We Loved This Scene
BRK … I have a question related to trapping on a three-man pull when the tank is a paladin. I would usually pull my mob off to the side where my trap has been set but I really struggle to pull aggro off the tank in this scenario due to the Tankadin pulling with Avenger’s Shield, which hits all three mobs. Is there a different strategy to be used when trapping with a tankadin? Waynebow & Cuddles”
Yes, there is absolutely a different paradigm about crowd-control with a Paladin tank: Don’t.
Tankadins believe crowd control is a waste of time.
Tankadins relish tanking multiple mobs.
Tankadins break crowd-controls as a matter of personal honor.
Tankadins think you and your silly trapping should just shut the F-up about him using his Avenger’s Shield and just kill stuff like you’re designed to do.
Our recommendation? Oblige him.
Set up a kill order, like: Skull, X, Triangle. Let Mr. Aggro-Whore throw his shield and drop a heavy Consecration, then blast Skull like he just ate your lunch at work. Switch to X, then Triangle. Drink quickly, then repeat the carnage on the next set of mobs.
If you want to help him get aggro, begin the pull with his shield and use your Misdirection followed with Multishot. Those three shots will hit three separate targets, and each one will be Misdirected onto the Tankadin. Stop shooting until the Pally drops his Consecrate, then bring the rain.
Since you are abandoning crowd-control, it is imperative that the party focus-fire. AoE damage is fine, warlocks and mages can bomb the entire gaggle the Tankadin is playing with if they so choose. But Rogues, ferlols, furylols, Enhancement Shaman, and Hunters need to follow directions and burn targets down in order. Establish a Main Assist for the group if you must, but massive, concentrated DPS is what should accompany Tankadins, not crowd-control strategies.
Don’t be afraid or mad at Tankadins, just adjust your strategy to maximize their effectiveness.
Comments
46 Responses to “We Loved This Scene”




Amen to that!
If the tank is well geared enough to tank them all, then CC is just wasting everyone’s time and creates unnecessary risks.
ie. the trap breaks and the mob goes straight for the hunter, rather than the Paladin having built up all that aggro.
Another reason we tankadins try to tank everything is mana return. More damage = more heals = Moar Mana please! A Tankadin without mana is useless, no Holy Shield, Consecrate or Taunt.
-Tankadin
You forgot retlols!
/offended
I agree, but I have one extra thing to add, it’s something I’ve learned from trapping with a paly as MT in an instance. That is, if you really are expected to trap with a tankadin, if you can’t steal aggro off the tankadin, don’t be ashamed of it.
The biggest compliment you can give to a tankadin, is that even when you try, you can’t steal aggro off them!
Arrrrgh.
Way, way back when (read: over a year ago) I used to group up with a pally tank who pulled that way. And I complained that I couldn’t trap my trap target (which she would mark) because of how she was pulling.
And she told me to suck it up and trap it anyway, or I was a crappy hunter. The rest of the group were her friends and backed her up completely.
Yeah. I don’t run with them anymore.
if a pally tank pulls with avenger’s shield, you pretty much have two CC choices.
1.) click off your salv and pewpew the mob with the aggroiest noise you can generate, hoping that it’ll come for you. when it does, tab target. you’ve got a trap, assuming the tank doesn’t freak and break it, which he most probably will.
2.) kill the paladin and pet-tank that s**t.
neither is fun. just let him have his mobs.
Ugh…I have grouped with tankadins who demanded me to trap. I explain to them that I cannot pull aggro and they turn it around and insult me saying ‘No other hunter has ever had that problem’, (I guess they don’t group with many hunters!). My usual response is to ask them if they’ve ever played a hunter, their answer is silence.
@ Nick S.
Why the hell would a hunter get salv in the first place? Unless you’re running with a protadin, a healadin and 2x retadins, I doubt a hunter will ever get it in an instance.
Consider placing an Frost (AoE Slow) trap at the pally’s feet too. AoE Slow means that even if someone steals aggro from the tank, the extended time spent in the Consecration can possibly pull aggro back.
I was on my alt healing a group in Sethekk Halls. The pally, a guildie, was marking and we had a rogue and a mage to CC. After the pally marked to two cc targets, he tossed his shield and it hit all the targets not marked for CC.
At first I thought he was just getting lucky or throwing at the right mob to bounce the right way. But every time he threw that shield it never touched the two CC targets.
I asked him afterward how he was able to be so exact with his shield and all he told me was that it did it by itself. I don’t know if this was some pally trick that the keep among themselves or if it was just luck.
Its worth looking into because the CC was happy to do their job and I was happy to have an easy time healing the tank.
One of our MT is a Pally, so I have a lil experience with this. (We are in T5 dipping toes into T6- first two bosses in MH)
* Ask for Kings instead of Salv. You are a Hunter- YOU OWN AGGRO. Just make sure you time your FD BEFORE you get a big heal, and not after.
* I usually use DistShot and then ArcShot followed by Concussive. Even with the Pallys Multishot-Shield I usually get my man.
Don’t beat me up for this, but I am a Surv Hunter- so I have an extra trap/FD/MD when I need it every 5 minutes. That may change the mentality a little bit. But don’t worry–my raid buffed agi stat is around 1000.
If you really feel the need to trap SOMETHING, just drop one at your healer’s feet, because with a large number of mobs trying to eat your OP tank, your healer may have to heal enough to draw aggro!
If a paladin demands that you do CC, you’re in a party with a bad paladin.
As the old joke goes, for Paladin Tanks CC means Continuous Consecration. Masses of sustained DPS is definitely the order of the day. That said, I really like Aets idea of a Frost Trap at the Tankadin’s feet to slow down any lost mobs, if only to keep them in AoE range for longer.
Lerta, Avengers Shield (like a few other chain-effect spells, Chain Lightning comes to mind) doesn’t chain to Crowd Controlled targets thanks to a helpful change in 2.4.0. A Paladin would have to deliberately target them and cast AShield to pull them.
Love this article, BRK. Thanks for the advice, I’m filing that away.
Yep, I love running with (good) tankadins, the less time I have to spend trapping, the more time I can spend doing what I came to do – kill things!
Aet – The frost trap idea, that’s pretty good, never really thought of doing that before!
There are some heroics where you don’t want even the best geared tankadin to be tanking all the mobs in a pull. When you *have to trap*, the tankadin must adjust his strategy.
Start the pull with a Misdirection on the first kill target to the tankadin, and have the tankadin hold his shield back. Dump your misdirect shots into the kill mob, then pull the trap mob out of the pack with some big shots.
If the rest of your party uses no threat abilities while you do this, the paladin should have aggro on everything but your trap mob, and when they get to him he should start generating some through Holy Shield and Retribution Aura. He is also clear to Consecrate once the trap mob is pulled away from the pack. After that, proceed as usual.
I thought it might be a patch thing but thanks for the confirmation.
The frost trap thing sounds like a interesting idea but I would still ask the pally if he wants us to do it because at times that blinding light of the trap can not only be overwelming but if you’re unfortunant enough to be playing with people with underpowered PCs, frost trap can cause some pretty good lag.
Nick S. – Yeah, what Jumb said. When I first started with this guild and we were in Kara, I told the 2 pallies I didn’t want Salv – they were like ok, but if you pull the mobs, you are getting salv. They don’t ask me if I want salv anymore.
Lerta – in a recent patch they made it so the pally’s shield would not hit CCed mobs. (now why didn’t they do that with multi-shot?)
BRK – I have to say it very much depends on your pally tank. When I hit 70 I was in a guild that did no raids and generally no instances. I was fortunate enough to pull a group of guildies together that all wanted to do instances… a pally tank, an enh. shaman, a holy priest, my boomkin wife and myself (BM hunter). As you can see, CC was limited. Our tank was undergeared and none of us knew the instances. The solution we ended up with? Generally 3 types of pulls – for small groups that were not too near other groups, the pally would pull with her shield, but much more often, I pulled. I marked and I CCed. In the beginning, I would place the trap between us and the mobs then shoot the blue square and draw him into the trap, then run to the tank so she could pull them off me. Later, I realized I was much better off MDing the mobs to the tank and I would place the trap between us and them. For hairy pulls, I would use the “Perfect Zone of Ultimate Safety” (http://www.wowwiki.com/Perfect_Zone_of_Ultimate_Safety) type pull.
Now that I’m in a “real” guild going into raids and such it’s much different and often my traps are not needed at all (but if they are it’s generally a warrior pulling with their gun, so it’s a cinch to trap).
Here is a thought…. put your trap on top of your healer incase your healer draws agro. Think of it as healer insurance.
Or, set your trap in front of your paladin and ask the tankadin to not drop consecrate on top of the trap. This works well if your tankadin is going for a los pull.
Or if there are ranged threats, then walk up and drop your trap on them. Most ranged threats will kindly oblige by ignoring you and standing still.
Yea, unfortunately there are some (bad) paladins that want as much CC as possible and/or don’t understand that their avenger sheild puts out more threat than a dist shot. If you have a tankadin and/or healer that is undergeared, then a trap can be ok, but only if your tank knows what he is doing and can avenger shield without hitting your target and can watch to make sure his consecrate is out of your way.
This was such a useful post!
I was having the same kind of problem with a tank-a-din in my former guild and I help out from time to time. I used to pride myself on how well I could trap and pull caster/range mobs and grab aggro when I want it. regardless who the tank was.
I managed to train him to not use concentrate when I am trapping (lots of head hitting table for that one) or at least waiting until after I have the mob over to my side of the fight away from everybody before concentrating.
but then I can see that every time he pulled I would see this flash of light chain thing hit his target and my target and then I would just groan and go oh well time to climb that chain. (now at least I know what to call that evil spell. Avenging Shield grrrrr)
but now with this article I have some support to say to the Tank-a-din that two options are available.
a) No CC if he wants to use Avenging Shield
b) or if he wants me to trap that caster / mob that either I MD or he users his gun to pull the first mob and then he can concentrate
Yes I am a MM hunter who knows the distance that a caster mob can cross in three seconds. (most times)
Things that I have found that help trap that caster mob that the tanks wants you to CC.
a) your going to want to trap in front of the group to the left or right away from the group.
b) you want the tank near the back of the group. you want him to LOS if possible and you trap the caster as they run by with your high threat shot.
if you can’t LOS with the Tank (even just run backwords) then your going to have to setup the pull where you put your focus on the CC target. then you MD the Tank on Skull. Pull switch Target and then hit your CC with big aggro.
c) if you have room put the trap well away from you. ideally to that point where the cast just gets in range of you. you know the spot. the one where they stand still and start shutting at you. If your mob stops short no big deal. Just back up until her starts moving towards you again and into the trap.
Hey that would make a good BRK hunter guild video of the week.
Deadrabit
Here’s to you, Mr. Paladin Tank!
Because to you, CC is just Yes yes in Spanish.
@Josh. With a well geared Paladin tank and a decent healer you never need CC in a Heroic. Magisters Terrace used to be a bit iffy (although it’s definitely been done), but the recent nerf makes it more manageable.
As for pulling to trap, it is possible if you are prepared and react quickly. The key is to pull the mob before it hits the Paladin and his Consecration, Holy Shield, and Ret Aura. At that point, other tanks will have trouble peeling a mob off without taunt.
An Avenger’s Shield will generate ~1000-1200 threat without a crit, and ~2000 threat with a crit. It will be difficult to overcome a crit, but a Distracting Shot (900), Auto Shot (400+), and Arcane Shot (400+) is more than enough to overcome a regular shot. Just be sure to start shooting as soon as you see the Shield land. The daze effect should slow them long enough for that brief shot rotation.
On a side note, as a Tankadin what annoys me is Hunters (and Mages) that insist on CC’ing when I don’t ask them to. It takes at least 3 mobs (sometimes more) for me to be somewhat mana self-sufficient. By taking a mob out of the equation, you’re draining my mana, forcing me to drink, and slowing down the entire run.
And yes, if a Paladin is asking you to trap a mob in a small pull, you should gently suggest that he tank them all. Chances are he’s never figured out the wonders of multi-mob tanking, and you’re doing him a favor by educating him about his class. Just do it nicely.
I swear I put up misdirect and fire multishot which only fired a single show so I couldn’t multi pull for the tank who wanted to be a pali..
BRK’s post is right on. But, instead of MD and multishot when no cc is requested, MD and focus fire on the skull to give the paly higher threat so the skull can be killed faster. By the time the skull is down you can go crazy on the next two targets without worrying about aggro.
And yes, I feel that if the paly isn’t going to let me cc a target, he can just take them all. I have no doubt in my threat creating ability, so it isn’t my fault.
I <3 Pally tanks.
I personally love going with good tankadins. I always pop a freezing trap in front of our healer, and unload the MQoSRDPS. So fun shutting up those mages who brag they out damage me when I trap.
Oh, and by the way, excellent movie choice BRK.
As a paladin tank, what I’ll often ask hunters to do on long pull back-and-los type pulls (think MGT or Shadow Labs) is drop a trap between the mobs and the designated, out of LOS ‘Consecrate Spot’
The trap will get SOMETHING, I don’t particluarly care what. The hunter MD-distracting shots the frozen mob and it comes to me when the trap breaks. It thins the damage out a bit on big pulls and lets the poor neglected hunter feel useful.
Another thing that’s useful, is to have the pally target the mob furthest from your trap target, thus avoiding the problem entirely. When everything is said and done, they can break the trap with a TAUNT, rather than a melee hit and all that juicy threat you had becomes their’s, FDing at this point is just icing on the cake.
I like to trap, I like dealing damage more. As long as the pally can take it, and not cause a wipe, then we’re good. But be ready to trap if anything goes wrong.
And in response to an above poster (Walkere) I have been in many instances with pally tanks who do the “Who needs CC?” approach, but they don’t get sufficient aggro on ranged targets, and the healer pulls. So, seeing a mob not CCed makes me twitchy, it takes trust on both ends to get the job done.
Recently got a friend to 70 on his pally tank, teaching him this in heroics and Kara, we’re working it out, but I have to ask him every pull to not hit my target if possible XD
If your paladin needs you to trap, bitch him out for throwing the shield. If a tank doesn’t understand aggro, he fails.
Well said, BRK! I’m a Tankadin in repose at the moment, seeking other pursuits until WotLK drops, but I heartily agree with your advice.
Also, one commenter asked about how to trap if they absolutely must: Have the Paladin stand between the Hunter and the mobs. Have the Hunter pull her desired mob to her trap. Have the Paladin cast a low rank of Consecrate. When the mobs reach him, the targeted mob should have enough hate for the Hunter to go straight for her, while the rest of the mobs stick with the Consecrating Paladin. Once the Hunter’s mob is trapped, the Paladin is free to use as high a rank of Consecrate as he chooses.
I used to run heroics with a tankadin who thought he needed me to trap until he realised I wasn’t even trying to pull over his sheild pull and was handing out MQoSRDPS instead. Once he realised I was capable of that I had a full time position until he got all the badges he wanted =)
One thing I think everyone has missed…
With a pally tank, your job as a hunter is getting the caster mobs.
LOS them, trap them, keep your pet on them, whatever is needed.
The pally can handle melee mobs that go running for a healer, but that caster that is standing back and hitting your tank, (or ever worse, silencing your tank), that is your responsibility.
Silence, trap, or do whatever you need to control those casters.
And mana drain them as well, so they run into melee. Your tank will thank you.
Hunters with a tankadin don’t have much to do other than dps.
Typically a good tankadin knows when to CC(it’s rare, but it happens. Taking a magister or blood knight off the equation in MrT is a good example) and will let you know..otherwise don’t bother with it.
If you have to trap something, make sure to move away from the paladin(consecration hits 10 yards range).
If there’s casters(the only case where it’ll really happen that you will CC), the tank will probably do a LoS pull, so prepare to use a different corner, or plain run into the mob.
I’m just going to throw this in here as a pally tank and a hunter.
Pallies love to tank all the mobs at once, but unless they over-gear the content it may not be possible. See heroics.
A good tankadin will know not to pull with Avenger’s Shield if you’re going to trap, however it is often habit for him to do so. If they’re not pulling with their shield they’re basically just going to have to run up on the mobs or have you misdirect, as pallies have few other ranged abilities. See Exorcism.
As a hunter, if you don’t get the mob before it gets to the pally you may be in trouble. If it absolutely needs to be trapped you could also ask your tank to stun it early so they aren’t taking damage that the healer can’t handle and so it doesn’t build threat when they block it.
Of course, if you have a good pally, wtf are you CCing?
When I pally tank (when I’m not DPSing it up on my hunter), I sometimes call for CC, including traps.
Here’s the trick, Captain America shield front loads a crapton of aggro… but BM hunters can also generate a lot of DPS. As soon as that shield goes off, the mobs are slowed. go nuts on your trapped mob, the key is getting it to chase you before it hits the consecration. Distracting Shot, Arcane Shot and begin your rotation should do it. It also helps to pull the mob off at a 45 degree angle, so it’ll avoid the consecration when it begins to hate you.
If you wait to pull your mob off of the tank after it hits consecration, you may end up with a dead tank (depending on the party and instance).
There is a benefit to a tank hitting your marked mob with his shield, when you feign, the tank will be highest on its aggro list, not the healers, so it’ll run straight for the tank.
As an aside, hunters should only get Salv if there are 4 paladins in the raid. priority for BM hunters should be Might, Kings, Wisdom, and then Salv. FD FTW.
My two 70s happen to be a BM hunter (thanks to BRK!) and a pally tank. I love to trap and know how effective it is, but as a tank I never mark hunter traps on a pull (in heroics this is).
Mage and rogue cc, wonderful. quick and easy sap / sheep (druids / locks / priests ditto in right situation) of that meddling caster and we all get back to the task of burning things down quickly. Im only ever wanting a caster cc’d however, and even the best hunter is going to stop dps for a bit while he sorts out LOS trapping him. And then i need to worry about trapping too close to my aoe, resisted traps, agro after the trap breaks, picking him up before that mob smells the healer he’s been trapped nearby… it jsut never seems worth the hassle. Better the pala tank hurls that shield straight at the caster, then either uses LOS himself to bring him into the mele pack, or simply eats the caster dps until the other mobs are dead (this should be well before healer agro overcomes the initial shield hit). Mobs seem to die really fast when no one is worrying about creating / maintaining / breaking cc and all the agro is squarely latched on to the pala tanking.
Its glorious when it works, and hunters gain major respect when they use their trap to save a squishie from a mob that accidentally gets agroed away from my tanking. Palas and their healers dont even need to outgear the instance to do this, the skull mob can be burned down so quickly it usually only gets a couple of shots in before its dead. I started doing this in heroics with no epic gear and a healer with maybe one or two epics. I might dip no lower then 35% health early on then stay above 60%, the healer would end the fight with around 2/3 mana left. Now in epics, I positively discourage cc as it increases the drinking i need to do between groups.
So yep, if your pala tank is insisting you trap on the pull, either ask to try a group or two without you trapping to ’see how it goes’, with you doing MQoSRDPS instead of trapping the tank might actually take less overall damage. Or at least request the mob to be trapped is at one end of a pack, and the mob the shield is hurled at is standing on the other! Then resign yourself to less group dps, a slower, more fiddly instance run and a higher chance of rogue mobs running amok among your dps and healer!
Note: I can only vouch for this in heroics. If raiding something the pala doesnt outgear, it gets more complicated!
As a sometime tankadin, if the pally you run with 1) expects you to trap on a regular basis and 2) is using Avenger’s Shield on every pull, then they’re most likely inexperienced as a pally tank. CC is something I rarely ask for – I’d rather just let everything beat on me and fly through the instance. I don’t even care if the dps decides to aoe through the whole instance, if I’m doing a proper job it’s not a problem.
BRK awesome video.
2 of my favorite pieces of kick butt weaponary. Both Gunships should live in eternity for when we need some “Danger close” air support.
As a former survival hunter I loves me some pally tanks. Heck even as a BM hunter I loved Pally tanks.
You might still need CC as a Prot Pally, if there are too many mobs in the pull to survive the inbound damage until the mobs start dying. Mgt is a good example of this, or while you’re tanking your way to 70.
CC is a must for everyone to learn, not just the CC’ers, not just the Tanks; everyone.
Juniper said above “If a paladin demands that you do CC, you’re in a party with a bad paladin.” No, just No!
How/when/why takes a lot of explaining, and is often altered by the group composition. A pally tank might order traps if the healer’s gear is not up to the task. Or if the group lacks a wide composition of classes, in which case your buff options are reduced and therefore you need to be careful about how you do the instance.
eg. I did a run with myself as Pally Tank, x3 Hunters, and a pally healer. I insisted on a few traps every now and then, especially when one pull could easily grab the next set due to runners.
@ Contrary – No I don’t play a Hunter, but I play a 70 paladin, 70 warlock, 60s druid, 40s mage rogue warrior, and have experimented with shaman priest past 25s.
@Lerta – the Tank Frisbee will chain between targets in a semi-reliable way. This means that if you target the foremost target, it will link to the next nearest 2 mobs. This means that you can designate a trap target who will not be damaged by the shield. It will now not break Sap, so you can use a Rogue to shutdown a mob (casters) and then burn through the melee.
Dear BRK,
I love you.
Signed a tankadin
[...] Tanks and Crowd Control The BRK has a post about using crowd control with a Paladin Tank, and while I posted my response over there, I feel it should also be made public in my own blog [...]
Awesome post BRK.
I’m a Tankadin that started off as a Hunter, who I pretty much stopped leveling at L52, once I discovered the joys of Constant Consecrate, but I still read your blog regularly because of its Hunter Awesomeness.
I thought it’d be good if I explained some things about Avenger’s Shield, because there’s alot of things above that people are misinterpreting about it. It really is the best pulling tool for groups where you need to use CC. Better even then Hunter MD (ducks).
Tankadins don’t like to CC, but sometimes its necessary, on content that we’re just starting in. This means 4-mob plus pulls. Three mobs should definitely be pulled and tanked by the tankdin, if the tank/healer can’t handle that, they shouldn’t be in the instance. But when the content is new to your group, cc can be necessary, and paladin’s AS works wonders with properly co-ordinated CC.
The paradigm shift you’ve got to conquer is that you’re CC’ing to keep 3-4 mobs on the tank at any one time, not one, maybe two.
The main advantage of AS is that it builds a significant amount of threat on up to 3 targets that need to be pulled. But this isn’t its only advantage.
It will not jump to a target currently CC’d. That means Rogues can sap one and the Tankadin can shoot the guy standing next to him and never touch the sapped target. The rogue then stands next to the pally in the consecrate at the end of the pull and the sapped target runs right into the consecrate and onto the tankadin when the sap breaks.
Also, the way in which AS bounces is completely predictable. As such, on a 4 man pull, a tankadin’s AS, if used properly, will never hit the target to be trapped. An Avenger’s shield jumps to the two closest targets to the original mob. It *DOES NOT* jump to the closest target, twice. This is the biggest mis-understanding about using AS. It is not a chain-spell. Think of it more as a delayed cleave. Chain heal will jump from one target to the next, based on where the person at the end of the line is. Avenger’s Shield does not. If there are 4 mobs in a pull, and the fourth needs to be trapped, if it gets hit by an AS, bonk your tankadin on the nose and tell him to go back to maintankadin school.
But by far the best thing about AS is how it works with sheep, banish or shackle. Pulling in MgT, Tankadin knows his healer can keep him alive through the dps from 4 of the mobs, but the fifth will be too much. Now, normally if/when that sheep breaks when the mage isn’t ready for it, that mage is likely to get one shot. However, not with AS. A Tankadin who knows what they’re doing with CC will *ALWAYS* shoot the target to be sheeped/banished/shackled. If there are more then one, he’ll even hit all three, and rely on his judgement and consecration to cement agro on the skull when it gets to him.
The tankadin does this, so that when the cc breaks, after the massive fight in which heals have been going every which way and that the mob has had to be re-cc’d once or twice, the tankadin will still have the highest agro on the target when the cc breaks. This prevents those nasty huge damage mobs from one-shotting our clothies in the back. And, because the tankadin chose a good spot to LoS, he can stay there the entire time and receive heals, so when the CC breaks, the nasty-caster mobs come running right into the middle of his consecration, and the big aoe nukes that everyone is happily throwing away.
I guess the point I’m trying to make is that, yes, Tankadins don’t like CC’ing, but the opinion that we can’t is a misinformed stereotype. When used properly, Tankadins work extremely well with cc.
Also, one last thing. If you ever have a trap broken by a consecrate either a) You trapped in the wrong spot or b) the Tankadin is a moron and you need to explain positioning to him. Consecrate is an eight yard radius. It’s always been an 8 yard radius. It don’t look to be changin’ any time soon. So there is no excuse for not keeping an 10yd seperation between any trapping and any consecrate. It’s a mutual thing, I’ve seen both hunters and tankadins screw it up, but there’s no reason, with adequate communication, that it should ever happen.
I’m not sure if this sentiment has been posted or not, but speaking as a prot pally myself, you’re right in general BRK that we find CC rather pointless, we’d rather tank everything our healer is comfortable keeping us alive through, more mana, less downtime, faster runs.
HOWEVER
that is not ALWAYS the case. sometimes there is one particular mob in an instance that has a particularly annoying ability, and many tankadins will request that particular mob type be CCed for the love of everyone’s sanity. it’s also entirely possible, depending on the tankadin’s gear level and the particular instance being tanked, that the paladin isn’t capable of simply tanking the whole room yet. I can tank t5/hyjal content easily and I’m not ashamed to ask for a couple of the stupider mobs in heroic magister’s terrace to be CCed, especially if the healer on that run isn’t an absolute freaking rockstar.
I advocate communication and cooperation between tankadin and hunter, over assumption of what the tankadin is gonna want done. but if he says he doesn’t want CC, let him have his way, if it’s blatantly obvious he’s a scrub and can’t handle what he’s trying to do and won’t listen, find a new paladin.
Md’ing a multi to a pally isn’t necessary, I like sending all the threat to the first mob, you can already multishot all you want and not pull aggro. You can quite easily yank the first mob off him though, just a thought (I play both).
[...] Tankadummy, and Huntard walk into a bar… As a follow-up to his post, my response, and now BRK has put together a great explanation of how to combine a Hunter and a [...]