The Hit Cap Trap
Note: Even though we are “quoting” this email-question, we did a lot of modification and hacked it up for readability and conciseness. Any attempt to show where and how we changed things made the question almost unreadable, so we’re going to pretend this is a direct quote, even though it isn’t. In the interest of full-disclosure, we thought you should know.
/ready
“Dear BRK, my main stats self buffed with talents/equip only, no consumables are 1904 RAP, a bit over 26% crit, 9k health and around 7k mana, and 110 hit rate. When it comes to 25 man raids, I’m always grouped with a feral druid and my stats become 2.3K RAP, 33% crit, over 8.2K mana and 10.2K health.
“Should I invest in more RAP, stack more crit, neglect a bit of both and raise my mana pool/Mp5, neglect all the above and get hit capped, or should I not give a flip about any of that and /rage /slapself /quit and go live in a cave? EchoVibes & Pilocas”
Yes; yes; a little but don’t hurt yourself; hold that thought; and no, caves are notoriously wet and it’s flu season.
When you go from a greenie to a blueie to your first purple, your stats are going to improve without too much thought or effort. Equip it and move on. But when one is looking at swapping an “Agi/Sta/Int” piece of epic gear for a “Sta/Crit/Hit/RAP with a red socket” epic item, things get more complicated.
Balance. We preach it for BM hunters. Crippling your Stamina for Agility isn’t smart. Neglecting Hit in Kara and beyond is a mistake, but going over the Hit Cap is a colossal waste. Loads of Crit but no Intellect is gonna hurt you in the long fights. Massive DPS with no Stamina makes you a glass cannon and hurts your raid’s healing.
Balance. Get and learn to use RatingBuster or a similar gear-stats analysis addon. Don’t give yourself a big weakness in any area while attempting to meet some stat-threshold.
Now let’s talk about the Hold Your Thought and capping one’s Hit Rating.
Our ranged Hit Cap remains 142 for level 73 bosses. However, having too low a Hit Rating will hurt your DPS, and that’s no lie. But do we recommend massively sacrificing Agility and Stamina and all the rest to get to that Hit Rating maxed? Nope; we just told you Balance is the key to MQoSRDPS.
Our Hit Rating through Gruul’s and SSC and Doomwalker has been 99. Yes that seems low and yes it affects our DPS; we miss approximately 1% of all our AutoShots against these bosses. We accept this because if we wanted to boost our Hit Rating, our other stats would be affected such that our DPS would decrease more than the amount our misses are costing us.
Read that again. By increasing our Hit Rating, our DPS would go down because we’d loose too many other stats while trying achieve the Hit Cap. This interplay of stats is what we call The Hit Cap Trap.
If we got caught up in the Hit Cap Trap and re-equipped our 3-pieces of Ebon Netherscale gear to get the +25 Hit Rating the set provides, we’d have to take off our new BoJ bracers and belt, two pieces of extremely powerful gear. Our Hit Rating would go way, way up, but our mana pool and health and crit and armor would all take a big tumble.
Do not let anybody say to you, “If you’re not Hit Capped, you’re not doing as much DPS as you can.” While technically a true statement, the methods used to implement it can cripple your DPS. It is very true that your Hit Rating is important and should not be ignored, but it is not the single most critical stat about which a hunter needs to be concerned.
The key to avoiding the Hit Cap Trap is Balance. So sayeth BRK, so let it be done.
















