28,000 Rounds of Ammo!
Stackable ammo FTW, right? Each “stack” of arrows in this quiver is 1000, but the PTR doesn’t indicate it as such yet. As you can see, our stack of Saronite Arrowheads is just less than 1000 and that’s indicated nicely.
The 15% haste bonus is removed from the quiver, and now it’s just a 28-slot bag that only holds ammo. If you want to buy ammo once per month and just load it up with 28,000 rounds, you can do that. Or you can put a regular bag in the quiver’s place and put the ammo in that.
We really hope this allows Blizz to make a whole bunch of different kinds of high-end ammo, like PvP-specific, or fire-damage or whatever.
Comments
79 Responses to “28,000 Rounds of Ammo!”




Well, it is going to be interesting to see what they finally figure out for us. If at all…
I must say the way you put it makes the quiver still quite interesting to use.
28.000 rounds of ammo is just .. awesome. But then again a whole lot of gold to pay at once.
“a whole lot of gold to pay at once”
As opposed to the same amount that you’d spend over the course of the month
seems like less of a hassle, which is what the problem currently is..
too much hassle
Sure you won’t pay móre.
But you’ll notice it more when you buy 280 stacks at once than when you get 28 stacks at once
I’m amazed I never thought of that before explosive fire bullets , frost arrows etc.
that would be really cool…
I was kinda wondering what the 1k stacks of arrows cost myself. Does engineering yield 1k stacks of ammo now too?
Maybe we’ll get to put an explosive shot on a freezing arrow
While I like this I think we should get a ‘Fletching’ skill, like in runescape. Materials found on mobs to make arrows or bullets. Also another thought I had is picking up 1/2 the arrows you used off a mob. But it doesnt really work for bullets =(.
@Aerislan
Do you mean “does a Mammoth Cutter Box yield 2 stacks of 1000 Bullets?” or “does it now produce 10 stacks of a thousand?”
I’m pretty sure It’s still a 2000 round yield from the boxes. Same amount of ammo, just takes up less space.
I totally like the idea of salvaging your ammo from a mob you just killed, even if it is some small %.
Has anyone read the patch notes and gotten the feeling that they will never even attempt to fix our bugs but just add new kicks to the class to distract us?
Mend pet, cower etc. Is it really that hard to create a search algorithm then find the broken code and adjust accordingly? They should not even have to search as all code is bookmarked by the game itself.
IDK its nice to have all this new stuff, but… they need to fix what is broken first. You cant modify a car and expect to drive it if the parts are defective in the first place.
We still have to buy them… but I suppose this means engineers can still make a living.
I think I’ll be using a quiver, as the one I have is 24 slots and can carry an obscene amount of ammo at the moment.
… I think Blizzard might just stick with this, instead of making ammo relics and such. Why? Well, this makes ammo cheaper, which was their goal. In addition, there are people who truly enjoy the idea of having ammo, and didn’t mind buying it. Now, they can still buy, while keeping the rest of the hunter population somewhat sated.
What’s wrong with mend pet? I’ve never had a problem with it. But yeah, cower is a PITA.
I think we miss the obvius point – WTF are BRK using arrows again???
improved mend pet glyph does not work or has ever worked since they created it. It does not increase pet happiness. We hunters like to keep our pets happy during fights, especially the ones we know our pet will perish in
One other thing about the cost of ammo. I cant help but notice that Im paying more for repairs and ammo than other auto swing plate classes. [after the raids me and the MT compare bills and the repair is kinda the same, but that does not include restocking fees] That really is the problem for most of us poor hunters, if we want to keep our gear repaired and Quiver/pouch stocked we need to do daily to pay the bill. We know other classes need to pay bills too, but the hunter bill is quite high when we add up the stocking fees.
Sorry Im a QQ’er its the times.
People don’t fix whats broke no more, just duct-tape it up add some glitter and hope it will fix it self.
I have seen my mend pet glyph increase happiness. Its a small amount when MP is cast, but I haven’t checked it recently. You should see it in your combat log before the heals start ticking off.
I’ve long ago realized holding my breath waiting on changes will just leave me blue in the face with a concerned cat mewing at my feet. However, the ammo change does seem nice. We shall see what the costs feel like after restocking with higher grade arrows.
Now if they could just fix that dratted cower bug… I’d be much happier. I’d actually get to use one of the other neat little abilities on the bar instead of keeping cower there, just to make sure the dratted thing didn’t switch on… AGAIN.
The * means the stack has 1000 or more items. As ammo is limited to 1000 per stack * = 1000
Has always worked for me. I can’t remember the last time my kitty was anything but green.
My pet is almost always green, but before I had bloodfirst the glyph of mend pet NEVER worked for me…
Improved mend pet works, you can see it in the combat log.
I agree with the comment that were being pacified with half-baked ideas. Why should we keep having to pay out to engineers each week, no other class is captive like that!
The glyph and Improved Mend Pet have been canceling each other since 3.0.8.It was a known bug reported on the PTR that they apparently decided wasn’t worth fixing like Cower isn’t.
Also if you have your bag slot equipped with a bag instead of a quiver,does anything show on your back while using a bow?Because really,that was one of the big draws for quivers the look.Not that I’d trade another bag slot just to look cool.
Won’t this render quivers/ammo pouches redundant?And what about those poor leatherworkers who bothered to grind rep to get the cool quiver/ammo pouch patterns?
How do the prices differ, if at all. Do we pay the same amount per arrow/bullet (at vendor), so a total is x5, or do we pay the same amount for the total stack, and hence an 80% discount in one patch?
Prices are the same , it’s just the STACKING method that changed. 1000 = 5×200, that’s all.
Interesting change….I think I’ll just continue to use my quiver as well, despite the fact it won’t grant the bonus…I think never running out of arrows during an instance it worth the missing bag slot for now.
Oooooh. I’d really REALLY like to see some specialized arrows please.
Why should we have to pay more to do more damage? I have a toon who is an ENG but the cost and time to get the mats is a little to much for me.
How about have one endless bullet. BUT we could have an option to imbue the bullet with whatever we want. Give eng the ability to craft the “buffs” and put them on a 30min timer. That way we never have to change out ammo in the middle of a fight, we just have to monitor our buff. We’d have to carry them around like candles and what not like everyone else has to.
inc the Fire, Shadow, frost whatever buff they want to add.
Problem solved.
I can’t wait
, I did around 53 quests in zabgermarsh using questhelper so it was 1 rotue, I ran out of a
Ammo all the time and had to break the circuit to to get it, I lost about 30 mims of questing which is 50 g and 7 bars of xp , allsp random drops and rep
, 1 k stacks will be a godsend
But if the arrows stack in lots of 1000 I can get the same amount of arrows I buy now to fill my 28 slot quiver in only 6 slots. In a Netherweave bag that gives me an extra 10 slots to use for other items. Imbued Netherweave bags is an extra 12 slots and Frostweave bags leaves me with 14 additional slots. That my friend is reason enough for me to drop my quiver right there. Especially since the quiver does nothing for me that a regular bag slot can do after the patch.
The cower bug (prowl has the exact same problem) is easy to fix. Put it on your action bar, turn it off, and never pay attention to it again.
Auto-cast pet skills will auto-cast regardless of whether or not they’re actually sitting out on your pet bar. If that weren’t the case, then cower and prowl wouldn’t be erroneously auto-casting, and no one would even be complaining about it in the first place.
I can see quivers making a big come-back when (I’ll just go ahead and be optimistic!) we get many different flavors of ammo!
@Almuqit
That’s not a fix. That’s a band-aid. Blizz could just figure out how to fix the damn bug, instead of creating a bunch of new lv30 mounts, etc.
Bliz is trying to pull the wool over our eyes by giveing use new stuff or changeing stuff for the better
but when they give us new stuff they don’t fix old problems or when they change stuff they don’t think of the cocequences stacking ammo to 1000 quiver/ammo pouch redundant LW no longer good for ammo holding instead tailor makeing bag price go up higher
We need to bring this up with blizzard (But we need more support befor we even think of going to the forums because the uninformed huntwer will just flame us till we’re sleeping on ice to stay warm) and even then they may not listen
Call me ignorant, but how will this change allow Blizz to make “special” ammo? More specifically, how will this make it any easier than it would be for them to do so right now?
@Bullshovic – I won’t make it any easier. All that stacking ammo in lots of 1000 vs lots of 200 does is take up less space so you can keep ammo in bags instead of in Quivers. I’ll probably do that as soon as it goes live, because it’s always seemed kinda screwy that the very nature of the class screws you on bag space. It’s not like any other class has a whole bag dedicated solely to spell components or whatnot. (with the exception being the hybrid classes with their closets full of spare gear) We’re still kinda screwed by having to jump through hoops to buy the best ammo for our class.
If Blizz wanted to introduce special ammo, they would have done so by now. The cower/prowl bug is almost comical in how long it’s lasted. Seriously Blizz, look at the code for the pet spells that work, then look at the code for cower and prowl, and fix what’s different. This should not take months to accomplish.
Before anyone starts screaming at Pablo.. you forgot warlock’s soul shards, mate.
@Bullshovic – specialty ammo would only be useful in special situations. If you can only carry around 3k ammo, you don’t want to dedicate too much of that to stuff you won’t be able to use all the time. Since the amount of ammo you can actually carry is no longer a problem with this change, you can easily afford to carry 2k fire bullets, 2k ice bullets, 2k lightning bullets, etc, in addition to your 100k normal ammo.
@Pablo – maybe you should take a CSS101 course? Bugs occur even when the coding is exactly the same. You know that conventional wisdom that says “computers are dumb enough to do only what you tell them but smart enough to do exactly what you tell them”? Yeah, it’s kinda not true.
I agree that it is ridiculous that we are pigeonholed holed into one type of ammo for our only dps choice, we should have the choice [hollow tips and such]. Honestly blizzard does not know what they are doing with our class… remember stealth for hunters hype, then rogues get our misdirection
and every class got a counter for our brand new Disengage before we even got to use it.
I really like our class but I cant help but feel neglected by blizzard, in class balance/functionality, just the basics.
It is really hard to hear that they are giving up on known bugs because they cant be bothered going back to fix them.
SS can fit in a regular bag, Ammo does not…yet
@Pablo
It’s not like any other class has a whole bag dedicated solely to spell components or whatnot.
One word. Warlock
Ammo can go in a regular bag if you’re willing to give up the quiver bonus….I am not
what’s the cost of dual spec? Oh yea, off topic.
@ Doc Kro
Or maybe they could work on the important things that actually affect our game experience, instead of catering to the petulant demands of every self-important little emohunter who’s only complaining because they’re too stubborn and/or stupid to just put the damn skills on their pet bar and turn off auto-cast.
I cannot even imagine a dumber thing to get angry about. The fact that clam meat still doesn’t stack automatically is more annoying than the fucking cower bug.
“Ammo can go in a regular bag if you’re willing to give up the quiver bonus….I am not”
No need to worry there is no such thing as a Quiver Bonus in 3.1
Regarding the trol…er…Almuqit’s post.
So much for filtering out this kind of crap, huh moderators?
Anyway, putting cower on the pet bar and “just living with it” is most irresponsible thing I’ve ever heard. Those that want to control their pet’s abilities won’t have room on the pet bar for the most worthless pet spell in the game. Because if it is in your spellbook you can’t fire it manually when they’re auto-casting. But then I guess if you’re just in cruise control and face-rolling your keyboard it’s all good.
Heh, try being a warlock. That class gets free mounts, and yet their entire career, I have to see them spend extra cash on re-stocking re-agents and other vendor sold items to ensure they work properly as a class. All they need are soulstones.
Oh and to add, they’re cloth wearers, which means their repair bill isn’t as big as the other classes.
Just one hunter’s opinion. The nerf(s) were…are….of great impact. They were something.
The ammo storage change? Nothing meaningful at all.
I’ll take the stacking ammo for now but it’s still not as cool as the original idea of making ammo not consumable.
@Karma, Nick S etc:
If you have both IMP and the Glyph of Mend Pet, the Glyph doesn’t work. Nick S (Shabula in Kraklenheit Industries?) is SV, so wouldn’t have IMP. Do you, Karma?
My main is a NElf BM, with IMP and the Glyph, and the Glyph doesn’t work – period. I do have a Tauren BM, lower level, with the Glyph but not IMP – and the Glyph works for him.
Blizzard know about the problem,and have not fixed it.
@Nick S:
I know you were BM; I assume you went SV before 3.0.8?
@Almuqit
“Or maybe they could work on the important things that actually affect our game experience, instead of catering to the petulant demands of every self-important little emohunter who’s only complaining because they’re too stubborn and/or stupid to just put the damn skills on their pet bar and turn off auto-cast.
I cannot even imagine a dumber thing to get angry about. The fact that clam meat still doesn’t stack automatically is more annoying than the f***ing cower bug.”
Though, I really don’t want to “feed” you, I’d like to ask you how the Cower bug DOESN’T affect or game experience?
By the way, you’re the one sounding emotional and petulant…
I mean, I offered my opinion and you attacked me.
Clam meat not stacking is pretty annoying, though. I’ll agree with you there.
Doc Kro:
Literally the only time I ever even think about cower is when someone brings up the stupid bug.
As for manually punching auto-cast abilities, just what are you doing that you need to micro-manage your pet that much? I’m sure I’m very upset that I don’t make things as difficult for myself as you do. If you’re that invested in your pet’s rotations, write a macro.
Also, immediately calling someone a troll when they fail to shuffle mindlessly along with the conventional wisdom isn’t an argument. It’s just the internet equivalent of a cat spraying the furniture. I don’t even do that when I’m on the other “side” of the discussion, because tribalist territory-marking doesn’t appeal to me.
@Almuqit:
I have a cat. It has:
Growl
Claw
Rake
Prowl
Cower
I have 4 slots on the pet bar into which to place those skills. Prowl and Cower have a habit of turning themselves on if not on the action bar; Growl of turning itself off. That leaves one spot for Claw and Rake. Two into one doesn’t go. Are you sure you have ever seen a hunter in WoW?
I have a Spirit Beast, it has Growl, Cower, Claw, Spirit Strike, HotP, CotW, Rabid, Prowl, etc.
I have 4 slots to place these ability on my cast bar. I am required to have HotP, Growl, Cower, Prowl place there because Growl/Cower auto cast bug, Prowl auto cast bug, and HotP not auto casting. I also have a macro that I must press every time my pet is summoned, ex: dismounting, porting, whistling.
Here is the macro, hopefully it helps some people:
MACRO 16777240 “petautocast” INV_Misc_QuestionMark
/petautocaston [group] Cower; [nogroup] Growl
/petautocastoff [nogroup] Cower; [group] Growl
/petautocaston Call of the Wild
/petautocaston Spirit Strike
/petautocaston Rabid
/petautocaston Charge
/petautocaston Dash
/petautocaston Claw
END
What I would like to be on my cast bar is CotW, because sometimes you waste it when killing the last mob of a group. I have to press this button macro because occasionally when your pet vanishes for what ever reason when it comes back it picks what it wants to cast by its self, I do like an independent pet but not that independent.
@Almuqit: Were do you get off?
And thank you all for defending me when I pointed out the Mend Pet bug.
p.s. don’t bother armoring me I’m using an alias, or rather my bank alt =D
My pet bar isn’t a very big limitation for what pet abilities I want to have available for manual casting. A macro
#showtooltip
/cast Roar of Sacrifice
(or a much smarter macro)
is not hard to make. Then I can put it on any of my action bars.
‘
Thus I keep Growl, Cower, and Prowl on my pet bar.
I’d probably keep them there even without the bug, because it’s nice to be able to adjust my pet’s aggro-generation for different settings — I’ll keep growl off, most of the time, then give it a quick right-click when I have to send him to pick up a stray add or something. I generally don’t keep cower on, just cast it situationally if I see my pet’s threat too high.
Amen… amen…
I went SV along with all the other raiders once patch 3.0.8 dropped. I had raided Surv in BC for the few weeks after the preview patch, but went MM for leveling and BM for raiding until 3.0.8.
@Nick S:
If you changed with the 3.0.8, the IMP/Glyph of Mend Pet bug would never have hit you. It still hasn’t been fixed.
Yeah, apparently the Mend Pet spell can’t check for poisons/curses/diseases/magic effects AND raise the happiness of the pet, at the same time.
[quote]I have 4 slots to place these ability on my cast bar. I am required to have HotP, Growl, Cower, Prowl place there because Growl/Cower auto cast bug, Prowl auto cast bug, and HotP not auto casting. I also have a macro that I must press every time my pet is summoned, ex: dismounting, porting, whistling.[/quote]
HotP *doesn’t* autocast because it can be bad most of the time..
ie. 1. Pet runs after a lose mob, finds friends, and dies. If you res him now, he’ll run back to you with all his friends.
2. Pet eat a wave on “So You Think You Can Dance” – insta-resses and eats another one straight up – wasted.
And if you already have a macro to toggle all those, put “Call Pet” in there as well and be done with it…
Personally, I have no issue w/ the cower bug. My raptor has all his auto casts set, w/ the longer CD ones on the bar so I can check easily. Growl, cower, 2x CDs. Enough for me.
Ah, thought you were referring to an older bug.
Sky also still blue.
Why only 28 slots and not 32 or 36 like all the other class/prof-bags?
[blockquote]We really hope this allows Blizz to make a whole bunch of different kinds of high-end ammo, like PvP-specific, or fire-damage or whatever.[/blockquote]
Preach on brother man.
I want some of those Guided ‘Zon Arrows from D2. That would be sweet. Fire arrows would be alright too I suppose.
Just make the quivers unique on equip bags. LW/hunters will be happy.
When they first announced they are getting rid of quivers & making ammo re-usable I thought of diff kinds of ammo they could have. Like one for each type of spell school for example. I really hope they do this because I like variety. WoW needs more variety, too much crap looks the same (specifically gear).
“How about have one endless bullet. BUT we could have an option to imbue the bullet with whatever we want. Give eng the ability to craft the “buffs” and put them on a 30min timer. That way we never have to change out ammo in the middle of a fight, we just have to monitor our buff. We’d have to carry them around like candles and what not like everyone else has to.
inc the Fire, Shadow, frost whatever buff they want to add.”
They will most likely add something like relics/librams. Something that can drop from bosses, & maybe be crafted as opposed to just a buff, but who knows.. it is after all blizzard.
It’s amazing how many people here apparently have no idea of what changes Blizzard is planning. Read this: http://forums.worldofwarcraft.com/thread.html?topicId=14990912861&pageNo=1&sid=1#0
In the future, ammo is going to become a single, non-stacked item that you equip, and its durability will go down over time and then be repaired just like any other piece of equipment. This means that, just like any other piece of equipment, it will be viable to have bosses drop unique ammo pieces or have crafters make enchanted ammo.
The “stacking to 1000″ change that’s coming in 3.1 is simply a stopgap solution because the real fix isn’t ready yet.
This will make leatherworking even more pointless than it already is.
Hunters are the most expensive class to play in the game right now. I spend on average 300g per raid run on flasks, ammo, food, and repairs. I was hoping this ammo thing would reduce the cost some.
yea we do have the highest bills and its dumb considering how scorned we are by the community of non hunter wow players.. I still have idiots telling me I play a noob class that takes no skill. Im sick of being a replaceable class in raids. all this bring the player not the class is backwards, who would bring a hunter over a mage, or any other class that has more buffs and benefits than hunter? Hunters really need a class defining ability that will want people to bring us as much as other clauses. I sick of people kicking me for say ret pallys because of their might buff…
I hear you man, people say my class is no skill all the time. Dont all clases have a button rotation?
I can see how you can macro a shot rotation, but that is not the full potental for dps.
I just wish blizard added more dmg shots to our rotation. I like what they did with SV its nice to have random l&l procs, makes the game more intresting. BM and MM can be a one button macro but the dps will suffer. But cant all clases make a one button dmg macro? Im pritty shure everyone needs to hit the same amount of buttons to play their class well. If only blizzard could reflect that professionalism in the game so that I wont be compared to macro button mashers.
I know Im a good hunter and I have top dps for that… but idots still compare me to button mashers and tell me that my class takes no skill
I say try playing a hunter to its full potential, if possible, then say the class is noob spec.
1st:
When they do change to one- repairable, unstacking bullet/arrow method, I would be so psyched for the “buffs” you could do to them. For instance: Ice arrows, fire arrows, holy (light) arrows, explosive (bomb) arrows…they would go great with that sword from Un’goro crater quest line. Anyone else know what I am talking about? lol. Would have to make a new hunter with all green colored gear. Then I would tame a green crocolisk (dodongo). Spoiler: newest pet trinket is a fairy. Only companion pet you can kill repeatedly.
2nd:
Libram for buffing ammo sounds like a great idea.
3rd:
Damn right about the loss to LW. And anyone else grind sons of Hodir? Ebon Blade? Couldnt they instead make our pouches into a LW craftable Libram to grant the haste bonus to our guns/bows? Just make it stackable so we don’t lose it to whatever freaking enchant on gun or scope add-on. And what theyre going to see is a wave of complaints from all the twinks. Did’t they say they just put 15% haste onto everyone using ammo? Clarify me if im wrong here, but there was different haste on different level bags before, and now it’s the same bonus to everyone. Isn’t that going to mess things up?
[...] — we’ll likely see this on the live realms.And as BRK points out, the “1000″ stacks aren’t even labeled on the PTR yet. He says you can fill your quiver with 28,000 rounds of ammo (of course, you’d have to hit buy 140 [...]
[...] — we’ll likely see this on the live realms.And as BRK points out, the “1000″ stacks aren’t even labeled on the PTR yet. He says you can fill your quiver with 28,000 rounds of ammo (of course, you’d have to hit buy 140 [...]
This change is useless to me. I get a few extra bag spaces. Woo. I’m still going to get screwed over on AH selling me overpriced arrows… raiding is so expensive as a hunter.
btw cower is prob THE most useful pet skill, for whoever above was saying it was pointless. It massively improves survival of pets in raids, esp with improved cower…
You know people have seem to forget that ice arrows have been around since plain WoW. It used to be Stormpike rep ammo that had a custom animation when fired. So it is in the scope of Blizz to make different ammo and I have been hoping for that since TBC came out.
I just wish they would have kept quivers/ammo pouches the same just made an equip slot for Hunters so that we could have our ammo linked to that. That would have kept the engineers happy and the LWs happy and the Hunters would keep a cool looking quiver graphic on their toon and would have an extra bag slot like every other class…well with the exception of the Warlock.
Just remember that the 1000 steck is Not as good as the Ultrasafe Ammo machine that will hold 2000.
So Sure we can carry a stack of 1000 at all times. But the Bullet machines will play nicer.
Even as a non-hunter I would LOVE for you guys to get arrows with special effects. And they don’t even have to be “adds Fire damage” effects. Heck, half of the Hunter Stings could be rolled into specialized ammo… (Serpent Sting is a Poison Arrow).
I will swap out my quiver for a 22 slot bag the moment I log in after the patch!
For me,it means 11 stacks of arrows,and 11 stacks(?) of bullets,as I like to
switch between Bows/Xbows,and guns. This will make it soo much easier!
And as was said up above,putting “cower” on the pet action bar is NOT fixing it.
That’s just laziness on Blizz’s part,imo.
Fix it Blizz! Go,go!
so basicly no-one will ever need a quiver ever again?
the problem with all the amo types would be ki\eeping track of all of them.. oops i used all the fire ones… but that oil covered gnome was troo much to pass up.. and then usng them in combat. Under the current system that would be lame and slow.. so maybe if they changed how the ammo works, or if set spells used set arrows (as said above)
* Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter’s Auto Shot.
* Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.
* Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.
* Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.
* Disengage: Cooldown increased by 5 seconds.
* Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).
* Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.
* Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster’s maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target.
* Talents
o Beast Mastery
+ Animal Handler: No longer reduces the cooldown of Master’s Call, but instead increases the duration of the Master’s Call effect by 3/6 seconds.
+ Improved Aspect of the Hawk now has a new spell effect.
o Marksmanship
+ Chimera Shot: Mana cost reduced from 16% to 12%.
+ Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.
+ Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
+ Piercing Shots redesigned: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 seconds. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
+ Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
+ Rapid Recuperation redesigned: You gain 2/4% of your mana every 3 seconds while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 seconds for 6 seconds when you gain Rapid Killing.
+ Silencing Shot: No longer on the global cooldown.
+ Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an Auto Shot to 80%.
o Survival
+ Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/4/6 seconds.
+ Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.
+ Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.
+ Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
+ New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown.
+ T.N.T.: Gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
+ Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.
+ Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
+ Improved Wing Clip: This talent has been removed.
+ Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.
o Pets
+ Bullheaded now adds 20% damage reduction for 12 seconds along with its current CC-removal effect.
+ Cornered: The critical strike reduction when this ability is active has been increased.
+ Feeding Frenzy increased to 8/16% damage up from 6/12%.
+ Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time.
+ Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.
+ Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.
+ Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.
+ Roar of Recovery cooldown decreased to 3 minutes, down from 6 minutes.
+ New Talent: Shark Attack: This new 2-rank talent is available to Ferocity pets. It increases pet damage.
+ New Talent: Silverback: This new 2-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
+ Roar of Sacrifice can be used on the hunter only.
+ Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
+ Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.
+ Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
+ New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your stamina by 20/40% and attack power by 10/20%.