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	<title>Comments on: Chocolate Milk Isn’t Ovaltine</title>
	<atom:link href="http://www.bigredkitty.net/2009/02/05/chocolate-milk-isn%e2%80%99t-ovaltine/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bigredkitty.net/2009/02/05/chocolate-milk-isn%e2%80%99t-ovaltine/</link>
	<description>World of Warcraft Hunter Blog</description>
	<lastBuildDate>Thu, 16 Apr 2009 19:59:36 -0600</lastBuildDate>
	
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		<title>By: nuaz</title>
		<link>http://www.bigredkitty.net/2009/02/05/chocolate-milk-isn%e2%80%99t-ovaltine/comment-page-1/#comment-39887</link>
		<dc:creator>nuaz</dc:creator>
		<pubDate>Sat, 07 Feb 2009 04:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3653#comment-39887</guid>
		<description>hi brk,

u checked if ur website is free of any malware? coz sql injection attack, the attacker could plant malware on ur site without u knowing, and infect ALL the pple that visit u.... o.o</description>
		<content:encoded><![CDATA[<p>hi brk,</p>
<p>u checked if ur website is free of any malware? coz sql injection attack, the attacker could plant malware on ur site without u knowing, and infect ALL the pple that visit u&#8230;. o.o</p>
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		<title>By: BLDCROW</title>
		<link>http://www.bigredkitty.net/2009/02/05/chocolate-milk-isn%e2%80%99t-ovaltine/comment-page-1/#comment-39866</link>
		<dc:creator>BLDCROW</dc:creator>
		<pubDate>Fri, 06 Feb 2009 18:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3653#comment-39866</guid>
		<description>argh ate my post /ragequit</description>
		<content:encoded><![CDATA[<p>argh ate my post /ragequit</p>
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		<title>By: krizzlybear</title>
		<link>http://www.bigredkitty.net/2009/02/05/chocolate-milk-isn%e2%80%99t-ovaltine/comment-page-1/#comment-39844</link>
		<dc:creator>krizzlybear</dc:creator>
		<pubDate>Fri, 06 Feb 2009 14:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3653#comment-39844</guid>
		<description>&quot;mail wearing mage&quot;

Now this is a BRK I can get on board with!</description>
		<content:encoded><![CDATA[<p>&#8220;mail wearing mage&#8221;</p>
<p>Now this is a BRK I can get on board with!</p>
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		<title>By: Giventofly</title>
		<link>http://www.bigredkitty.net/2009/02/05/chocolate-milk-isn%e2%80%99t-ovaltine/comment-page-1/#comment-39830</link>
		<dc:creator>Giventofly</dc:creator>
		<pubDate>Fri, 06 Feb 2009 09:40:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3653#comment-39830</guid>
		<description>Hey BRK

That idea of yours to incorporate pets into all hunter tree got me thinking, something along these lines...

BM - Uber Pet DPS tree

MM - Pet CC Tree?

SV - Pet Tanking tree


BM would still be the obvious ultimate hunter/pet synergy tree but something like this would really make MM and SV more in touch with their pets.</description>
		<content:encoded><![CDATA[<p>Hey BRK</p>
<p>That idea of yours to incorporate pets into all hunter tree got me thinking, something along these lines&#8230;</p>
<p>BM &#8211; Uber Pet DPS tree</p>
<p>MM &#8211; Pet CC Tree?</p>
<p>SV &#8211; Pet Tanking tree</p>
<p>BM would still be the obvious ultimate hunter/pet synergy tree but something like this would really make MM and SV more in touch with their pets.</p>
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		<title>By: Anchovy</title>
		<link>http://www.bigredkitty.net/2009/02/05/chocolate-milk-isn%e2%80%99t-ovaltine/comment-page-1/#comment-39798</link>
		<dc:creator>Anchovy</dc:creator>
		<pubDate>Fri, 06 Feb 2009 05:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3653#comment-39798</guid>
		<description>From Eyonix about 3.1:

# HUNTER

# Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
# A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
# Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
# Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
# Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
# We are also looking to add additional trap functionality to Survival.</description>
		<content:encoded><![CDATA[<p>From Eyonix about 3.1:</p>
<p># HUNTER</p>
<p># Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.<br />
# A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.<br />
# Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.<br />
# Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.<br />
# Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.<br />
# We are also looking to add additional trap functionality to Survival.</p>
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		<title>By: Nick S</title>
		<link>http://www.bigredkitty.net/2009/02/05/chocolate-milk-isn%e2%80%99t-ovaltine/comment-page-1/#comment-39794</link>
		<dc:creator>Nick S</dc:creator>
		<pubDate>Fri, 06 Feb 2009 03:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3653#comment-39794</guid>
		<description>As an Engineer (in two senses!) I fully support any possible buffs to Engineering.</description>
		<content:encoded><![CDATA[<p>As an Engineer (in two senses!) I fully support any possible buffs to Engineering.</p>
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		<title>By: Ærynn Lómëhtar</title>
		<link>http://www.bigredkitty.net/2009/02/05/chocolate-milk-isn%e2%80%99t-ovaltine/comment-page-1/#comment-39788</link>
		<dc:creator>Ærynn Lómëhtar</dc:creator>
		<pubDate>Thu, 05 Feb 2009 23:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3653#comment-39788</guid>
		<description>&lt;blockquote&gt;We are still of the believe that a hunter without a pet is basically a mail-wearing mage. All three hunter trees should in some form or another incorporate the pet as a building-block of the class. &lt;/blockquote&gt;

BRK, I would like to humbly and respectfully disagree. A hunter without a pet is not a mail-wearing mage, but an archer/ranger. And, frankly, I don&#039;t see why that is such a bad thing. I don&#039;t know if your brain would agree with me when he&#039;s no longer doped and all, or maybe not.

One may, of course, argue that our class is called &quot;hunter&quot; and not &quot;archer/ranger/rifleman/etc.&quot; and, therefore, assumes &lt;i&gt;a priori&lt;/i&gt; that it involves a pet. But pet-hunter dynamics should not be the defining attribute of the hunter, because the tree that does it best will always do it better than the other trees. This has been, in fact, the reason why for so long the only powerful hunter tree was Beastmaster—it was simply the logical consequence of defining the entire class around a single mechanic.

In my honest opinion (and fully acknowledging that, as I am not a Blizzard developer, this will never ever come to pass), the defining attribute of all hunters that can be expressed in different ways is this: the ability to track, sense, pursue, and attack the prey. DPS parity is achieved and balanced around different aspects:

• Beastmasters will achieve DPS parity by incorporating pets (at the expense of doing less personal damage). They keep their prey at range with pet aggro.
•Marksmen will have weak or no pets, but achieves DPS parity the wide assortment of ranged options available to them, and the accuracy of their attacks (think marine rifleman), and by grouping up and stacking buffs (imagine a row of archers or gunners). They keep their prey at range with stunning shots.
•Survivalists are the masters of detecting stealth, tracking prey, setting all sorts of traps, surviving encounters, hand-to-hand combat (I have no issues against melee hunters; in fact, in history one can be a hunter with a melee weapons and traps) and shooting at point-blank range. They keep their prey at range with traps and achieve DPS parity by, basically, being physically stronger.

But that&#039;s just my point-of-view, and though it is a distant hope, as I said, I acknowledge it won&#039;t ever happen that way.

Still, that being said and considering the current &lt;i&gt;status quo&lt;/i&gt; I still must say: No, BRK... a hunter without a pet is not merely a mail-wearing mage; we are, instead, a shaman with no magic, little to no melee capability, and can&#039;t shoot at point blank range.

And yes! A hunter who is an engineer should be able to track mechanicals! Sheesh!</description>
		<content:encoded><![CDATA[<blockquote><p>We are still of the believe that a hunter without a pet is basically a mail-wearing mage. All three hunter trees should in some form or another incorporate the pet as a building-block of the class. </p></blockquote>
<p>BRK, I would like to humbly and respectfully disagree. A hunter without a pet is not a mail-wearing mage, but an archer/ranger. And, frankly, I don&#8217;t see why that is such a bad thing. I don&#8217;t know if your brain would agree with me when he&#8217;s no longer doped and all, or maybe not.</p>
<p>One may, of course, argue that our class is called &#8220;hunter&#8221; and not &#8220;archer/ranger/rifleman/etc.&#8221; and, therefore, assumes <i>a priori</i> that it involves a pet. But pet-hunter dynamics should not be the defining attribute of the hunter, because the tree that does it best will always do it better than the other trees. This has been, in fact, the reason why for so long the only powerful hunter tree was Beastmaster—it was simply the logical consequence of defining the entire class around a single mechanic.</p>
<p>In my honest opinion (and fully acknowledging that, as I am not a Blizzard developer, this will never ever come to pass), the defining attribute of all hunters that can be expressed in different ways is this: the ability to track, sense, pursue, and attack the prey. DPS parity is achieved and balanced around different aspects:</p>
<p>• Beastmasters will achieve DPS parity by incorporating pets (at the expense of doing less personal damage). They keep their prey at range with pet aggro.<br />
•Marksmen will have weak or no pets, but achieves DPS parity the wide assortment of ranged options available to them, and the accuracy of their attacks (think marine rifleman), and by grouping up and stacking buffs (imagine a row of archers or gunners). They keep their prey at range with stunning shots.<br />
•Survivalists are the masters of detecting stealth, tracking prey, setting all sorts of traps, surviving encounters, hand-to-hand combat (I have no issues against melee hunters; in fact, in history one can be a hunter with a melee weapons and traps) and shooting at point-blank range. They keep their prey at range with traps and achieve DPS parity by, basically, being physically stronger.</p>
<p>But that&#8217;s just my point-of-view, and though it is a distant hope, as I said, I acknowledge it won&#8217;t ever happen that way.</p>
<p>Still, that being said and considering the current <i>status quo</i> I still must say: No, BRK&#8230; a hunter without a pet is not merely a mail-wearing mage; we are, instead, a shaman with no magic, little to no melee capability, and can&#8217;t shoot at point blank range.</p>
<p>And yes! A hunter who is an engineer should be able to track mechanicals! Sheesh!</p>
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		<title>By: Rilgon Arcsinh</title>
		<link>http://www.bigredkitty.net/2009/02/05/chocolate-milk-isn%e2%80%99t-ovaltine/comment-page-1/#comment-39785</link>
		<dc:creator>Rilgon Arcsinh</dc:creator>
		<pubDate>Thu, 05 Feb 2009 23:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3653#comment-39785</guid>
		<description>&lt;blockquote&gt;… a hunter who’s an engineer should be able to track mechanicals … &lt;/blockquote&gt;
I love you. Get a job at Blizzard FFS.</description>
		<content:encoded><![CDATA[<blockquote><p>… a hunter who’s an engineer should be able to track mechanicals … </p></blockquote>
<p>I love you. Get a job at Blizzard FFS.</p>
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		<title>By: Some Guy</title>
		<link>http://www.bigredkitty.net/2009/02/05/chocolate-milk-isn%e2%80%99t-ovaltine/comment-page-1/#comment-39784</link>
		<dc:creator>Some Guy</dc:creator>
		<pubDate>Thu, 05 Feb 2009 22:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3653#comment-39784</guid>
		<description>@Karma

I could not agree with you more! That is until you got to the skateboard thing.... 

Take DPS out of it for a minute and let&#039;s try to figure out what would really make the three specs different from each other.</description>
		<content:encoded><![CDATA[<p>@Karma</p>
<p>I could not agree with you more! That is until you got to the skateboard thing&#8230;. </p>
<p>Take DPS out of it for a minute and let&#8217;s try to figure out what would really make the three specs different from each other.</p>
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		<title>By: Grimbeard</title>
		<link>http://www.bigredkitty.net/2009/02/05/chocolate-milk-isn%e2%80%99t-ovaltine/comment-page-1/#comment-39783</link>
		<dc:creator>Grimbeard</dc:creator>
		<pubDate>Thu, 05 Feb 2009 22:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3653#comment-39783</guid>
		<description>I, for one, would sort of want to see a major remake of the hunterclass.
I kind of hope for a similar situation concerning pets, as the deathknight. IF a major pet-thingie will be done.

And in this case Beast mastery is the tree that will have the perma-pet, and the other 2 get to summon  pets at will, like shammys ghostwolf or dk:s army of the dead.

Step 2, would be futher gearing of the pet, giving it its very own collar... for gemslot or glyphs or whatever. Giving the hunter the possibility of  futher tankspeccing a tendancy-pet, or giving it more of a edge dpswise.

My main is a hunter, and i always go back to my gorilla. Freaking love it.

Step 3, of a &quot;supposed&quot; hunter-remake would be ridding us of the horrible ammobag and replacing ammo with a system like  sigill/totem/libraim, för special buffs. And yea, everlasting ammo, why the fuck not. why not make it manabased like a casters &quot;ammo&quot;.  (brain soar from hours of naxx atm, but this is not that farfetched thinking)

I for one part, feel the needed ammosack taking up one bagslot. Is a small, but still uncool hunternerf. this and the damn cost for ammo, is not really that awsome.</description>
		<content:encoded><![CDATA[<p>I, for one, would sort of want to see a major remake of the hunterclass.<br />
I kind of hope for a similar situation concerning pets, as the deathknight. IF a major pet-thingie will be done.</p>
<p>And in this case Beast mastery is the tree that will have the perma-pet, and the other 2 get to summon  pets at will, like shammys ghostwolf or dk:s army of the dead.</p>
<p>Step 2, would be futher gearing of the pet, giving it its very own collar&#8230; for gemslot or glyphs or whatever. Giving the hunter the possibility of  futher tankspeccing a tendancy-pet, or giving it more of a edge dpswise.</p>
<p>My main is a hunter, and i always go back to my gorilla. Freaking love it.</p>
<p>Step 3, of a &#8220;supposed&#8221; hunter-remake would be ridding us of the horrible ammobag and replacing ammo with a system like  sigill/totem/libraim, för special buffs. And yea, everlasting ammo, why the fuck not. why not make it manabased like a casters &#8220;ammo&#8221;.  (brain soar from hours of naxx atm, but this is not that farfetched thinking)</p>
<p>I for one part, feel the needed ammosack taking up one bagslot. Is a small, but still uncool hunternerf. this and the damn cost for ammo, is not really that awsome.</p>
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