Cower Question and Answer
“Dear BRK, have you noticed a bug with Growl? I think I remember you mentioning it in the beta, but I figured it would have been resolved before going live. I’ve noticed growl hasn’t been working 100%, sometimes it will, sometimes I’ll go several fights without it going off. My Devilsaur isn’t holding aggro cuz he isn’t growling properly. TLO”
TLO, you’ve got the Cower Bug.
Growl and Cower accomplish the opposite things; Growl generates threat, Cower reduces it.
Growl and Cower share a cooldown. If Growl is cast at T-0, neither Growl nor Cower can be cast again for five seconds. This is why people see their cooldown timers showing Cower “cooling down” once a Growl is cast; Cower isn’t casting, it just can’t be cast until the Growl/Cower shared cooldown is up. So if your Cower is casting before Growl, Growl will never be cast, and your pet will never generate Threat.
Why is Cower autocasting? Because it’s bugged. It’s been bugged for a while, this isn’t new. Basically, whenever you summon your pet, either from zoning into an instance or dismounting, your pet’s Cower could set itself to autocast.
And this isn’t limited to Cower, either. Any autocasting spell can enable all by itself: Smack, Thunderstomp, Rake, Claw, Bite. We’ve seen all of these start autocasting, personally.
The solution? Double-check your pet’s spellbook frequently, and/or make macros to set everything the way you want it.
A Gorilladin-Tanking Setup Macro
/petautocaston Thunderstomp
/petautocaston Growl
/petautocastoff Smack
/petautocastoff Cower
A Gorilladin-DPS Setup Macro
/petautocaston Thunderstomp
/petautocastoff Growl
/petautocastoff Smack
/petautocaston Cower
Or whatever floats your boat.
Growl costs 15 Focus to be cast. If you’ve got a pet with a Focus-dump spell autocasting -Bite or Claw or Smack - you will find that there will not be enough Focus for Growl to be autocast every five seconds. If your pet is tanking, it is more important for Growl to be cast than the Focus-dump spell. Turn off your Focus-dump spell so Growl is not Focus-starved.
Non-Focus-dump spells are usually fine, though. Thunderstomp will not starve your Gorilladin of Focus - it has a ten second cooldown - so you can have both of those spells autocasting while your pet is tanking.
On the other hand, Cower costs zero Focus. Did you notice that? There is no reason not to allow your non-tanking pet to autocast Cower during fights, especially if you have a high-DPS or high-threat pet. A Devilsaur can do a load of damage, so allowing its Cower to autocast isn’t a bad idea. Gorilladin’s Thunderstomp does damage and additional threat, so if you’re taking your gorilla into instances for tanking or off-tanking duties, use Cower on boss-fights where Gorilladin shouldn’t grab aggro from the main tank.
Remember that Cower only works on a single target. This is critical information, especially with Gorilladin.
Let’s pretend you’re running an instance with a Prot Pally who is pulling with his shield and Consecrating the daylights out of 3-4 mobs at a time. Since that Pally’s Threat is so great, you can send Gorilladin in there and let Thunderstomp run wild; Gorilladin isn’t going to pull aggro from a Paladin-tank.
Now let’s swap that Prot Pally for a Feral Druid bear. The bear has AoE tanking capabilities with Swipe, but it’s not as strong an aggro machine as Consecrate. If you send Gorilladin into a pack of mobs that a Bear-Druid is trying to AoE-tank, Gorilladin will pull aggro, and that’s Bad Mojo.
“Well I can just set Cower autocasting ON for my Gorilladin and he’ll never grab aggro from the Bear-tank, right?”
Wrong. Cower is single-target only. Your Gorilladin will reduce his Threat against the one mob he’s attacking, but will do nothing against the other mobs Gorilladin is aggroing from Thunderstomp.
“So what’s the point of Cower?”
To keep your pet from grabbing aggro, one mob at a time. Are there pets that can overtake a tank in aggro? You bet. Ferocity pets, especially Exotic ones, can out-TPS (Threat Per Second) some tanks, especially at the beginning of a fight when the Bears and Warriors have little Rage accumulated. If you want your Moth or Devilsaur to do his max-DPS, let him have Cower on autocast so he doesn’t grab aggro and screwup your party-healer’s concentration.
Managing your pet’s aggro capabilities is one of the more intricate facets of being a BM hunter. In WotLK, with our pet’s enhanced DPS and aggro-generation talents, it’s also one of the most important ones.
Don’t honk it up, foshizzle.
Comments
30 Responses to “Cower Question and Answer”




This bug has been making me nuts!!! I have to constantly check my spellbook to make sure. I find it autocasts if i have been mounted for a while too.
Thanks so much for the macros ideas,thatll save me alot of time and aggravation!
~ Hunter Noob? BRK fo’shizzle!
A cat’s Prowl has the same bug and the same macro solution.
Charge has the opposite problem in that it will sometimes set autocast to off.
I wish they would hurry and fix this bug /sigh
Thing i’ve always wondered is this:
Whats the go with pet ability prioritisation?
If my pet, as an example, has 100 focus entering combat, both Claw and Growl are off their cooldown ready to cast, which does the pet cast first?
What if Cower and Growl are both on auto-cast?
What if it was Thunderstomp and Growl and Smack?
You get the picture.
This is something i’ve never been able to work out, and have never seen anything written about it.
What do you think, oh Great Sage BRK?
Monkeys like bananas.
I find it highly amusing that people are finding that a Moth is more threatening than a levelling warrior… I can just see the mob thinking “It’s flappity — kill it!”
You can also reduce the risk of your pet pulling aggro by Misdirect->tank + arcane shot on the pet target… with a 30s cooldown, you could actually use it several times in a fight if necessary.
Protection-specced warriors should be able to get a fair amount of rage at the start of a fight; Charge (critter) -> Bloodrage -> pull should net at least 25 rage; enough for a Thunderclap or the like.
personally I just have the four main pet skills that are in BRK’s macros on the pet bar so I can see when cower is on or not. One right click sorts it out too.
There’s also the talent Improved Cower that “Your pet’s Cower also decreases damage taken by 20% for the next 10 sec.” which is really great in instances where there’s a lot of aoe damage.
I would have loved this talent on my pet in Sunwell and Black Temple since keeping my pet alive, even as BM, was difficult at times.
So there’s another reason, beyond lowering threat, to have your ferocity pet be using Cower as often as it’s available.
Good explanation BRK. Well considered as always.
Basically, it comes down to using the right pet for the right situation. Gorilladin is great in a lot of circumstances but threat management is the key especially when working in a team. Out AOE-threatening the main tank is not going to win any friends.
Thank goodness for the extra stable slots.
I found a fix for these bugs a while back, and it’s one I don’t like. I had the cower bug. Then I put cower on my pet action bar, so I could see the little swirly around it if it suddenly activated. Since doing that, it has never activated. Charge bug you say? Same solution same result.
We should not have to set unwanted items on our pet action bar, and we shouldn’t have to make macros as a work-around, but we do. /shrug
Thanks BRK for the macros.
Now, has anyone figured out how we’re going to replace /stopcasting? I used to have the following macro.
/cast Arcane Shot
/stopcasting
This was my pull macro that allowed me to use freeze trap and clip the Auto Shot after the Arcane fired so I wouldn’t break my own trap. Since Auto Shot is no longer considered a spell, it is not subject to /stopcasting, and I am more subject to getting my face pounded in after breaking my own trap. /run
I switched to /cleartarget which has it’s own issues. /stopattack is only for melee. /cleartarget followed by /targetlasttarget doesn’t clip the Auto Shot and results in more face pounding.
The net positive result of this is Steady Shot doesn’t clip Auto Shot anymore. A classic case of one solution creates another problem.
Please, BRK use your lobbying prowess to incite Blizz to develop a workable solution? /beg
If you’re min-maxing, cower takes your pet’s global cooldown. Just a thought.
As far as focus-starved pets? Please, as BM @ 78 I have plenty of talents for Focus Regen and Go for the Throat.
Also, the bug goes beyond autocasting. You’ll notice that both Growl and Cower have linked cooldowns, but not identical cooldowns. Cower’s is significantly longer than growl. If you have growl on your pet’s bar, but not cower, and growl suddenly has a 10+s cooldown, your pet just cowered.
Whether or not you can work around this does not make it any less of a bug.
Excellent post as always. Has anyone noticed that gorilla’s thunderstomp seems now to go off even if there is only one target in range? I am pretty sure I remember BRK saying that it would only go off if multiple mobs were in range, and I think it worked that way for a while in my experience, but now it seems to go off on single targets. Curioser and curioser. Bugged of W.A.I?
they changed it axe
@Anamagus
I dont think /stopattack is only for melee, For hydross, I used the following macro to make sure no shot went off when he was being switched between tanks. Worked like a charm, Autoshot stops flashing red and i stand there doing nowt
#showtooltip Auto Shot
/stopattack
/stopcasting
/petfollow
@ Anamagus
BRK covered a workaround for pull shot in one of his recent podcasts.
use /target anamagus instead of /stopcasting
The target line targets yourself preventing you from auto shotting, then the game goes back to targeting whatever you were attacking before.
It’s an ugly workaround to the situation, but it works…
–Drez
Monkeys live in trees.
/target BRK /petsticksfingerinbutt /petsniffsfinger /petfallsover /BRKLOLed
No more beer for that man please.
sorry <– not really BRK just bored. Cant play wotlk on my laptop. Looking for a desktop.
It did inspire me to re-write some of my petemotes though…
Along the lines of ‘Gorilladin asks %t if he would like a chocolate pretzl?’
Note to self… don’t write petemotes when drunk…
I didn’t have time to read all the comments so maybe this was mentioned before but:
I experienced something similar where my abilities would go back on autocast after logout etc. and it turns out that if you actually have the ability out on your pet bar (I use xperl maybe that matters to some extend) it will actually remember the settings of autocast or not autocast depending on how you set it no matter if you logout or log back in.
I had something like that on my gorilla for a while before I simply put the abilties on my action bar and took them off autocast via that way.
That seems to be remembered quite well so far.
explain Focus Dump to me. Why is it bad for the pet to have focus?
another reason you might see growl not casting is if the mobs you are fighting are immune. Your pet won’t auto cast growl on immune mobs. (Mechanical mobs in particular)
@ Fyve & Boomstick
If that was a Pre-patch macro then it was the “/stopcasting” that was actually making that work.
Hey thanks for the info BRK.
THIS is why I read your stuff, not for movies about Gorrilladin behind enemy lines….(wtf?)
(Although I do enjoy the bits about your personnal life. Keep it up!)
Also @ Axeminster, yeah they changed it so now Gorilla uses Thunderstomp on single targets as well now. It helps with single target agro and there are ways of reducing cooldown on it. Overall not that big a deal.
Shu
Does anyone know how to visibly tell if cower is being cast? Does it show as a debuff on the pet?
@morathedwarf
Your pet having focus is not a bad thing. But neither is it a good thing, unless that focus is about to be used profitably. A “focus dump” is a pet special (smack for example with gorillas) which has no cool down. Since it has no cool down, it can go off any time there is enough focus and the GCD is not running. So a focus dump is a pet action your pet can dump excess focus into.
HTH
For myself at least, I’ve noticed whatever I put on my pet’s actionbar stays whatever way I set it to regardless of summoning, zoning, or rezzing. Thus, I put all the stuff I want to stay off on there, disable it once and I never have seen it activate again.
(The prowl would kind of give it away otherwise.)
[...] el gran BRK me iluminĂ³ con su post Cower Question and Answer con macro incluida. Yo la he modificado y la he dejado [...]