Chain Trapping Tutorial
It’s a four pack. No, there are five. OMG it’s six-pack. /shudder
You’ve got a mage and a rogue and that’s good. But you, Mr. Hunter, are about to be pressed into service into another role in addition to providing large quantities of sustained, ranged DPS.
Welcome to Crowd Control City, population you.
This is Chain Trapping, my friend, and the mechanics behind it are intricate and detailed. So let’s do what we always do when presented with a stressful situation where our reputation and membership in the BRK Hunter Pantheon of Excellence is in danger.
We cheat.
OK, cheating isn’t really the answer, but practice is. BRK takes his trappers to Arathi Highlands for training, so hop the Refugee Point Express and meet us there.
Remember our raptors from our kiting training? They’re back. Remember those figure-eights through the camp we made you do? Welcome to your past because we’re gonna do them again.
Let’s find a nice pretty raptor… ah, there’s one. Let’s name him Chucky. OK, we’re gonna trap Chucky and kill him. Drop your freezing trap, target Chuckster and fire. Here’s he comes, right into the trap, and *pop* there he is. Notice how your Auto Fire button is still flashing? What happens if you run more than eight yards away and turn toward your trapped Chuck? Try it.
OO! Lookie, you just fired at Chuck and broke his trap. That’s not good is it. How do we fix that? Well, when we want to trap a mob, we use our Pull Shot Macro:
/cast Arcane Shot(Rank 1)
/stopcasting
This will keep our Auto Fire from turning on and prevent us from accidentally freeing our trapped mob. Very important this is. Let’s try another Chucky.
Trap down, nice Pull Shot, here he comes… and *pop* in the trap. WooT. Your Auto Fire is off so it’s safe to run around. Let’s do just that and run down the road a bit. Further, further.. ok stop. Is your Freeze Trap cooldown up? Yes? Go ahead and drop another.
Oh look! Chucky is free and he’s coming right for you! Ahh.. now you see, don’t you. Stay right beside your trap, here he comes, and *pop* he’s trapped again. That was your first chain trap, nicely done.
Here’s the Big Points about chain trapping.
- Your trap can exist without going off for 60 seconds.
- Your trap cooldown is 30 seconds.
- A mob will remain trapped for 20 seconds.
- You can only have one trap down at a time.
Because of all these facts, you have a lot of time-management for which you must account.
Let’s try another raptor. Drop your trap and wait. Your trap can exists for 60 seconds, remember? Let it sit and ponder Chain Trapping, what are we waiting for?
The trap cooldown, that’s right. If we wait at least 30 seconds before trapping Chucky, we’ll have a fresh trap to put down in case Chucky resists the first trap. The lesson is that we don’t drop our trap the second before the mob we want to trap arrives; we want to drop it as soon as possible before the pull so that our trap cooldown is up in case of a resist.
Your trap cooldown is up, so pull Chucky. Nice Pull Shot and *pop*. Now run down the hill into the camp. That’s far enough, now drop your next trap. Good. Chuck has been trapped for 10 seconds so you have another 10 seconds before Chucky is freed. But remember too that it takes Chucky 10 seconds to run the same distance you did. Since we know where he is, where he is going, and how long it will take him to get to us, we can consider this “run to the hunter” time as trapped-time or crowd-controlled-time, whatever you prefer.
Now take Chuckurinio on a nice figure-eight, chain trapping the whole way. Good. OK, let’s head off somewhere a little harder.
Shadow Lab.
We’ve already cleared the first boss and are about to start clearing Blackheart the Inciter’s trash mobs. The first two packs are four-pack and we’ve got the Blue Square. We’re going to be pulling into the clear room behind us, so how do we start our chain trapping? Before the tank pulls, we go back into the cleared room and head off to a side area where we’re sure the AoE damage isn’t going to occur, drop our trap, return and stand beside the tank, target our Blue Square and wait.
The party is ready and the tank pulls. The Blue Square mob comes into range and we smack our Pull Shot. We’ve got aggro! Our Auto Shot is off thanks to our macro so we just turn and run for the trap. We arrive, stop, turn around, watch Blue Square come at us and *pop* he’s ours. Smack your Assist macro which causes your to automatically target the tank’s target, smash your Pet Attack macro and off your pet races to begin DPSing.
Done properly, the tank has pulled his target down the tunnel and inside the cleared room. Start running to the other side of the cleared room, putting some distance between you and your trapped mob. DPS the tank’s target as you run, but once you reach a safe position, stop and DPS like a madman.
But keep watching your trap cooldown. As soon as it’s up, drop another trap. If you’ve timed everything well, your second trap should be down before Blue Square has broken free.
That’s exactly how it goes down, how lucky for you. But eventually Blue Square is freed abd running at you. Remind the rest of the party that you’ve got him and not to fear or off-tank him. Oh good, they left him alone and he’s still coming your way. Yay and *pop* he’s trapped again.
Get on the move one more time, back to the position of the original trap. By now your party should be finishing the third mob and the tank will be able to pick up your trapped mob, but be ready for an early trap-break anyway. Watch your trap cooldown and as soon as it’s up, drop your trap.
When you do the five-pack mobs, you might need to trap three times. When you do the six-pack mobs, you may need to do four. Yes, it’s very engaging work and, when done properly, is tremendously fun and will earn you heaps of accolades.
There are things that can go wrong, of course, such as Blue Square gets hit with an AOE and he aggros someone else. Target him and blast him until you get aggro back. Once he’s running at you again, manually turn off Auto Shot and you’re back in the chain-trapping game.
What if Blue Square gets feared or hit with a DoT debuff? Well, then it’s hopeless to try to trap him again. If there is a free mob running amok, tell the rest of the party that you’re trapping him, like, “Hunter is Trapping Circle!”
Always remember that good communications will keep a party alive in a tough spot. BRK has been in a party that has pulled one of the six-pack mobs and the level 71-elite demon and survived because of chain trapping and excellent communications.
And he has seen that same party wipe on the non-elite skeletons before Vorpil because of bad communications. Boy, that was really funny.














