BRK Turtle and New Wasp Movie
BRK » 03 October 2008 » In Movie, Pets, WotLK » 16 Comments
Please feel free to download the YouTube-sized (75MB) movie here, and the full-sized (419MB) movie here.
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16 Responses to “BRK Turtle and New Wasp Movie”
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I need more pet slots!
BRK you are making it harder and harder to choose what pet to lvl with…still looking at the gorilla tho…Having to choose between 4 piece t6 or 2 piece t5 is gonna suck tho, awesome vid as always
Great video. Wasps are cool looking. And Turtles are fun. I always liked the pink and green turtles in Dustwallow.
Have you noticed in the last Beta patch that your pet does the sound and visual of their special ability…constantly? My wolf is driving me crazy.
I agree with Ragath, i need more pet slots lol
Anyway, as for wasps, i say they should make the Silithid wasps tamable under the wasp group. I would rather have one of them.
More slots god damn it
Thanks for the video, BRK. The only problem I’m having with wasps right now is that we can’t tame the silithid-style wasps – neither the fireflies nor the neon… things really do it for me.
Also, are you going to be making a few videos about some of the pets that got new skills in WotLK? Just a few minutes of crabs, tallstriders, netherrays and (dare I say it?) sporebats would make my day.
I absolutely love your videos! You have the most comical narration style ever! Keep these videos coming.
Hi BRK
How is the threat generation on a Ferocity pet? Will it hold single-target aggro through solo dps?
Darksentinel, the answer is…. complicated. For the most part, yes, ferocity pets seem to do alright, but every now and then I find myself pulling aggro off of them without warning. The more you level without getting a new rank of growl, the easier this is to do. So far my wolf and I have leveled fairly easily, and usually if I do manage to pull aggro off the furball, the target is nearly dead anyway.
Fourteen thousand K HEATH ZOMG!
One of the best movie commentaries to date! Too funny. Very entertaining BRK! A+
Love your videos and the blog. Great stuff, keep it coming.
(One small thing: it’s not a HEARTstone, it’s a HEARTHstone. Hearth, as in place where you can light a fire and cook stuff without burning down your house. The word rhymes with birth and worth.)
From the PTR, I see that the pet skills that are on auto are cast in order of growl – sting – smack. So you can keep smack and sting on and it will get rid of any extra focus you have, but once 25 focus is available then it will cast sting.
Nice vid, BRK! How well does the turtle hold a target? Also, I noticed that you had your pet targeted when you were trying to manually intervene. He probably was trying to intervene himself because of it. No biggie, as using focus macro intervening is probably the best way of controlling it like you said.
There’s something I don’t think you’ve mentioned in your videos or podcasts that I’d like to point out: Pets require less feeding with certain pet talents now. Ferocity pets get happier when they do damage. Tenacity pets get happier when they Growl. Very cool IMO, because I didn’t have to feed him once while stomping through Sethekk Halls with a resto shaman.
(One small thing for Thoreau: http://www.merriam-webster.com/dictionary/hearth
It rhymes with Darth or Garth. Join the Dark Side and party on!)
I agree with Ulthwe on the silithid wasps, tameable please Blizzard!!!
Nice movie, BRK. As always, you did a good job of explaining and demonstrating the general ideas of the new pets.
When you were trying to cast Intervene at the beginning with the turtle, your pet failed to Intervene because you had it targeted, so it was trying to Intervene itself. However, if you were to target something else, such as a party member or yourself, your pet would have tried to cast Intervene on your target instead. This is true for all pet abilities, just like for player abilities. You cast spells on your target.
You may want to suggest and/or try out the following macro. This is a minor variation on a common Warrior macro for use of Intervene while fighting or tanking.
/cast [help] [target=targettarget,help] [] Intervene
This macro will cast Intervene on your target if friendly. If your target is hostile, it will try to cast Intervene on its target instead. It makes it much easier to get an Intervene up on the silly mage (or hunter) who just pulled aggro on the mob you are attacking, without changing your target.