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Archive for the 'Guide' Category

The Streaketh Doth Be Broken

“hey can u spare 5 silver?”

You’ve heard it, we’ve heard it. Beggars, beggars, everywhere.

We have a standard response:

“And lo! Young traveler, I shall give thee much more than 5 silver. I shall impart unto thee the knowledge of Work and Reward. Bring unto me the quantity of 99 Light Feathers and I shall, in turn, deposit in your soiled and cracked hands the massive sum of 40 gold!”

“you serious?”

“VERILY! 99 Light Feathers shall earn you 40 gold, all hard-earned!”

“where can i find light feathers?”

“Westfall, foshizzle! Out of Stormwind, hang a right, across a couple of bridges, then slaughter all the birds you can find until you have a pile of 99 Light Feathers. Call me back, and I shall Reward thee!”

“no sh!t?”

“NONE! I promise. Check out my blog; I’m totally legit.”

And of course we never hear from the beggers again.

Until today.

“hey, i have your 99 feathers, can we meet in stormwind?”

“VERILY!”

We met in front of the bank. From a level 9 rogue he had grown to a mighty level 18! We traded, he was pleased. One little rogue with more gold than he’d ever seen, glistening in his bags.

How totally awesome is that?!

Sunday Night Stuff

Wanna see what a Wipe Party in Black Temple looks like? Here ya go, and we are Europa. Got the first boss down to 14% and a “Break the shield!” went out over vent while the MT was under 50%. Doop. Good learning experience, though.

Grouping was a little off due to the raid composition; we once ended up in a four-healer party. Our druid with the Improved Faerie Fire couldn’t run, so we Missed some tonight; we are not Hit Capped on-purpose.

AC Recruitment is underway, application-acceptance is mostly complete. So far we’ve invited:

Rogue
Resto Druid
Survival Hunter
Frost Mage
Prot Pally
Resto Druid No. 2

We will be interviewing:

Shadow Priest
Holy Priest & Boomkin duo
BM Hunter
Destro Warlock (and we’re going to take all our warlocks and shut them in a room until one of them emerges as Affliction)

We are still looking for a RESTO SHAMAN!! We’d take two of them, actually.

Dear Resto Shaman,

Come to Black Temple, Mount Hyjal, etc. Get phat loot. Look pretty. Be our buddy.

Love, BRK

If you’re a resto shaman and want some of what Aetherial Circle has to offer, drop us a line, D@MN!T!

bigredkitty@gmail.com

Where and Why We Differ

“Good lord, BRK, this is terrible advice. First, Fel Mana potions give the same regen regardless of whether or not you’re in or out of the five second rule. It’s silly to use them like that.”

We would prefer a less confrontational introduction, but we’re putting our Big Boy Void Reaver Greaves on and not retaliating with similar style. We can accept that someone may not agree that our methods are The Best, but terrible? We think our weekly raid statistics are pretty solid proof that our techniques work.

Now nobody said Fel Mana potions had anything to do with MP5, but we do want to regen as much mana as we can, in as little time as possible. That’s why we do everything possible - Fel Mana, AotV, and non-casting MP5 - at the same time, to maximize our mana-regeneration phase’s efficiency.

“Also, your OO5SR regen is so pitifully low as a hunter, the regen is pretty small. On my T6 hunter, for instance, I have 92/32 MP5. So you’re gaining 60MP5 while cutting your DPS in half. That’s silly, BRK. Not using Kill Command, which costs around 75MP5, gives more gain at a much smaller dps loss. Moreover, Rapid Fire reduces the cast time of steady shot! You’re utterly wasting Rapid Fire like that.”

We certainly aren’t cutting our DPS in half, that’s an overstatement. With the combination of Rapid Fire and our RAP-trinket, we are able to maintain a very high DPS rate during our non-casting phase, although we readily admit that our DPS is diminished. But it’s only for 10 seconds, during which period we regenerate ~60% of our mana. That’s the tradeoff we want you to recognize as a Win.

Max mana regeneration, minimum time, that’s what we want to achieve.

“Here’s a better strategy. Always use AotH (it’s well over 100dps) unless you are less than 10% mana, then switch to AotV.”

AotH grants 155 RAP, not 100 DPS. An additional 155 RAP will not achieve an additional 100DPS in any way, shape, or form. It’s statements like that that make an otherwise reasonable argument suspicious.

If one has Improved Aspect of the Hawk, AotH will proc it and that will jack your DPS considerably. However, a level 14 hunter can have 5/5 in IAotH and there’s no way he’ll do an additional 100DPS with it. AotH’s DPS modification is unique to each hunter; do not try to correlating the additional RAP to anything without knowing the specific hunter you’re talking about.

We advocate never even getting to 10% mana. With your double 1h weapons and +30 Intel enchants and shadow priests and mana totems and Fel Mana potions, how the heck are you letting it get that bad? Oh that’s right, you never stop Steady Shooting.

If you stopped Steady for just ten seconds and followed our movie-example, you’d regenerate so much mana you’d never have to worry about going OOM and the implications thereof.

“Use Fel Mana potions as soon as you are 2500 mana under your cap (why 2500? because you’ll use 700 more in the time it takes for all its ticks to go by).”

That’s a sh!t-load of Fel Mana potions, holy cr@p.

But Fel Mana potions have a two minute cooldown. You mean to say that with non-stop Auto/Steady, you won’t burn 2500 mana in two minutes? That doesn’t sound right…

“The good (and bad) side of AotV is you get more regen the less mana you have, but generally you get enough to maintain a steady shot rotation without running out of mana, so if you get THAT low, just go AotV and stay there using only steady shot.”

And if you’re running with nothing but AotV, you’ve just wasted those 5/5 points in IAotH. We would rather spend 10 seconds in Mana Regen Mode than half a boss fight with zero mana and perpetual AotV.

If you’ve run out of mana and the boss is still alive, you Failed. The simple solution is to get around 25-35% mana, chug a Fel Mana, switch to AotV, keep your DPS high with Rapid Fire and a trinket, and regen almost all your mana in 10 seconds. Switch back to AotH, let the IAotH procs fly, keep your DPS massive and your mana reserves high.

Do you all not see the benefit of taking a small DPS hit to regen all that mana? And when you have the mana oil and totems etc., you’ll only be getting to 35% mana once or twice every boss fight, anyway. The most we ever chug in one fight is three, and that’s against Lurker Below where we’re never in range of any mana-regen constructions. Look at our DPS and total damage reports; does it look like we’re suffering?

AotV does do more regen at lower mana-levels than higher, which is why we recommend not slamming a Fel Mana as soon as you can consume one. We want to combine our Fel Mana potions with AotV. As you saw in our demonstration, we went from ~30% mana to 87% mana in 10 seconds. Any remark that stopping Steady Shots for 10 seconds, while we regain 60% of our mana pool, is bad because its hurting our DPS, is something with which we will not agree.

If necessary, get two one-hand weapons and put +30int on each. Make a macro to switch to them. When you need mana, switch over, hit AotV. Keep steady shotting. This will give you around 30mp5. Plus, put Superior Mana Oil on both, giving you 28 more mp5 (and 14 more mp5 than a single weapon with the oil on it gives).”

We specifically did not cover Raid Buffs and How They Help. But we find it very interesting that some people are willing to sacrifice their 95 non-casting MP5, yet get special mana-regen 1h weapons with Intel enchants and mana oil, and develop a melee-weapon swapping macro, to gain 28 MP5.

“Use Elixirs of Major Mageblood.”

We use Elixir of Draenic Wisdom. EoMM is 16MP5 for one hour, EoDW increases Intel and Spirit by 30 for one hour. We don’t have the math in front of us, but we recall reading that, for hunters, EoDW provides more mana, (could be wrong here; we didn’t do the math ourselves.)

“Try to get in a group with a Shaman or Shadow Priest. Get a paladin to use Judgment of Wisdom. Get a Mark of Conquest.”

No no no. Of course you want to be in a group with a shadow priest, but they belong to the healers. You are there to assist the raid, not the other way around. Always assume you’re getting zero mana-regeneration help from the raid and prepare accordingly.

Wisdom is 2nd on the list of pally buffs, but not before Kings. And if you can get your raid to stop putting Salvation on you and give you Wisdom instead, you’re golden.

“There are tons of strategies, but for the love of god, don’t stop steady shotting! Never, ever stop steady shotting. Ever. You aren’t a priest, don’t try to play games with the five second rule.”

You’re really gonna get upset when we tell you our rules for going Auto/Arcane/Multi instead of Auto/Steady. Ha!

When you’re about to pass the main tank on the aggro list and your Feign Death is resisted, you’re going to stop Auto/Steady then, we hope.

You’ve got 5% of your mana left. You could switch to AotV, slam a Fel Mana potion, stop Steadys and in 10 seconds get your mana back to 50%, or you can swith to AotV and keep slamming Auto/Steady - except when your mana goes to 0% - never getting your mana back, and never seeing another IAotH proc. You’re recommending chooseing the latter?

Our non-raid-buffed, casting MP5 is zero. Our non-raid-buffed, non-casting MP5 is 67. Raid-buffed with Arcane Intellect and potions and everything else, we want to say we’ve seen our non-casting MP5 in the 150s and higher. Play games with it, indeed we can, and we do.

Are we trying to say our method of 1:1 Auto/Steady is the One and Only Way To Do It? Nope. Does it work? Sure does, our little movie shows you just how nicely we can regenerate our mana in a small amount of time.

“PS: Bonus tip, use BW and RF at the same time at first, then each when they’re up on their next cooldown; at the 6 minute mark, both will be up again. If you expect herois[m], save BW for the Heroism and use RF separately since using both together will cause clipping and GCD issues.”

Exactly. Since you cannot be positive what the rest of the raid is going to do, either coordinate explicitly on what spells will be cast when, or use your BW when appropriate; at the beginning of fights, not randomly when the cooldown is up. Bestial Wrath is more than a damage-multiplier, it’s also a mana-reducer. Use it wisely, not hidden in a shot-rotation macro.

For the record, the comment we dissected was passionate and heartfelt. He disagrees with us, and that’s totally cool. We like debate, we like presenting as much information to the hunter-reading public as we can.

We kinda do request that you resist calling our advise “terrible” until we start telling y’all to put Strength or Block enchants on your gear, though.

BRK Hunter Guide Movie: Shot Rotation Magic


The purpose of this movie is not to epeen and show you how much DPS we can do. Frankly, our DPS in this movie is low. We’re not raid-buffed, we have no pet-damage, we don’t have party-buffs or elixirs or agility food or anything. The purpose is to show you why we have many more Auto Shots than Steady Shots in our WoWWebStats reports and the reasoning behind our madness.

Our 1:1 Auto/Steady rotation is based upon two phases: DPS and Mana Regen.

During the DPS Phase, we running with Aspect of the Hawk, go Bestial Wrath when it’s available, and use the 1:1 Auto/Steady rotation.

During the Mana Regen Phase, we switch to Aspect of the Viper, slam a Fel Mana potion, pop Rapid Fire and our RAP-trinket, and do only Auto Shot damage. This allows us to go into non-casting MP5 regeneration while our Fel Mana potion does its thing and keeping our DPS as high as possible.

Once the Fel Mana potion has run its course, we go back to Aspect of Hawk and the regular Auto/Steady rotation.

We’re sure you’ll have questions and we’ll do our best to answer them.

The 10.8 MB movie can be downloaded here.

Letters

“Dear BRK, I looked up your profile on the World of Warcraft armory and noticed you changed your build around a little bit from what you have posted to follow on your blog. Like some of the BM talents on your blog that you added points into, no longer have any points into them and other talents that weren’t mentioned in the blog have points. Is there any variation between the two builds? TsuyoiSyao”

We fiddle with our talents all the time for PvP. We like trying little variations and nuances and seeing the results. For Alterac Valley, we’ve become a believer in Spirit Bond. For arenas, we still have a little faith in Improved Concussive Shot.

But for PvE, we don’t mess with the BRK Uber DPS Build:

bmdps.png

“Dear BRK, I recently looked onto your blog and noticed that on the screenshot of Fathom-Lord being downed, you had a wind serpent pet. I currently have a wind serpent pet myself, because of personal taste (and the fact that cats are almost everywhere on my server).

“Now, I’ve heard from a few friends that have gotten as far as The Eye and SSC that, after a certain point has been reached, the wind serpent will out-DPS the rest of the DPS pets out there. I don’t know if there’s any proof to that, as I still see BT and Hyjal-geared hunters with cats still, but I would at least like to hear your thoughts on it. Erelid”

We like to take our wind serpent, DrMooPhD, to Serpentshrine Cavern for Leo the Blind because the Inner Demons are super-supseptible to nature damage. Lightning Breath is nature damage and we feel like we kill our Inner Demons faster with a wind serpent than a cat.

But Hydross is immune to Nature damage 50% of the time and our wind serpent is hampered against him. So when our guild was running Hydross and Lurker only, we’d take Hobbes. The next raid, we’d bring DrMooPhD for Leo. But now that our guild takes out all three bosses in the same night, we’re bringing Hobbes for the entire run.

Can a wind serpent out-DPS a cat? Depending on the fight, the hunter’s talent spec, and the number of crits the hunter can produce per minute, yes it can. But this is not a mathematical formula like cats have a higher base-DPS than bears. In order for a wind serpent to do more damage than a cat or ravager, the hunter has to perform.

“Forgive me BRK, for I have sinned. Last week my arena team - two BM hunters and a holy pally - were getting our ten games in for the week and came across a BM hunter, lock, priest combo. While we were waiting for the match to start we were discussing strategies on who to focus fire first. As soon as the gates opened and I saw the hunter, I felt an overwhelming urge to kill the hunter’s pet, then kill him.

“The dark side got the best of me and I commenced to unload a massive quantity of sustained ranged DPS on the poor unsuspecting kitty. Driven by a blood craze, I immediately turned to the hunter with an evil grin and took him out of the picture. As soon as it and my adrenaline rush was over, the other hunter asked me over vent what the hell got into me. Then I told him about you (BRK) noting that the most demoralizing thing anyone can do to a hunter in a PvP setting was to kill their pet. I knew as soon as the match was over I would be writing this email. Please forgive me, BRK.”

We believe that a holy pally will be immune to the push-back effects a hunter’s pet can have on him, if the pally is properly spec’d. Your pally probably could’ve sustained healing through the pet’s attack. But if that warlock was spec’d for soul-link, you made a wise tactical decision. And nothing pisses a BM hunter off more than killing his pet. Good work; you’re forgiven.

“Dear BRK, I’m would assume that a cat pet was chosen for at least one reason because of the damage they can do. I have noticed in a few of your videos that Hobbes has what looks like dash, I would guess rank 3, Growl, and what might be claw. My question, since cats can learn both bite and claw, are you not using both, and if not why if you are beast spec and would have access to extra focus regeneration? Todd”

We dislike Bite and Claw together because of the WoWWebStats reports we’ve seen running with them. After a 25-man instance with both Bite and Claw, we’ll see the WWS report look like this:

Bite and Claw
Claw 20,000 damage
Bite 4000 damage

But with just Claw, we’ll see:

Claw Only
Claw 27,000 damage

(These numbers are not based upon any specific instance, but an amalgam of our analysis.)

What our testing has shown is that Bite interrupts the Focus-dumping of Claw. We we are raid-buffed, we’re usually over 30% crit. We have both Bestial Discipline and Go For The Throat. We generate a ton of Focus, but Bite always seems to lower our pet’s DPS. And Bite costs an extra 29 pet talent points that we can use for resistances.

If you’ve got Claw or Gore, don’t sweat Bite. So sayeth BRK, so let it be done.

“Dear BRK, I’ve just rolled my third hunter and this time around I thought I’d take your suggestion and pick up two gathering professions. I’ve got my eye on skinning and mining. Skinning seems easy enough, but I’m not sure how best to handle the fact that mining and tracking both compete for the mini map. Do you have any suggestions? Will.”

Castsequence macro time.

/castsequence Find Minerals, Track Beasts

Slap this on an easily accessible action bar spot. Slam it when you want to do a quick mineral-check, hit it again to return to tracking beasts.

“Dear BRK, I’ve read your posting on hit vs damage. Is there a similar article on range attack power vs dps? I’m terrible at theorycraft and what to learn more about how RAP and DPS are related. Linghu”

DPS is a abbreviation for Damage Per Second. This is a measurement of how much damage one inflicts in a given amount of time.

If one does 900 damage, then one does 900 damage. Yes, nothing tricky, just follow along.

If one does 900 damage in one minute, then one does 900 damage per minute, or 900 damage per 60 seconds. If we divide both numbers by 60, them we can say that one does 900/60 damage per 60/60 seconds, or 15 damage per 1 second. More simply written, that’s 15 DPS.

How does one do damage? By hitting a target. The harder one hits the target, the more damage one does. Ranged Attack Power is a measurement of how hard one will hit the target. The harder one hits the target, the higher one’s DPS will be.

And that is how RAP affects DPS. Are there other variables that affect how hard and how frequently one hits the target, and thus affects one’s DPS? You bet. But that wasn’t the question, we’re tired, and need to end this post.

Be Imba?

picture-1.png

The Be Imba Character Auditor. Here’s our BICA report. Whatdaya think?

And just what does Be Imba mean?

BRK Jump Shot II Movie

We are concerned that not enough people have a grasp of mouse-moving and the keys we use to achieve a good jump shot. Thus, we’re doing a JSII movie!
When we say Aspect of the Beast, we really mean Aspect of the Cheetah. Doop.And those fweep-fweeps you hear in Ironforge are people whispering us as we recorded our movie. Do not adjust your speakers or think you’re hearing things. We only remembered to mute that later in the movie.

Download the full-sized (52.1MB) movie here.

BRK Hunter Guide Movie - The Jump Shot

Is any director ever fully done with a movie? No, but unless they push their movie out the door, they don’t make any money. We’re not here to make buckets of moolah, but we do want to check some things off our BRK To Do List.

This movie is not as perfect as we’d like, but we’re gonna put it out there so you have something to look at and comment about. Let’s go!
To answer some of your questions, we are using the 4-key for our Arcane Shot, 5-key for Concussive Shot, and 7-key for Serpent Sting (even though we are using Scorpid Sting in the movie by accident).

Being a shot-clicker will make Jump Shooting basically impossible unless you set Auto Run on. But if you’re the greatest mouser on the planet and can jump shot by clicking, more power to you. We don’t recommend it, though. The method we’d prefer you use is: Hand on mouse and click both buttons to run/turn, while using your free hand to select shots with keys. This allows you to run, control your direction, and control the elevation of the camera.

You do not need a 28-button mouse do Jump Shot. You can do this, we promise, but it does take practice.

Edit: Download the full-sized (65.1MB) movie here.

Elixirs and Flasks for Hunters

mongoose.jpg“Dear BRK, my guild just started running Karazhan and I’ve been told to bring two elixirs to the raid from now on. I thought I could only use one at a time? Do they stack somehow? I should know this! Don’t embarrass me, please use this name: Noobert”

Noobert, it’s OK. For the non-alchemist, potions can be a little confusing, not to mention expensive. Here’s the scoop.

There are two types of elixirs: Battle and Guardian. You may quaff one of each and they will not interfere with each other. This is what your raid leader is asking you to do; bring one stack of a Battle elixir and one stack of a Guardian elixir.

What are some examples of Battle elixirs?

Elixir of Major Agility
Elixir of the Mongoose
Elixir of Major Strength
Elixir of Brute Force
Onslaught Elixir

We’re going to recommend you bring a great big bag of Elixir of Major Agility potions. Well, if you’re a Marksman hunter, you might prefer the Onslaught, that’s fine.

Now you get to bring a Guardian Elixir, too. Here are some of your choices:

Elixir of Draenic Wisdom
Elixir of Major Mageblood
Elixir of Major Fortitude
Elixir of Ironskin
Elixir of Major Defense

So which of these are you going to obtain? We really like the Major Magesblood potion because it stacks with Aspect of the Viper and Superior Mana Oil. However, if you’ve got a mana battery - a shadow priest - in your party, you may not need extra mana-regeneration.

If this is the case, you can really just go with whatever floats your boat or is easily available. Both the Major Fortitude and Draenic Wisdom potions are helpful. We aren’t going to frown if you choose one over the other.

Then there are these things known as Flasks. A flask counts as both a Battle and a Guardian elixir; you cannot gain the benefits from an elixir while you’re under the effect of a flask. Also, you can only quaff one flask at a time.

What’s cool about flasks is that their effects last for two hours and persist through death! Woohoo!

What flasks should a hunter look for? Marksman hunters may go crazy for Flask of Relentless Assault if they can get their greedy mitts on them. Most other hunters are going to eschew the other alchemist-made flasks as the elixirs are more potent for our DPS-butts.

Unless, that is, you’re running in the Blade’s Edge Mountains Plateaus or Gruul’s Lair. In this case, you’re going to want to get some Unstable Flasks. We don’t go anywhere in that part of Outland without an Unstable Flask of the Bandit coursing though our veins. Tremendous stuff, we love it!

A final note. If you need your guild alchemist to make these things for you, he’ll probably ask you to bring some herb-mats and they’re not usually cheap. But what they might forget to tell you is to bring the Imbued Vials. Don’t ask them to pay for ‘em or use their stash. They’re easy to find and when you drop the vials in the Trade Window, it shows you care.

Good alchemist-karma; keep it up.

Omen: A Short Tutorial

Let’s do a quick and basic rundown on how to setup and use a threat meter. We’re going to use Omen for our demonstration because that’s what we like. Our blog, our addon, our post, right? Right.

Download Omen, install, start WoW, look on your minimap for the Omen icon and click it. Poof, your Omen meter header will appear:

omen11.jpg

Tada. Now we want to ensure that it is always On when you’re pet is out. Right-click on the title bar there and select Active With Pet:

omen21.jpg

Very nice. Next we want to take a look and see what the threat-bars look like. Select the Show Test Bars option and lets see what happens.

omen31.jpg

AUGH! TEST BARS! Don’t panic, it’s alright.

We’re going to make our pet’s bar green. Green is good, right? Right. When the bar on top is green, we’re good! In a future post we’ll make the Main Tank’s bar green. With a whole raid on the meter, it’s really easy to see if the MT is on top if you’re always used to seeing a green bar heading the list.

Right-click on your pet’s bar and change the bar’s color.

omen41.jpg

Poof, it’s green!

omen51.jpg

Now we’re going turn off the test bars by selecting Clear Threat. Good job.

Right then. Next we want to turn off the Aggro Gain bar. We’ll discuss what it’s used for in a future discussion, but for now it might be confusing. Click on Display and then uncheck Show Aggro Gain.

And as long as you’re there, go ahead and select Show KTM Data. You may have people in your parties and raids who use the KTM threat meter and this option will allow your Omen to process their KTM messages and incorporate that data into your threat-display.

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Select the Close option and you’re ready to test it out!

Find something fun to kill. We’re going after the moths outside of Shattrath City. Send your pet with Growl and let him attack. Your Omen display will begin to calculate that mob’s threat list.

omen71.jpg

Oh, look look look! Not only did it start calculating the threat list, but the title changed! Omen will keep track of multiple threat lists by mob-name, isn’t that handy?!

Note: if you have two mobs of the same name, Omen combines the data of both mobs into one threat-list. Watch for that; it can be confusing.

OK, now start attacking that mob yourself and watch the meter.

omen81.jpg

Notice that Omen is collecting our threat info and displaying it with our pet’s. Right now, Hobbes threat is higher so it is on top and at 100%. Since we only have 2k threat versus Hobbes’s 3.4k threat, we are at 59% of the mob’s threat.

2000 / 3400 = 0.588 or 59%

If we had 3.4k threat, matching Hobbes, we would have 100% threat as well.

Now as a ranged DPS class, we won’t surpass Hobbes on the threat list and grab aggro until we reach 130% of Hobbes’s threat. At 3.4k threat, we’d need 4420 threat to grab aggro at this instant.

Look at the TPS column, that stands for Threat Per Second. Hobbes’s threat is increasing at a rate of 423 threat per second while our threat is increasing at a rate of 471 threat per second. If our respective TPS rates remain constant, we would eventually surpass Hobbes and grab aggro because our TPS is higher than Hobbes.

If we were to Feign Death, and not be resisted, our threat would drop to zero and our bar would disappear from the chart.

One last thing, let’s open up on a new target, but let’s open with an Aimed Shot. Watch what happens to the Omen display.

omen91.jpg

Blamo! Our Aimed Shot crit completely blows away Hobbes on the threat list and we’ve got aggro. We are at 100% threat because we are at the top of the aggro list, Hobbes is at 48% and climbing.

Notice that we stopped firing and our TPS is now zero while Hobbes’s is at 250 threat per second. Hobbes will need six seconds at his current TPS-pace to equal our threat and begin to complete for aggro. Hobbes, as a melee class, needs to exceed our threat by 10% to get aggro back, so he’ll need even more than six seconds to push us from the top of the threat list. Hopefully you see why a Feign Death at this point is our most efficient method of allowing Hobbes to get aggro.

That should cover the basics of running Omen, we’ll do more in-depth use and analysis in a later post. If you have any ideas or things you specifically want covered in such a discussion, please comment. :)

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