Last Piece of Badge Loot?

The Rating Buster data is showing the difference between this cloak and our Shade of Aran Drape of the Dark Reaver. Holy wow, we’ve had that thing a long time. With that cloak, we finished the last three bosses in Kara, Gruul’s, Maggy’s, 3/4 Tempest Keep, 6/6 SSC, and one boss in Mount Hyjal. The old cloak deserves a good retirement.
“But resilience! That’s PvP gear, BRK!”
Well, it is, certainly. However, we are Ignore Armor fiends and are easily willing to trade 17 Hit Rating and 12 RAP for 20 Crit Rating, 131 Health, and 112 Ignore Armor, foshizzle. We’re sitting pretty with 595 Ignore Armor, and we luvs it!
Ignore Armor or Haste for PvE… we’ll have to look in to that.
Would we like another piece or two of the new BoJ armor? Maybe. Are we willing to scrounge 100+ BoJs to get it? No way, Mr. Canseco.
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22 Responses to “Last Piece of Badge Loot?”
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You’re also losing 24 agility and you’ve said in the past that agility is King for BMers. Since my guild is starting to venture into ZA and Gruul’s and I’m starting to see stuff beyond Kara grade equipment, I would be very interested in seeing how - if at all - Ignore Armor affects PvE.
You’ve also said that the optimum firing rate for BM shot rotations is 2.80. How does Haste affect weapon speed and/or shot rotation? I’m sure a lot of inquiring BM minds would like to know.
Wow…. random link to the Jose Canseco wiki.
It’s why I love you, BRK.
MLB ftw.
“Ignore Armor or Haste for PvE… we’ll have to look in to that.”
Yes please. I would love that
Keep up the good work BRK!
Nice framing of the loot window to get Hobbes in the background. See, that’s a level of craftsmanship so sadly lacking in this “Bang PrintScreen and post it up” world.
Take notes, scruffy-blog peoples!
Agility is unrefined DPS. When put through the mill and worked into shape, Agility is broken down into two components: Ranged Attack Power and Crit Percentage (not Crit Rating).
Announcing the differences in Agility is nice, but it’s the final components that make DPS. Knowing those deltas are much more important than Agility.
Of course armor ignore effects PvE, why wouldn’t it? All PvE Mobs have armor, and it’s all around the same amount per instance, and Armor Ignore simply re-ducts that from their initial amount, making your physical/ranged attacks slightly more powerful. When armor ignore stacks, it can get to be a pretty powerful aspect as opposed to other attributes.
He didn’t mean the comment as wether ArP was affecting PvE as it obviously does, but more along the lines of “is it better than +haste?”
Personally I would say no. ArP is nice and all, but we have to admit that it is less effective for us because 30%(+) of our damage doesn’t get affected by it at all. It doesn’t stack with our pet, Arcane Shot or *shivers* stings. Haste has an impact on our pet. Not much, but it is there. It provides more focus due to faster crits.
If you’re willing to drop the hit, the Cloak of Fiends is teh hotness.
Dory’s is a lovely PvP cloak, but I’d never take it over the Cloak of Fiends for PvE.
I remember looking into this before (as a druid) nad can’t remember where I got my calculations, I will do some searching to see what I scrounge up… but with the druids fairie fire, and the warriors sunders, there isn’t really all that much armour left to “ignore” on raid bosses. Ignore armour is much more of a PvP item. I will post again when I have found my source… But I would definately say that Haste is much better for you deeps!
You may not be scrounging for the 100+ badge loot but I guarantee if you get that many you’ll at least be tempted or consider buying it.
The other component you seem to have forgotten is the 1% hit chance loss. I know you haven’t always been at the hit cap but that 1% hit loss could end up biting ya a bit even with having more ignore armor.
The one point that remains valid though is that gear oriented for PvP is more then viable in a lot of cases for PvE even heading into higher endgame content.
Sure there’s no agility on it, but even as SV spec I love it. It fits nicely into my PVP gear and it’s other stats aren’t bad either.
It wins.
Um…why no: http://www.wowhead.com/?item=29382
The stats are indeed a juggling act. But the other armour debuffs that might be on a boss already are a good point, esp in a guild with lotsa droods and a warrior tank.
Haste isn’t always the best, as to optimize it, you need to stay in various speed ranges in order to weave or macro properly. All depends on the weap really. Some extra haste may hurt you instead of help.
Ya’ll gotta remember at this level what makes the best gear usually depends a lot on what the other gear is.
“A José Canseco bat? Tell me… you didn’t pay money for this.”
So you lose 1.08% to hit, 12 ap to gain 0.3% to crit and 112 armor pen.
I would think at your level of crit, the ap would be more important but then again … I don’t play a hunter
From what little reading I have done on Armor Ignore, it appears that the higher it stacks the greater returns you recieve from it. This (if my limited understanding is correct) means that if you have a lot of other armor ignoring effects on you target you actually get an increasing benefit from your personal armor ignore.
Feel free to correct me if I’m wrong.
The Incompetent Warrior.
Grazeland, NinjaNed isnt a turtle is he?
@afallach
Clearly a turtle..
There is a general lack of discussion on the effects of stacking haste since the patch came out and made haste gear widely available. I suspect that since our class is so dependent on your overall gear composition, +hit and weapon choice, results on stacking +haste will be mixed — and if you love DST or RF — you’ll hate it, I promise you.
That said:
Tonight I’ll be adding my third +haste piece - the BoJ chest - and pushing the +haste to ~86 or 8%. The math puts my Final Weapon Speed (Arcanite Steam Pistol) at ~1.92-95, which, I thought, was optimal for BM. I’ll be running some extensive Dr. Boom tests — but my preliminary tests with only ~60 +haste demonstrate a minimum increase in dps over comparable gear swaps with no +haste of ~25-50…. and that was with a shabby latency of about 500ms.
In any event — from what Ive read… and what Ive had undeniable experience with… haste is sorely underrated at the moment.
All I have to say is that since I stacked 117 haste with the xbow of chickens using a 3:2, my DPS has blown the competition away. The other hunters that would nip at my tail are no longer a threat to my meter dominance.
Aside from haste, we are all in similar gear…though they have a little more Ap/crit in return for my haste stacking.
@Stuntyone
You’re right, Ignore Armor benefits from increasing returns, at least until the target has 0 armor (not possible on raid bosses).
It’s pretty easy to see why. At low levels of armor adding a little more increases your damage reduction very quickly. For example, against a level 70 attacker going from 0 armor to 1000 armor raises your damage reduction from 0% to 8.65%. However, going from 20000 to 21000 armor only increases your damage reduction from 65.45% to 66.55%. The more armor you have, the harder it is to increase your damage reduction.
The reverse is also true: as your target’s armor gets lower, the amount of damage reduction removed by ignore armor increases. This makes Ignore Armor more effective when the boss has sunder and faerie fire up, not less effective.
Yahooo! Chalk one up for the Incompetent Warrior