<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 28,000 Rounds of Ammo!</title>
	<atom:link href="http://www.bigredkitty.net/2009/03/14/28000-rounds-of-ammo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bigredkitty.net/2009/03/14/28000-rounds-of-ammo/</link>
	<description>World of Warcraft Hunter Blog</description>
	<lastBuildDate>Thu, 16 Apr 2009 19:59:36 -0600</lastBuildDate>
	
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: a hunter</title>
		<link>http://www.bigredkitty.net/2009/03/14/28000-rounds-of-ammo/comment-page-2/#comment-44492</link>
		<dc:creator>a hunter</dc:creator>
		<pubDate>Wed, 25 Mar 2009 16:55:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3835#comment-44492</guid>
		<description>*  Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter&#039;s Auto Shot.
    * Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.
    * Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.
    * Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.
    * Disengage: Cooldown increased by 5 seconds.
    * Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).
    * Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.
    * Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster&#039;s maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target.
    * Talents
          o Beast Mastery
                + Animal Handler: No longer reduces the cooldown of Master&#039;s Call, but instead increases the duration of the Master&#039;s Call effect by 3/6 seconds.
                + Improved Aspect of the Hawk now has a new spell effect.
          o Marksmanship
                + Chimera Shot: Mana cost reduced from 16% to 12%.
                + Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.
                + Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
                + Piercing Shots redesigned: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 seconds. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
                + Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
                + Rapid Recuperation redesigned: You gain 2/4% of your mana every 3 seconds while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 seconds for 6 seconds when you gain Rapid Killing.
                + Silencing Shot: No longer on the global cooldown.
                + Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an Auto Shot to 80%.
          o Survival
                + Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/4/6 seconds.
                + Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.
                + Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.
                + Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
                + New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown.
                + T.N.T.: Gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
                + Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.
                + Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
                + Improved Wing Clip: This talent has been removed.
                + Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.
          o Pets
                + Bullheaded now adds 20% damage reduction for 12 seconds along with its current CC-removal effect.
                + Cornered: The critical strike reduction when this ability is active has been increased.
                + Feeding Frenzy increased to 8/16% damage up from 6/12%.
                + Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time.
                + Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.
                + Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.
                + Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.
                + Roar of Recovery cooldown decreased to 3 minutes, down from 6 minutes.
                + New Talent: Shark Attack: This new 2-rank talent is available to Ferocity pets. It increases pet damage.
                + New Talent: Silverback: This new 2-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
                + Roar of Sacrifice can be used on the hunter only.
                + Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
                + Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.
                + Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
                + New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your stamina by 20/40% and attack power by 10/20%.</description>
		<content:encoded><![CDATA[<p>*  Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter&#8217;s Auto Shot.<br />
    * Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.<br />
    * Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.<br />
    * Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.<br />
    * Disengage: Cooldown increased by 5 seconds.<br />
    * Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).<br />
    * Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.<br />
    * Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster&#8217;s maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target.<br />
    * Talents<br />
          o Beast Mastery<br />
                + Animal Handler: No longer reduces the cooldown of Master&#8217;s Call, but instead increases the duration of the Master&#8217;s Call effect by 3/6 seconds.<br />
                + Improved Aspect of the Hawk now has a new spell effect.<br />
          o Marksmanship<br />
                + Chimera Shot: Mana cost reduced from 16% to 12%.<br />
                + Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.<br />
                + Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.<br />
                + Piercing Shots redesigned: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 seconds. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.<br />
                + Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.<br />
                + Rapid Recuperation redesigned: You gain 2/4% of your mana every 3 seconds while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 seconds for 6 seconds when you gain Rapid Killing.<br />
                + Silencing Shot: No longer on the global cooldown.<br />
                + Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an Auto Shot to 80%.<br />
          o Survival<br />
                + Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/4/6 seconds.<br />
                + Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.<br />
                + Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.<br />
                + Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.<br />
                + New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown.<br />
                + T.N.T.: Gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.<br />
                + Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.<br />
                + Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.<br />
                + Improved Wing Clip: This talent has been removed.<br />
                + Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.<br />
          o Pets<br />
                + Bullheaded now adds 20% damage reduction for 12 seconds along with its current CC-removal effect.<br />
                + Cornered: The critical strike reduction when this ability is active has been increased.<br />
                + Feeding Frenzy increased to 8/16% damage up from 6/12%.<br />
                + Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time.<br />
                + Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.<br />
                + Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.<br />
                + Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.<br />
                + Roar of Recovery cooldown decreased to 3 minutes, down from 6 minutes.<br />
                + New Talent: Shark Attack: This new 2-rank talent is available to Ferocity pets. It increases pet damage.<br />
                + New Talent: Silverback: This new 2-rank talent is available to Tenacity pets. It heals the pet when Growl is used.<br />
                + Roar of Sacrifice can be used on the hunter only.<br />
                + Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.<br />
                + Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.<br />
                + Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.<br />
                + New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your stamina by 20/40% and attack power by 10/20%.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gargisar</title>
		<link>http://www.bigredkitty.net/2009/03/14/28000-rounds-of-ammo/comment-page-2/#comment-44402</link>
		<dc:creator>gargisar</dc:creator>
		<pubDate>Wed, 25 Mar 2009 04:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3835#comment-44402</guid>
		<description>so basicly no-one will ever need a quiver ever again?
the problem with all the amo types would be ki\eeping track  of all of them.. oops i used all the fire ones... but that oil covered gnome was troo much to pass up.. and then usng them in combat. Under the current system that would be lame and slow.. so maybe if they changed how the ammo works, or if set spells used set arrows (as said above)</description>
		<content:encoded><![CDATA[<p>so basicly no-one will ever need a quiver ever again?<br />
the problem with all the amo types would be ki\eeping track  of all of them.. oops i used all the fire ones&#8230; but that oil covered gnome was troo much to pass up.. and then usng them in combat. Under the current system that would be lame and slow.. so maybe if they changed how the ammo works, or if set spells used set arrows (as said above)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kitairra</title>
		<link>http://www.bigredkitty.net/2009/03/14/28000-rounds-of-ammo/comment-page-2/#comment-43899</link>
		<dc:creator>Kitairra</dc:creator>
		<pubDate>Sat, 21 Mar 2009 12:24:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3835#comment-43899</guid>
		<description>I will swap out my quiver for a 22 slot bag the moment I log in after the patch!

For me,it means 11 stacks of arrows,and 11 stacks(?) of bullets,as I like to 
switch between Bows/Xbows,and guns. This will make it soo much easier!

And as was said up above,putting &quot;cower&quot; on the pet action bar is NOT fixing it.
That&#039;s just laziness on Blizz&#039;s part,imo.

Fix it Blizz! Go,go!</description>
		<content:encoded><![CDATA[<p>I will swap out my quiver for a 22 slot bag the moment I log in after the patch!</p>
<p>For me,it means 11 stacks of arrows,and 11 stacks(?) of bullets,as I like to<br />
switch between Bows/Xbows,and guns. This will make it soo much easier!</p>
<p>And as was said up above,putting &#8220;cower&#8221; on the pet action bar is NOT fixing it.<br />
That&#8217;s just laziness on Blizz&#8217;s part,imo.</p>
<p>Fix it Blizz! Go,go!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dorgol</title>
		<link>http://www.bigredkitty.net/2009/03/14/28000-rounds-of-ammo/comment-page-2/#comment-43380</link>
		<dc:creator>dorgol</dc:creator>
		<pubDate>Tue, 17 Mar 2009 18:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3835#comment-43380</guid>
		<description>Even as a non-hunter I would LOVE for you guys to get arrows with special effects. And they don&#039;t even have to be &quot;adds Fire damage&quot; effects. Heck, half of the Hunter Stings could be rolled into specialized ammo...  (Serpent Sting is a Poison Arrow).</description>
		<content:encoded><![CDATA[<p>Even as a non-hunter I would LOVE for you guys to get arrows with special effects. And they don&#8217;t even have to be &#8220;adds Fire damage&#8221; effects. Heck, half of the Hunter Stings could be rolled into specialized ammo&#8230;  (Serpent Sting is a Poison Arrow).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SmackHim</title>
		<link>http://www.bigredkitty.net/2009/03/14/28000-rounds-of-ammo/comment-page-2/#comment-43339</link>
		<dc:creator>SmackHim</dc:creator>
		<pubDate>Tue, 17 Mar 2009 12:15:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3835#comment-43339</guid>
		<description>Just remember that the 1000 steck is Not as good as the Ultrasafe Ammo machine that will hold 2000.

So Sure we can carry a stack of 1000 at all times.  But the Bullet machines will play nicer.</description>
		<content:encoded><![CDATA[<p>Just remember that the 1000 steck is Not as good as the Ultrasafe Ammo machine that will hold 2000.</p>
<p>So Sure we can carry a stack of 1000 at all times.  But the Bullet machines will play nicer.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fathgar</title>
		<link>http://www.bigredkitty.net/2009/03/14/28000-rounds-of-ammo/comment-page-2/#comment-43306</link>
		<dc:creator>Fathgar</dc:creator>
		<pubDate>Tue, 17 Mar 2009 03:17:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3835#comment-43306</guid>
		<description>You know people have seem to forget that ice arrows have been around since plain WoW.  It used to be Stormpike rep ammo that had a custom animation when fired.  So it is in the scope of Blizz to make different ammo and I have been hoping for that since TBC came out.  

I just wish they would have kept quivers/ammo pouches the same just made an equip slot for Hunters so that we could have our ammo linked to that.  That would have kept the engineers happy and the LWs happy and the Hunters would keep  a cool looking quiver graphic on their toon and would have an extra bag slot like every other class...well with the exception of the Warlock.</description>
		<content:encoded><![CDATA[<p>You know people have seem to forget that ice arrows have been around since plain WoW.  It used to be Stormpike rep ammo that had a custom animation when fired.  So it is in the scope of Blizz to make different ammo and I have been hoping for that since TBC came out.  </p>
<p>I just wish they would have kept quivers/ammo pouches the same just made an equip slot for Hunters so that we could have our ammo linked to that.  That would have kept the engineers happy and the LWs happy and the Hunters would keep  a cool looking quiver graphic on their toon and would have an extra bag slot like every other class&#8230;well with the exception of the Warlock.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SmashD</title>
		<link>http://www.bigredkitty.net/2009/03/14/28000-rounds-of-ammo/comment-page-2/#comment-43268</link>
		<dc:creator>SmashD</dc:creator>
		<pubDate>Mon, 16 Mar 2009 23:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3835#comment-43268</guid>
		<description>This change is useless to me.  I get a few extra bag spaces.  Woo.  I&#039;m still going to get screwed over on AH selling me overpriced arrows...  raiding is so expensive as a hunter.

btw cower is prob THE most useful pet skill, for whoever above was saying it was pointless.  It massively improves survival of pets in raids, esp with improved cower...</description>
		<content:encoded><![CDATA[<p>This change is useless to me.  I get a few extra bag spaces.  Woo.  I&#8217;m still going to get screwed over on AH selling me overpriced arrows&#8230;  raiding is so expensive as a hunter.</p>
<p>btw cower is prob THE most useful pet skill, for whoever above was saying it was pointless.  It massively improves survival of pets in raids, esp with improved cower&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ammo stacks in 1000, sells in 200 &#124; World of Warcraft</title>
		<link>http://www.bigredkitty.net/2009/03/14/28000-rounds-of-ammo/comment-page-2/#comment-43259</link>
		<dc:creator>Ammo stacks in 1000, sells in 200 &#124; World of Warcraft</dc:creator>
		<pubDate>Mon, 16 Mar 2009 21:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3835#comment-43259</guid>
		<description>[...] -- we&#039;ll likely see this on the live realms.And as BRK points out, the &quot;1000&quot; stacks aren&#039;t even labeled on the PTR yet. He says you can fill your quiver with 28,000 rounds of ammo (of course, you&#039;d have to hit buy 140 [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8212; we&#8217;ll likely see this on the live realms.And as BRK points out, the &#8220;1000&#8243; stacks aren&#8217;t even labeled on the PTR yet. He says you can fill your quiver with 28,000 rounds of ammo (of course, you&#8217;d have to hit buy 140 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ammo stacks in 1000, sells in 200 &#124;</title>
		<link>http://www.bigredkitty.net/2009/03/14/28000-rounds-of-ammo/comment-page-2/#comment-43255</link>
		<dc:creator>Ammo stacks in 1000, sells in 200 &#124;</dc:creator>
		<pubDate>Mon, 16 Mar 2009 21:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3835#comment-43255</guid>
		<description>[...] -- we&#039;ll likely see this on the live realms.And as BRK points out, the &quot;1000&quot; stacks aren&#039;t even labeled on the PTR yet. He says you can fill your quiver with 28,000 rounds of ammo (of course, you&#039;d have to hit buy 140 [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8212; we&#8217;ll likely see this on the live realms.And as BRK points out, the &#8220;1000&#8243; stacks aren&#8217;t even labeled on the PTR yet. He says you can fill your quiver with 28,000 rounds of ammo (of course, you&#8217;d have to hit buy 140 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BLDCROW</title>
		<link>http://www.bigredkitty.net/2009/03/14/28000-rounds-of-ammo/comment-page-2/#comment-43248</link>
		<dc:creator>BLDCROW</dc:creator>
		<pubDate>Mon, 16 Mar 2009 20:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.bigredkitty.net/?p=3835#comment-43248</guid>
		<description>1st: 
        When they do change to one- repairable, unstacking bullet/arrow method, I would be so psyched for the &quot;buffs&quot; you could do to them. For instance: Ice arrows, fire arrows, holy (light) arrows, explosive (bomb) arrows...they would go great with that sword from Un&#039;goro crater quest line. Anyone else know what I am talking about? lol. Would have to make a new hunter with all green colored gear. Then I would tame a green crocolisk (dodongo). Spoiler: newest pet trinket is a fairy. Only companion pet you can kill repeatedly.
2nd:
      Libram for buffing ammo sounds like a great idea.
3rd: 
         Damn right about the loss to LW. And anyone else grind sons of Hodir? Ebon Blade? Couldnt they instead make our pouches into a LW craftable Libram to grant the haste bonus to our guns/bows? Just make it stackable so we don&#039;t lose it to whatever freaking enchant on gun or scope add-on. And what theyre going to see is a wave of complaints from all the twinks. Did&#039;t they say they just put 15% haste onto everyone using ammo? Clarify me if im wrong here, but there was different haste on different level bags before, and now it&#039;s the same bonus to everyone. Isn&#039;t that going to mess things up?</description>
		<content:encoded><![CDATA[<p>1st:<br />
        When they do change to one- repairable, unstacking bullet/arrow method, I would be so psyched for the &#8220;buffs&#8221; you could do to them. For instance: Ice arrows, fire arrows, holy (light) arrows, explosive (bomb) arrows&#8230;they would go great with that sword from Un&#8217;goro crater quest line. Anyone else know what I am talking about? lol. Would have to make a new hunter with all green colored gear. Then I would tame a green crocolisk (dodongo). Spoiler: newest pet trinket is a fairy. Only companion pet you can kill repeatedly.<br />
2nd:<br />
      Libram for buffing ammo sounds like a great idea.<br />
3rd:<br />
         Damn right about the loss to LW. And anyone else grind sons of Hodir? Ebon Blade? Couldnt they instead make our pouches into a LW craftable Libram to grant the haste bonus to our guns/bows? Just make it stackable so we don&#8217;t lose it to whatever freaking enchant on gun or scope add-on. And what theyre going to see is a wave of complaints from all the twinks. Did&#8217;t they say they just put 15% haste onto everyone using ammo? Clarify me if im wrong here, but there was different haste on different level bags before, and now it&#8217;s the same bonus to everyone. Isn&#8217;t that going to mess things up?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
