-buffed with Arcane Intellect and potions and everything else, we want to say we’ve seen our non-casting MP5 in the 150s and higher. Play games with it, indeed we can, and we do.
Are we trying to say our method of 1:1 Auto/Steady is the One and Only Way To Do It? Nope. Does it work? Sure does, our little movie shows you just how nicely we can regenerate our mana in a small amount of time.
“PS: Bonus tip, use BW and RF at the same time at first, then each when they’re up on their next cooldown; at the 6 minute mark, both will be up again. If you expect herois[m], save BW for the Heroism and use RF separately since using both together will cause clipping and GCD issues.”
Exactly. Since you cannot be positive what the rest of the raid is going to do, either coordinate explicitly on what spells will be cast when, or use your BW when appropriate; at the beginning of fights, not randomly when the cooldown is up. Bestial Wrath is more than a damage-multiplier, it’s also a mana-reducer. Use it wisely, not hidden in a shot-rotation macro.
For the record, the comment we dissected was passionate and heartfelt. He disagrees with us, and that’s totally cool. We like debate, we like presenting as much information to the hunter-reading public as we can.
We kinda do request that you resist calling our advise “terrible” until we start telling y’all to put Strength or Block enchants on your gear, though.
Comments
62 Responses to “Where and Why We Differ”




BRK, i don’t know if you missed it or something, but I’m referring to when your adversary, if you will, recommended one of the paladins to use Judgement of Wisdom. I believe you are mistaken in the fact that you thought he was referring to (
Greater) Blessing of Wisdom. The two are similar in ways, but have their differences. Here, have a look.
Greater Blessing of Wisdom
http://wowhead.com/?spell=27143
and then
Judgement of Wisdom
http://wowhead.com/?spell=27164
If I was mistaken, sorry for this little post , but I’m just trying to help a fellow hunter out. =]
Papelbon + Pookie
Ursin – PvP
I found the movie, the comments, and this rebuttal all quite helpful. My hunter is fairly new to raiding, and that fact combined with changes in 2.4 and recent gear upgrades have left me frustrated with mana regen issues. I’ve been trying a variety of enchant/gem configurations as well as pot/food/oil buffs and haven’t yet found a satisfactory solution. This definitely looks worth trying.
Also, I recently moved to using a shot rotation (auto/steady with Kill Command hidden in there somewhere) mqd4o, yet I find myself switching to manual shot weaving all the time. The macro just doesn’t feel right. It feels to me like engaging cruise control when driving in stop&go traffic.
anyhow. much appreciated.
I am curious to hear more on the comment about maga usage of Kill Command. I’ve noticed in my WWS reports that the %miss on KC can go as high as 17%. Is that an enormous waste of mana?
Something extra to help with mana regen is to get your mitts on Demonic Runes. These restore 900 to 1500 mana at the cost of 600 to 1000 life with 2 min cooldown. The cooldown isn’t shared with pots, so you can do both.
That adds ~1200/120 secs, which is another 50 mp5.
It does share cooldowns with Health Stones and such, so you can’t use them in every fight (Shade of Aran really hates me when I use them, and don’t pop one just as Prince enfeebles you either).
If you’ve got Spirit Bond, the lost health will be easily regenerated within that 2 minute cooldown.
Um, he said “Judgement of Wisdom”.
That doesn’t compete with Blessing of Kings. It does mean you need a ret or prot paladin in your raid, though, and assumes that the protadin is using that instead of Light or Crusader.
Anyone got a link to the math on Draenic wisdom vs Mageblood? Cuz i am drinking mageblood and wouldn’t mind switching yeah.
Have you tried the other method, BRK?
From my point of view, all I see you gain is about 5s of FSR regen. You lose out on the trinket AP bonus to Steady, and 10s of Steady Shots.
Your method clearly works, but could you do more damage with the other method?
Same thing with the macro. You’re done well without one, but could you do better with one? As far as I know, the current BM macro in use actually produces a 3:2 shot ratio, which is even more damage.
Yeah, good post, interesting discussion. yadda yadda.
Now pony up the n52te review already!
BRK! Dude! Didn’t mean to offend you with the word ‘terrible’ — but I really think your approach is wrong in a raid context
My perspective is late T5 early T6. Some specific points (wish I could use the cool green colors you used to replied to me):
1) Raid-buffed, AotH — when improved via talents! — is around 100+ dps at the high end. Check out Cheeky’s spreadsheet; the haste on it is the majority of that DPS increase. Plug yourself into Cheeky’s and see!
2) Using Fel Mana early leaves you more options later, be they healing potions or more mana. Waiting until you’re OOM to use them can put yourself in a tight bind. Sure, it’s expensive, but raid bosses drop 10g each now, and the new dailies… gotta roll prepared, especially for progression fights.
3) I maintain if you don’t use SS, you do cut your DPS in half, because Rapid Fire does affect SS’s cast time (up until you hit the GCD, anyway)! Depending on if you have your T5/T6 4pc bonus, you may even be cutting more than in half because of the SS damage bonus. Don’t forget raw damage is reduced as well as crits, etc, that feed your pet’s DPS. Fewer shots mean per-hit/per-crit trinkets proc less often, less focus for your pet, less chance of a Kill Command popping up (and the +crit bonus it gets, less chance to Frenzy or FI), etc. IAotH procs off autoshot only so it isn’t affected, but just about every other on-hit chance is.
4) Actually, if I have a shadow priest or a Judgment (NOT blessing, which hopefully you have, and if not, you should get Wisdom over Might because of IAotH… depending on the fight) of Wisdom, I find it hard to be below 90% mana most of a fight, even with AotH up. If your Raid Leader isn’t taking your feedback for grouping into account (putting you where your 3% boost helps most, or taking into account your DPS loss w/o mana) then you need to discuss strategy with them.
5) Any mana not spent at the end of a fight represents an opportunity lost. It’s an arcane or multishot you could have used instead of a steady, for instance, or more steadies if you’re really that low on mana. You should use as much as you can til you have to back off (either by removing Kill Command from your rotation, which is roughly 75mp5 or switching to AotV or both). What good is unspent mana? Besides, if you don’t get to 10% mana, you are losing mp5 from AotV.
6) My points about AotV are more about the ‘oh shit, potions are on cooldown, what can I do?’ — you choose to stop using mana (particularly SS); I choose to stop using KC, switch to viper, and wait for a chance to regen mana (usually a potion). I lose around 150-200 dps in doing so, but how much do you lose from not being able to SS? A bunch more!
7) You will never regen “almost all your mana in 10 seconds” — that would be like 2000 mp5. Nothing gives you that, especially stopping 60mp5 by not using mana. Not even drinking gives you that much.
9) Regarding Feign Death, I never ride tank aggro — I feign every cooldown for the first couple minutes, depending on the fight and situation. One of those can resist and generally I’m okay. So, no, I don’t have to nerf my dps to avoid threat, either
The video is cool, but the context is why you have more auto than steady in WWS parses, which is raiding. So, I think you do have to consider raid buffs (soloing, the difference between aspects usually doesn’t matter much) and group composition.
Cheers and Good Hunting,
Cauthon
The idea of a DPS and Mana regen phase is interesting but I am not really sure I’d be one to buy into it completely. I am not saying it’s “wrong” to use those kinds of phases but it might not be for everyone. After thinking it over I am pretty sure I’ll fall into the latter category (though I usually try everything once to see if I like it).
As far as mana issues for me personally I find I rarely have them outside of a 5 man instance. In raids, and even in boss fights my mana stamina is enough to keep me up through just about anything. The only reason I have issues in 5 mans is when the party is speeding through with little to no downtime between fights which does not allow for much out of combat MP/5.
In those raid encounters where I do expect some mana issues I usually chug a fel potion around the 50%-60% mana mark. I cannot really remember the last time I used AotV (or needed to use it) and I never break my shot rotation. Even still I very rarely have to worry about whether I will have mana for the duration of a fight boss or otherwise.
I am sure this is very gear specific and this wouldn’t be the case for everyone out there, however, the difference I think could be in your skill usage. Some abilities, or abilities used in some sequences can really put a hurt on mana.
Anyway all good advice all said and done. Just be sure to follow the one piece of advice I always follow myself – Don’t take others advice as canon. Experiment and test for yourself what people tell you and see what works best for YOU.
Interesting. I may experiment with adding a mana downtime phase to my own raid rotation, though I generally have good mana regen anyway.
And I don’t believe in IAotH. I’m a dirty heathen who hates respecing just so I can solo after a raid.
Or the better solution to all of this would be to go alchemy and get Assassin’s Alchemist Stone and never have to worry about mana with a 4480 return from 1 fel mana potion.
I like to take a mana pot early; I used to have a ton of unstable mana pots from all the Skyguard prisoner dailies, so I’d chug one of those as soon as my mana was down enough it’d bring me almost to full, and then the cooldown would be up before I got too low on mana when I could use a super (or Ogri’la crystal pot).
Just got some Fel mana pots, finally saw some on the AH and now a guildie can make them. They sure are nice…worked really well. I’m still working out if I want to chug one early, or late – on which fights, and do I take a super first and fel later… or the other way around?
I always ask for Might first, then Wisdom if we have two pallys.
way to go BRK! Lets hope the trolls stick to the wow forums from here on
I think the main difference between you and me brk is that you start chugging a pot when your like at 25%-35% mana ( thats what your saying right?). Generally when wisdom is not up on the boss and I am not in a group with a shadow priest I start drinking my first mana pot when im at 80%-85% mana. After that on the next pot cooldown I use a fel mana pot, after that I use a mana pot or fel mana pot depending on the situation. Using this strategy I rarely have to use AoTV and when I do its only for a short period of time ( and I am still using my 3/2 rotation with it on). It does become very expensive but thats the price you pay for great dps. Of course if wisdom is up on the boss it helps me out ALOT, enough that I could substitute a pot cooldown for a haste pot or a health one.
Also I can’t stress this enough but kindly ask your neighborhood raiding pallies to use wisdom on the boss. My raid leader in alot of fights keeps it up and hes holy, if you have a ret pally in the raid there is no reason it shouldnt be up (in fact its one of the main reasons you bring one). As a hunter were rarely going to get a shadow priest in our group since it usually goes to mages or pally healers. Resto shamans are nice too though and boost your dps and give some mana regen for you even though its not really that great in the big scheme of things.
Also from what I have read the 2.4 changes to mana regen are actually a buff for a raiding hunter in raids. Of course during fights it is a wash pretty much.
Anyways its nice to have a conversation about hunter mana regen since I think that makes or breaks alot of hunters when it comes to raids and boss fights.
terrible! jk.
i’m a big math geek, and all this debate has got me doing some pencil-and-calculator work for sure. all of this is based on just a few pieces of info, to make my math simple and robust:
1.) rapid fire and trinkets increase damage done by auto shot and steady shot within the same general range – i.e. auto shot doesn’t get huge extra benefits from these two effects compared to steady shot.
2.) your mana-regen cycle lasts 10 seconds
3.) auto shot and steady shot both do more damage with AoTH up, improved not considered.
the main issue i have with your plan is the use of rapid fire and your trinket during the mana regen phase, for a couple of reasons – one, you’re sacrificing damage/fight for damage/second. your damage/fight will be greater if your 1:1 rotation is affected by the full duration of rapid fire and trinkets, period. two, you’re missing out on an opportunity that my mage would NEVER pass up, and that’s an opportunity to “fall off” the threat list some more. 10 seconds of major dps reduction is a free threat decrease. for someone outputting as much dps as you are, lowered threat is always a good thing, feign death or no. yes, it’s a 30-second cooldown ability. i don’t care – it takes time to cast, which cuts into DPS time, while you’re already “spending” the valuable 10 seconds of mana regen time, which you can use as a threat dump. plus, you have an extra 10 seconds before feign death becomes necessary! shiny, no?
i preach this constantly, but it’s hard to break the “DPS means always bringing the pain” mentality – unless there’s a specific mechanic that dictates otherwise, damage/fight is all that matters. if blowing trinkets and rapid fire during mana regen means your total damage done is better, great, but i can’t figure out why that’d be true.
It’s certainly an interesting tactic. And while I’m far from a raiding hunter expert, here is what puzzles me. Note that I’m not trying to flame, troll, or otherwise impugn – I’m genuinely curious.
Your strategy (as I understand it, and please correct me if I’m wrong) is as follows:
To switch to Aspect of the Viper, chug a Fel Mana Potion, pop Rapid Fire and Trinket, and stop casting shots for roughly ten seconds, to regen mana.
Now, this will surely help regain mana. However, what I feel is getting lost in the shuffle is this. The key thing to focus on here is that you stop casting to use the 5-second rule/Spirit based regen – the part about Fel Mana Potions, AotV, etc, is irrelevant, because you could do that regardless of whether you’re casting or not. What does this bit, specifically, do?
As I see it, you’re gaining 5 seconds of spirit-based mana regen. You’re also ‘gaining’ in that you aren’t losing the mana cost of the shots you could have otherwise cast.
The downsides that I’m seeing are that you’re losing out on the DPS that those shots would provide. Furthermore, by burning a trinket/etc while not casting shots, you lose out by giving the benefit to both your white damage and your steady/etc shot damage. You may be sustaining reasonable DPS, but you’re hurting your overall damage per minute/per fight – or at least it seems to me.
What it comes down to, I think, is this. Is it worth passing on 10 seconds worth of steady shots, in order to gain 5 seconds of spirit based regen? I don’t honestly think it is, myself. Personally, I would state that this is actually worse than going out of mana (or near to it). Why? Because you’re effectively going ‘out of mana’ artificially during the fight at certain intervals.
What I would suggest instead is not to save your trinket cooldowns. Rotate in Aspect of the Viper/Fel Mana Potion chugging as you currently do, but don’t stop firing steady shots.
He’s a BM hunter. He has a fast weapon. He pops Rapid Fire and he can’t utilize any form of Auto/Steady rotation. Since the goal is to maintain a decent DPS output while regenerating mana, popping RF with a trinket is the best compromise. Damage output is increased (over normal auto shots) by virtue of haste and the AP boost from the trinket while he is not considered casting. Fully raid buffed, that’s a pretty good amount of mana regen, especially if there is VE or Judgment of Wisdom or Symbol of Hope or Mana Spring/Tide totems, etc. Combined with the mana- over- time from a Fel Mana potion and the high regen from AotV, this form of “DPS Phase, Mana Regen Phase, DPS Phase” should work.
And it apparently does, for his gear.
Obviously he doesn’t go without chugging pots in a raid. What his point was in the video was why he has more Autos than Steadies. If he simply did in a raid what he does in the video, he wouldn’t last five minutes. He does. The clip showed what he does when his mana drops.
LOL @ BM hunters!!! I love BRK and all that he does. Got mana issues and cant find a way to solve them? Roll survial and ToTH FTW!! Anyways even with that the best way for mana regen is still by not using mana related shots and if ya cant get your dps back up after ten seconds without mana induced shots then somethings wrong I would say.
BRK… use whatever gets you through the fight. Have fun with it. If you like your method and it works for you, use it.
If your guild is happy with your performance when you raid, use it.
If you can look your guildies in the eye and say “I did the best job I could do on that fight”… use it.
WoW raiding is about meeting challenges and working with others toward a common goal. Do that and enjoy it. Don’t get bogged down in math and theorycrafting to the point where being a Hunter requires raiding with a calculator.
I’m old school… I don’t use pots. Ever. Never need to.
I use a 1:1 shot rotation and when I get to the low end of my mana pool, sometimes I pop AotV and simply slow my use of Steady until my mana starts to climb again, or I do what you do and just Auto Shot for a few seconds. It works just fine.
Sometimes, I also use my Haste trinket to ‘take up the slack’ as well as my Rapid Fire.
Back in the day we would feign and drink. THAT’s a loss of dps, anything else is just careful management of your mana and threat.
All I can say is “wow.” What an e-peening jackass. “My T6 Hunter …”
If you have a disagreement, you can bring it up respectfully instead of calling someone terrible. The only time I take that tone with a someone is the third time they’ve broken my trap or shackle after being asked not to, or when they get out-dps’ed by my pet and get pissy when I ask them if they wouldn’t mind making some changes.
And I’m sorry, but all these macrotards are concerned with “the absolute highest blah, blah, blah. Seriously? Your method saves you some mana pots, gives a slight break to uncramp those non-macro using fingers, and maybe it shaves off a quarter of a percent of damage from the fight. My response, big goddamned deal. You still burn things down with the best of them, and moreover, you like your method. The biggest thing macrotards tend to forget about is fun; WoW are game, end ‘o’ story
Reading that last night just pissed me off, seeing it again this morning necessitated a response
as an alchemist with 0/5 in efficiency i never go oom. i’m the imp. hunter’s mark guy and still no issues.
all hunters should highly consider alchy for the shattered sun trinket. it will solve most if not all of your mana problems.
Furio
Anvilmar
I dont think anyone doubts your performance in raids, BRK, but could any of these suggestions make you that much better? I used to be on top of the damage charts after only 800 dps, then I respecced to a better BM, and can easily put out 1000. I had thought I was doing all I could, but realized a simple adjustment could really boost me. Just try drinking early and leaving AotH on and see what happens. I forget who said it above, but what’s the point of having 35% extra mana at the end of the fight?
And why not use rapid fire with BW? BW gives a damage boost and overall uses less mana, so you should try to take advantage of that by shooting more quickly. My “I win” button includes Rapid Fire, Beastial Wrath, Blood Fury (orc racial), and a trinket. With that my dps can get over 1400.
So in short, try some of the suggestions your readers have left and you just might be surprised.
@Wiltfang
Nah, I disagree. BRK is a huge advocate the “hunter’s job is to provide Massive Quantities of Sustained, Ranged DPS” philosophy. It’s a main theme of any article he writes regarding DPS output.
I’ve seen an article where BRK provides unsolicited advice to a first-time leveling hunter at level *40* who had talent points “out of line” and wearing some “imperfect” gear…saying that this person is potentially jeopardizing the reputation of his/her guild. /rolls eyes.
I’m a firm believer that people should be able to take what they dish out. And honestly, his advice in this article does not provide “Massive Quantities of Sustained, Ranged DPS” to its maximum potential.
Some people have been quick to point it out. So be it.
Ok BRK, here’s the deal with Draenic Wisdom vs. Major Mageblood.
Last night I went to see what elixirs are generally on our AH on Suramar. For Battle, I found Mongoose ( http://www.wowhead.com/?item=13452 ) and Major Agility ( http://www.wowhead.com/?item=22831 )for use as a Hunter. For guardian, there are Draenic Wisdom ( http://www.wowhead.com/?item=32067 ) and Major Mageblood ( http://www.wowhead.com/?item=22840 ). I am currently Survival, but as BM I used Major Agility and Major Mageblood.
As Survival in about Tier4 gear (think ZA/Gruul’s) with absolutely no raid buffs my base stats we’re concerened with are: Agility 758, AP 1862, Crit 28.32%, Mana pool 6253, MP5 (while casting) 19, and MP5 (while not casting) 77.
Please, no jokes on my stats, thank you.
Mongoose gave me an increase of 29 Agility, 30 AP, and 1.99% Crit. Agility gave me an increase of 41 Agility, 172 AP, and 1.93% crit. Can I live with less Crit for more Agi and AP? Can a bird fly?
For MM, I saw an increase of 0 Mana, 16 MP5 while casting, and 16 while not casting. DW saw an increase of 450 Mana, 0 MP5 while not casting, and 26 while casting. Again, I can live with the lesser mana pool to get that 16 MP5 where it counts, even as Surv with AotV going. (I haven’t done the math yet to see how DW affects AotV, which I use the entire fight as Surv to keep my Fel Mana Pot usage down to BM level). As a BM, there would be no question for me – Major Mageblood gives more bang for the buck than Draenic Wisdom, simply because you are never not casting something.
Just a little bit o’ numbers to chew on, is all. I highly recommend testing it out for yourself on your own gear, without buffs, and just keep in mind some of it will scale and some won’t.
Flasks are next on my list… Gotta love the ’stays after death’ bit.
It’s pretty tough for me to see how Draenic Wisdom could beat out Mageblood for hunters. Draenic Wisdom gives a static quantity of mana – 450 of it, to be exact. It never, ever changes no matter how long the fight’s been going on. Some quick number-crunching tells me that Mageblood (being worth 16 mana per 5 seconds while casting) returns 192 mana to you per minute, meaning it becomes more and more valuable to you the longer the fight gets. For a 5-minute fight (average Karazhan boss), you’re looking at 960 mana returned to you — nearly double the mana returns of Draenic Wisdom — and 1920 mana over a ten-minute fight, which is 4.26 times the amount of mana you’re getting from a DW elixir. That’s a pretty big difference, unless the Spirit from the DW does something for us hunters that I’m completely skipping over.
just for some added clarification, i do raid comp and group makeup for 2/3 of ac’s weekly raids. we only just recruited a raiding shadow priest, so in fairness to BRK, he hasnt even had that option since we first started in on gruuls lair. we have two regularly raiding shamans, one is resto and one is enh. resto goes to healer group, enh to the melee group. we do typically have 3-4 pallies for every raid, and im pretty sure that jow is always up for bosses.
so…while everyone seems to have some sort of you should do this or you should do that theory…they are just that. theories. what brk is doing is merely showing you how HE does things within the confines of his environment. he has taken all of those possible theories and come up with one that works for him based on what he has available.
suffice to say, ac has not hit a single snag on any progression boss due to slow dps. we are an unusually high dps raiding guild. a factor that many of you seem to have forgotten is that any boss has a finite number of health points. brk is not the only dps class. when you have 5 or 6 people pumping out 1100+ consistent dps and another 7 or 8 just below 1k…well, there are only so many raid boss hp’s to go around.
@Doomilias
Yeah, BRK is just amalgamating theories and presenting what works for him.
Problem is, he is presenting it as the only good theory in a game where there are lots of possible methods and possibilities.
He does that a lot… which is why he tends to take flak from some who do things differently.
At what point did BRK even begin to suggest that his way is the only way? I’ve never seen him do anything of the sort. I’m having a hard time wrapping my head around the logic, especially considering how much blog time he devotes to encouraging people to find things that work for them, not to mention the amount of explanation that he does that his way is the way that works for him, and that way doesn’t necessarily work for everybody.
It’s been a while since I last saw such emotional discussions here – and I like it^^
Have to agree with Cauthon on every point.
Sorry, BRK, but given the usual great quality of your advice, this probably is “terrible” (in a relative sense at least).
How did this happen? Because you didn’t (thoroughly) test the alternatives, as you usually do?
Regarding the “Mageblood”: 16MP5 is equal to 360*16/5 = 1152 Mana in your (about average) 6 minute boss fight.
30 Int is roughly 300 Mana and the spirit will help you only in the about 30 seconds when YOU are really outside the 5 sec rule. For others, it doesn’t help at all. So roughly, you are missing out on about 800 mana per fight.
Take some advice from Cauthon and definetely try “Mageblood” (at least mages are good for something there…)
Cheers,
Sho and Shoflake
@doomilia
I would like to hear why you would put the resto shaman in the healer group? Alot of people would say to put the resto shaman in the group the hunters are with since from what I have seen in brk’s wws reports you guys bring 2-3 each raid.
The guild I am usually brings (tries to when they are available to raid) 1-2 spriest, and at least 1-2 resto shamans( we also have an enh. shaman but hes not imp. to our discusion since he goes to meele). We give one spriest to the “pally” healer group (conssist of 3 pally healers and one extra one), the other spriest goes to the mage group (with one destro lock usually in there) and the resto shaman usually goes to the “hunter” group ( we bring 3 each raid, a destro lock is usually put in this group also, which is not that bad for him since the 6% ferocius insp. buff from bm’s). If there arn’t enough “buffers” to go around, then usually its the hunter/lock group that gets shafted and dosnt get any spriest or shaman love.
IMO resto shamans should go with a dps group.
I usually use mageblood and the agility elixir (forgot the name, the one with like 25 agi and crit in it). Ideally I like the flask of relentless assault more though.
argh nevermind doom, just now saw the part where you recently recruited an spriest lol. I guess it makes more sense now why you put him in the healer group. I know pallies really benifit from having one at least.
:/ I didn’t find it to be “terrible”, some people have no tact.
/hug BRK
l2 lifetap?
lifetap…LOL I still find myself trying to lifetap on my non-lock toons.
As far as the comments…GREAT debate, but when did this move away from being a game?
BRK was showing what works for him and what he’s comfortable with. Others are trying to say things are better…for them. Calling each others’ advice terrible? Forget it. What works for one, works for that person. It’s what they’ve gotten used to. Same class, same abilities, but it just doesn’t “feel” right for some folks. As long as we’re all putting out massive DPS, who cares how we do it?
Leave things be, and get back to gaming!
There is lots of good things to read in this post and it has got me thinking a lot about mana regen and use.
I must admit, I am a bad hunter when it comes to maintaining my mana pool (its only cause I spent more time as a rogue before finding the love that only a big red pet can supply). I raid in MH and BT where there are some very painful bosses. This means that sometimes you need to save your pots for a boss action rather than just to keep mana high.
For example – Naj’entus in BT. He will do 8500 frost damage at certain points (less then 2 minutes apart). You need to use a health stone, a pot and a bandage at times to help get your health back up after this attack. If you blew a pot CD just to have mana, which led to your death this is not so good. A dead hunter has 0 dps (regardless of how much mana they had when they died)
A couple of helpful things I found are :
1. Alchemy – Mad Alchelmist pots and the Alchemist’s stone (108 AP and +40% on mana and health pots ftw). Also if you spec Potion mastery you can make extra pots which saves you money and materials
2. Blackened Sporefish – gives an MP5 food buff – Very good for heavy mana fights
3. Be sensible with your pot consumption. I try to use pots obtained for free (quest rewards, Spirit shards, Apexis shards etc) whereever possible.
Everyone’s got their own solution so let’s just accept that. There are no right, worng or absolutes in WoW. Just do it!
I wonder why you pop rapid fire and trinkets during the mana regen phase. Wouldn’t they be much better used during the auto/steady rotation phase, since they will affect about 2x as many of your shots?
At the end of the day, it’s the total damage that counts, no?
First off, wow I’m late to this. . .
@Brux
After a point, to a BM hunter haste is pointless. I’ve said this before, and I’ll say it again. Once you’re down to a 1:1 rotation because you’re shot speed is around 1.8ish more haste will cause you to clip Auto Shots even on a simple 1:1 rotation. Example: Shot Speed 1.8.
0: you begin shooting a SS
1.25: (because of Serpent’s Swiftness on the SS) steady fires along with an auto. Your Shot speed starts counting (at time 3.05 you’ll shoot another auto)
1.5: (GCD) begin casting SS
2.75: SS goes off
3.05: Auto goes off
Now w/ RF (40% speed increase) Shot Speed becomes 1.29, steady shot speed becomes 0.89
0: Begin SS
0.89: SS fires along with auto (next auto at 2.18)
1.5: Begin SS (GCD wasn’t affected by haste)
2.39: SS fires (Missed the 2.18 Auto)
You just clipped an auto on your very first rotation. And pardon the pun, but it’s doomed to be repeated.
That being said, for a BM RF and other haste trigger abilities are a time when we can dump SS to conserve mana and have a reasonable amount of damaging power still. Do we use RF whenever it’s up? No. To me it’s strictly for mana conservation.
Now, I disagree with BRK in his saying to use your AP trinket during this down phase. All that does is increase the damage done during that time (which is good) but a better use would be to use the AP trinket when you’re NOT in the mana phase for the simple fact that you will have more shots affected by the trinket. It’s a page out of his own book. . .sacrifice situational DPS (him switching to a mana phase) for overall fight damage (him having mana to use specials).
I dont get this. BRK being too cheap to use mana pots, nerfing dps and pretending to be a priest? Its all just wrong. My main is a priest, I dont stop healing if I get low on mana. “sorry I was in my `regain mana period`”. Only girls are allowed not to do stuff because of their periods.
I never have mana issues anymore, not since I made friends with a paladin. First on my list of blessings is Blessing of Wisdom, I use Superior Mana Oil on my Axe.
Judgement of Wisdom gives me so much Mana I will never run out.
If I (and the other hunters) can get enough misdirects onto our Paladin tank to get him way out in front on Aggro, he turns on the mana taps and we can all let loose.
With IAotH you get More AP, More Haste, More Crits, More Pet Focus, you definitely lose a lot with it off.
Don’t get caught up in the flame war, you’re doing great. I like the out of the box thinking.
My gear isn’t great, but I can do 1300DPS on a Nalorak kill, and 1600DPS on a Heroic boss (With the right Groups of Course), everyone can improve.
Schadenfreud, and PMS
if you have 150 mp5, and you only stop casting for 10 seconds…….with the 5 second rule……wouldn’t that only give you 150 mana?
Here’s what needs to happen:
1) Record the DPS for BRK during his “mana regen” phase
2) Record the DPS for BRK during a normal DPS phase
Even if BRK has 150 mana regen when not casting (seems like a high number to me) and he manages to not “cast” for an entire 10 seconds … he’ll save an extra 300 mana.
Is the DPS lost while not using steady shot worth that 300 mana? I’m guessing no, but the only one who can really answer that is BRK.
I’ve been coming to BRK for hunter advice for almost a year, and I don’t think he has ever given ‘terrible’ advice. Sure, there might be a different way of doing things, but you can bet BRK’s suggestions / techniques / methods are always well thought out and solid. For someone with minimal raid experience, this might be a really good strategy to start following.
What BRK is doing is providing people with a solid foundation with which to build upon using their own experiences. Though I am now a SV hunter mid way through BT and nearly cleared Hyjal, my hunter foundation was the BRK BM spec. I drink Fel Mana pots early and often and use rapid fire 3-4 times per fight (Readiness ftw!) – this is the only way I can hang with our BM hunter in personal DPS.
Also, there is a mod in Beta called ManaMeter2 that estimates your time to OOM vs. time of death for the mob / boss you are fighting. Though its still being tweaked, it provides a really nice estimate to see how you are doing and is really handy towards the end of a fight. Ending with 1% mana is just the same as ending with 35% mana, as long as the boss is dead!!
Just a few comments forgive the length…
BRK is not using a macro that times everything down to the millisecond the way some people do. He’s actually playing the game as a human being. The way most of us do who actually care about being good hunters and team members and not necessarily being the absolute top spot at the expense of others every single time just to show how OP we all are.
He’s also creating these movies for people who may just be starting into raiding or who might want alternative ways of looking at what they’ve been doing. Most of us could give a flying fig about all the math. But what he has done is create a simple to understand theory on how he personally goes through a fight. He points out he’s not using all his buffs. This is a simplified version of what he does so that the average person can learn the theory behind why he does what he does. This may not be exactly what he does in a raid setting with lots of other buffs.
And as for potions, some of us don’t have a lot of them. So seeing how to conserve and get the most out of a potion is a Good Thing. Whether that conservation is mathematically the absolute best doesn’t matter. It matters whether – for the average player – what he suggests will make them more efficient over the long haul of the fight.
If you are so uber in your fighting style, then please do, create your own blogs and we can compare. But remember this is just a game and one of the nice things about it is being able to do some really great things in the game without taking the time to practically pre-program all your movements so that you can just hit a single button and never have to think about alternative situations. I would much prefer to keep playing with only my /petattack and cast Hunter’s mark being the only macro I use. So that I can enjoy the fights as the game they are.
I would like to hear why you would put the resto shaman in the healer group? Alot of people would say to put the resto shaman in the group the hunters are with since from what I have seen in brk’s wws reports you guys bring 2-3 each raid.
Wrath of Air Totem: +101 SD/Healing FTW
Even if BRK has 150 mana regen when not casting (seems like a high number to me) and he manages to not “cast” for an entire 10 seconds … he’ll save an extra 300 mana.
You forgot everything else, though: Viper, the Fel Mana pots, totems, and not spending the mana on spells. That’s what actually gains mana. The base MP5 is obviously not that impressive; it never is.
I’d never considered stacking all mana-gain into a single phase and throwing up Rapid Fire. It may be something to consider.
Stop putting shamans and shadow priests in the healer group. They go in dps groups. Healers get their mana regen from their gear. DPS doesn’t.
If you have more than two shadow priests or more than three shamans (one should be enhance in your melee group), *then* you can put one in the healer group. Not before.
“You forgot everything else, though: Viper, the Fel Mana pots, totems….”
but all that works just as good while casting. The ONLY benefit you will get from not casting 10 seconds is +150 mana.
“and not spending the mana on spells..”
that’s not really a good way to save mana. The reason you want mana in the first place is so you can cast. not spending mana on spells is just as bad as going OOM.
Stopping steady shot and using rapid fire/trinket for 10 seconds equals alot of wasted potential for damage to earn roughly the equivelant of one steady shot.
“and not spending the mana on spells..”
-’that’s not really a good way to save mana. The reason you want mana in the first place is so you can cast. not spending mana on spells is just as bad as going OOM.’
The above, I think, is the point exactly. While having more mana available is generally better than not, in the vast majority of cases being at 10% mana is no different than at 50% or 95%.*
Now, when you consider the fact that Aspect of the Viper regenerates more mana the lower your mana pool is, it makes sense to switch when you are nearly out of mana, rather than at a higher percentage. So, burn yourself down to nearly OOM (using mana-efficient spells/shots of course), then switch your AotH to AotV, and if you have to stop casting, do so because you’ve already cast everything you can.
*There are always exceptions – for instance, going below 50% mana when fighting Doom Lord Kazzak is liable to cause you to die and wipe your entire raid.
Interesting feedback. I’ll definately have to consider BRK’s mana strategy. We just into Mag last week, and will go again on Tuesday. Mag is a 10 minute fight for us; I wasn’t prepared for how long the fight is. I ran OOM many times during that fight. So for those who say “i never use pots” etc, when you get to mag, you will use pots, or you won’t do your potential as dps. Today i get to swap around my gear and find the most MP5 for this fight without gimping my dps too much. I can make fel mana pots but I’d rather not go through a stack just for this fight (and last time we wiped 5 times…so thats 2-3 stacks of FMPs just for Mag. I am going to do the following:
Pre fight: Mana oil, alchemist stone, blackened sporefish, agi pot, major mageblood pot (incidentatly saw this pat last night going for 1100g in /trade, whereas in AH they are the cost of mats.)
1) super mana pot at 50% mana. that will give me up to full again.
2) Fel mana pot at 10% mana, AOTV, rapid fire for 10 sec (should again bring up to near full, maybe 80%)
3) Super mana pot at CD
4) Fel mana pot at CD
Either mag or I will be dead at this point hopefully.
“‘Even if BRK has 150 mana regen when not casting (seems like a high number to me) and he manages to not “cast” for an entire 10 seconds … he’ll save an extra 300 mana.’
You forgot everything else, though: Viper, the Fel Mana pots, totems, and not spending the mana on spells. That’s what actually gains mana. The base MP5 is obviously not that impressive; it never is.”
No, I didn’t forget those – but you get the same benefit from Viper (perhaps even more?!), Fel mana, totems, etc. if you’re casting or not.
That fel mana potion is going to restore 2400 mana whether he stops casting or not. That totem is going to give 25 mana every tick whether he casts or not. The *only* thing that is affected by him not casting is whether he gets the additional mana based on his spirit or not.
His unbuffed regen is 14/81 mana per 5 seconds. That means that over the 10 seconds where he does nothing but auto attack, his lack of casting saves him a whopping 134 extra mana. Now obviously those numbers will go up *a little* in a raid scenario with buffs. But even if you more than double those numbers to 300 extra mana due to the 5 second rule … is that worth the loss of DPS from not attacking?
So the question, as I see it, is … how much DPS do you lose by simply auto-attacking over 10 seconds? My guess, is that the answer is: more than 300 mana is worth (and that’s likely more mana than he actually gets!).
“As you saw in our demonstration, we went from ~30% mana to 87% mana in 10 seconds. Any remark that stopping Steady Shots for 10 seconds, while we regain 60% of our mana pool, is bad because its hurting our DPS, is something with which we will not agree.”
You gained about 4112 mana in 10 seconds (just going by your unbuffed stats in armory). 134 of that mana was from not casting. That means 3% of the mana you got back was because you stopped casting …
So how much of your damage is caused by steady shot? Is it more than 3%?
BRK…Attsamattaferu?!?
“We kinda do request that you resist calling our advise “terrible” until we start telling y’all to put Strength or Block enchants on your gear, though.”
But what you have said, as viewed upon authority of the *hunter* community, is that you rely on +spirit in a raiding environment. As pointed out, the FMP is irrelevant during your 10 seconds of pure auto shots in order to regen mana. And AotV can be popped at any time while still maintaining a shot rotation.
This, my friend, leaves us with spirit in your example. Alas, it’s been said before, but requires repeating…you are not a priest. Simply pretend that stat does not exist for the hunter class, and please never refer to it again. I did say please.
I’m not trying to be stupid here, but I’m not sure which advice would be worse. Given a choice between having to choose between +Spirit or +Strength advice for a raiding hunter, I’m going to be equipping the latter.
BRK, thanks for your post. Your out of the box thinking doesn’t faze me, and I intend on using this method on the next raid. I agree, in that I cannot understand why so many Hunters have a problem with putting aside their quest for DPS to become mana efficient in light of the latest nerfs.
Sadly, not all of us are fortunate to have e.g Pally in our group so we can’t be reliant on their buffs for mana goodness. It’s down to potions, food, mana oil, shot rotation and our own common sense – we should always assume the worst case scenario and that we are responsible for maintaining DPS. ALWAYS. For those that rely on other classes, what happens if your Pally, Shadow Priest or Shaman dies or DC’s?
I don’t know any raid that would frown on a Hunter that pumps continual DPS without going OOM as opposed to some fool who blows their wad, goes OOM, can’t get a pot away and contributes to a wipe because they have lost the ability to DPS at all (a harsh
But hey, that’s just me…. Great post once again, mate.
Whoops, missed part of the last post
The last paragraph should read:”I don’t know any raid that would frown on a Hunter that pumps continual DPS without going OOM as opposed to some fool who blows their wad, goes OOM, can’t get a pot away and contributes to a wipe because they have lost the ability to DPS at all (a harsh example yes, but how many times have we seen this in groups at the very least?)”
While I don’t presume to know much about anything, I’ll take a whack at this. I apologize for the length.
plsplspls someone check my math.. it’s 2 in the morning here =/
(”average” stats taken from Armory Musings.. google it)
Stats taken from almost 6000 lvl70 hunters on the armory:
Average mana is 6338
Average Intellect is 215
Average spirit is 94 (which is about 63 flat mp5.. again someone math me)
Fel Mana Potion is 3200 mana over 24 seconds
640ish mp5 over that 24seconds (666.67, 666.67, 666.67, 666.67, 533.32)
At 215 Intellect, Aspect of the Viper will give you (55% * 215 =) 118ish mp5
If you were to stop casting for 10seconds and only 10seconds, you’d only gain 1 dose of mp5, right? After waiting the 5seconds to get outside the FSR, then you reap rewards is how I read that..
Anyways, theorycrafting paperdoll time:
Over the course of 25seconds:
Say you’re at 40% mana (2535mp) and you decide it’s time for some happy blue text. AotV (2535 – 40 = 2495) Fel Mana Potion and still with the Steady Shots
After 5 seconds you’ve casted 3 steady shots (2495 – 330 = 2165) and gained mana (2165 + 666.67 + 118 = 2949.67)
Another 5 seconds you’ve casted another 3 steadys (2949.67 – 330 = 2619.67) and gained more mana (2619.67 + 666.67 + 118 = 3404.34)
Seconds 10-15, here you cast 4 steadys (3404.34 – 440 = 2964.34) and gained (same amount^^ 3749.01)
Back to 3 steadys (3419.01) still same amount of mana regen (4203.68)
Another 3 steadys (3873.68) and last bit from Fel Mana Pot (4525mana)
That’s your ending total from “Mana regen time”. You’ve managed to gain, in this theoretical paperdoll situation, 30% (from 40% to 71.3%) of your mana back and still keep your dps up high and long. I mean, sure it’s not a nice round number like 50-80% or something but given the circumstances it’s still pretty nice, no?
Isn’t math fun?
Bytheby, I make no claim that any of this is actually correct, in the same ballpark, or even a similar game. I’m just a theorycrafting fan with too much free time. >.>
“If you were to stop casting for 10seconds and only 10seconds, you’d only gain 1 dose of mp5, right? After waiting the 5seconds to get outside the FSR, then you reap rewards is how I read that..”
This is in regards to Spirit-based mana regen. Friend said this needed clarifying.
Also, I watched the video again and although you (BRK) say something along the lines of “That’s pretty good for a potion and -10- seconds” your example lasted from minute 2.56 to minute 3.20 which coincides with a full run of Fel Mana Potion.
It nagged at me how you were gaining 3800+mana in 10seconds from spirit/AotV and FMP ^_^
Keyriste, this is nuts.
Never, ever, as a hunter, play around with the 5 second spirit mana regen rule in a raiding environment. Forget it even exists for the class. We, you, all of us hunters do not have what it takes for it to be even remotely successful, meaningful, or effective.
What next? Mages wanding for 10 seconds to regen mana? Actually, now that I think of it…and if I saw that in a 25-man raid, I would bust a gut laughing. Priceless.
”I don’t know any raid that would frown on a Hunter that pumps continual DPS without going OOM as opposed to some fool who blows their wad, goes OOM, can’t get a pot away and contributes to a wipe because they have lost the ability to DPS at all (a harsh example yes, but how many times have we seen this in groups at the very least?)”
Allow me to point out the fallacies here:
-”a Hunter that pumps continual DPS”
He’s relying on autoshot here, during his 5-second rule/spirit regen phase. This is the same autoshot he could use if he was OOM. Rapid Fire and trinkets increase the damage he is doing in this phase, but they could provide a greater increase if was firing steady shots too.
-”some fool who blows their wad, goes OOM, can’t get a pot away and contributes to a wipe because they have lost the ability to DPS”
Hunters never, ever lose the ability to DPS completely, short of running out of ammo. An OOM hunter still has autoshot… which is the same thing BRK is relying on here. Put another way, BRK is artificially making himself “Out of Mana” each time he goes to use the FSR, save for the fact that he’s activating Rapid Fire just prior. Furthermore, he’s even gimping his “Out of Mana” phase, because if he actually *was* close to being OOM, he would gain more benefit from Aspect of the Viper.
[...] one last one. BRK has an awesome blog that tonnes and tonnes of people read. The trolls in his comments? Not so [...]
I didn’t see any trolls in this topic. All I saw were other hunters pointing out one flaw with BRK’s methods, and explaining why it was a flaw.
BRK’s blog does indeed have an awesome blog, and the fact that many other intelligent hunters that visit his site will catch his mistakes makes it that much more awesome.
LOL @ Not so much.
BRK has his big girl panties on, and can deal.
He doesn’t need you to protect him. Simply because someone does not agree with him and has a constructive argument to back it up does not equate to trolling.
Kinda cute though.
[...] (beast master) has also gotten into the issue from a raid point of view. As he defends his stanceon raid dps and mana-up solutions. I think the previous post he made had video footage showing how [...]
If I could talk my husband to read blogs, he would adore yours. His main is a warrior, but he has a lot of pride in his hunter. He also believes in mana regen, and is always above our other hunter in our Kara (who likes to try and give him hunter advice-which is cute). These kind of responses go to show doesn’t matter how long you’ve been playing a hunter, doesn’t mean you know what you’re doing.
Rock on! <3
[...] BRK’s Shot Rotation/Mana Regen video post and the follow up post. Be sure to read through all the comments. Lots of good tips within the [...]